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Triggers
Dalaran Defense.w3x
Variables
Garithos System
Spawning
ANTI-TK System
AntiTK
colors
colors
Cameras
Player 1
Player 2
Player 9
Player 10
Player 3
Player 4
Player 5
Player 6
Dialogs
Dial 1
Zoom
Defenders
Player 1 Zm 1
Player 1 Zm 2
Player 1 Zm 3
Player 2 Zm 1
Player 2 Zm 2
Player 2 Zm 3
Player 9 Zm 1
Player 9 Zm 2
Player 9 Zm 3
Player 10 Zm 1
Player 10 Zm 2
Player 10 Zm 3
Defenders
Burning Legion
Player 3 Zm 1
Player 3 Zm 2
Player 3 Zm 3
Player 4 Zm 1
Player 4 Zm 2
Player 4 Zm 3
Player 5 Zm 1
Player 5 Zm 2
Player 5 Zm 3
Player 6 Zm 1
Player 6 Zm 2
Player 6 Zm 3
Burning Legion
Tips
Colors
Tip 1
Tip 2
Tip 3
Tip 4
Tip 5
Barracks off
Left Human barrack
Mid human barrack
Right Human barrack
Left Ud barrack
Mid Ud barrack
Right ud barrack
Defeat page
Barrack destroy right
Barrack destory mid
Left Human
Left Human Undead base
Red Base Undead
Red Base Undead spawn
Blue base MID
Szary Right
Lightgrey main base
Lightgrey main base undead base
Spawning Units
Left Undead
Spawn Left Undead
Spawn left ud hell one
Spawn left ud hell every
Spawn left ud catapult one
Spawn left ud catapult every
rog
Info spawning
Center 1
Center 2
Center 3
Center 4
Center 5
Center 6
Center 7
Left Undead
Left Human
Spawn Left Human
Center 1H
Center 2l
Center 3l
Center 4l
Center 5l
Center 6l
Center 7l
Left Human
Mid undead
Spawn MId ud
Spawn mid ud hell one
Spawn mid ud hell every
Spawn mid ud catapult one
Spawn mid ud catapult every
Center 11
Center 22
Center 33
Center 44
Center 55
Mid undead
Mid Human
Spawn MId Human
Center 111
Center 222
Center 3m
Center 4m
Center 5m
Center 6m
Mid Human
Undead right
Spawn right ud
Spawn right ud hell one
Spawn right ud hell every
Spawn right ud catapult one
Spawn right ud catapult every
Center 1r
Center 2r
Center 3r
Center 4r
Center 5r
Center 6r
Undead right
Right Human
Spawn Right Human
Center 1rh
Center 2rh
Center 3rh
Center 4rh
Center 5rh
Center 6rh
Right Human
Widzoczność
Defenders
Pole widzenia
Defenders
Attackers
Pole Widzienia
Attackers
Dalaran win
Trigger
Create timer
Timer
Info
Win
Win kill
Win D
Burning Legion Win
Dalaran Base destroy
Kill Dalaran
BL win
Inicjalizacja
Rozpoczęcie walki wręcz
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Spawning
Events
Unit - Dark Knight 0308 <gen> Dies
Conditions
(Unit-type of Dark Knight 0308 <gen>) Equal to (Trained unit-type)
Actions
AntiTK
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) belongs to an ally of (Owner of (Attacked unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
colors
Events
Conditions
Actions
Quest - Display to (All players) the Quest Update message: l|cffffff00|r|cffff00ff|r
Player 1
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Red for Player 1 (Red) over 0.10 seconds
Player 2
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Blue for Player 2 (Blue) over 0.10 seconds
Player 9
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Grey for Player 9 (Gray) over 0.10 seconds
Player 10
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Lightgrey for Player 10 (Light Blue) over 0.10 seconds
Player 3
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_3 for Player 3 (Teal) over 0.10 seconds
Player 4
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Violet for Player 4 (Purple) over 0.10 seconds
Player 5
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_yellow for Player 5 (Yellow) over 0.10 seconds
Player 6
Events
Time - Elapsed game time is 0.06 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Orange for Player 6 (Orange) over 0.10 seconds
Dial 1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Priest 0574 <gen> named |cffffff00Michael|r : Play No sound and display We must protect Dalaran! . Modify duration: Add 2.00 seconds and Wait
Player 1 Zm 1
Events
Player - Player 1 (Red) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 1 Zm 2
Events
Player - Player 1 (Red) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 1 Zm 3
Events
Player - Player 1 (Red) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 2 Zm 1
Events
Player - Player 2 (Blue) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 2 Zm 2
Events
Player - Player 2 (Blue) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 2 Zm 3
Events
Player - Player 2 (Blue) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 9 Zm 1
Events
Player - Player 9 (Gray) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 9 Zm 2
Events
Player - Player 9 (Gray) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 9 Zm 3
Events
Player - Player 9 (Gray) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 10 Zm 1
Events
Player - Player 10 (Light Blue) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 10 Zm 2
Events
Player - Player 10 (Light Blue) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 10 Zm 3
Events
Player - Player 10 (Light Blue) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 3 Zm 1
Events
Player - Player 3 (Teal) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 3 Zm 2
Events
Player - Player 3 (Teal) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 3 Zm 3
Events
Player - Player 3 (Teal) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 4 Zm 1
Events
Player - Player 4 (Purple) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 4 Zm 2
Events
Player - Player 4 (Purple) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 4 Zm 3
Events
Player - Player 4 (Purple) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 5 Zm 1
Events
Player - Player 5 (Yellow) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 5 Zm 2
Events
Player - Player 5 (Yellow) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 5 Zm 3
Events
Player - Player 5 (Yellow) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2300.00 over 0.80 seconds
Player 6 Zm 1
Events
Player - Player 6 (Orange) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 1800.00 over 0.80 seconds
Player 6 Zm 2
Events
Player - Player 6 (Orange) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2000.00 over 0.80 seconds
Player 6 Zm 3
Events
Player - Player 6 (Orange) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2300.00 over 0.80 seconds
Colors
Events
Conditions
Actions
Tip 1
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffff00For Human:|r|cff00ff00If you are a human, survive as long as possible! Or destroy the enemy base.|r
Quest - Create a Required quest titled |cff00ff00H mission|r with the description |cff00ff00Survive as long as possible! Or destroy the enemy base.|r , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Tip 2
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cffff0000For Undead:|r|cffff00ff|cff6f2583However, if you're a corpse, tear the dalaran from the face of the earth|r|r
Quest - Create a Optional quest titled |cffff0000Ud mission|r with the description |cffff0000Destroy the dalaran before the time passes|r , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Tip 3
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff808080For All:|r|cff80ff80Use command: -zm 1 -zm 2 -zm 3 To modify the camera.|r
Quest - Create a Required quest titled |cffffff00Zoom|r with the description |cff80ff80Use command: -zm 1 -zm 2 -zm 3 To modify the camera. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Tip 4
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff808080For All:|r|cff80ff80All have two bases!|r
Quest - Create a Optional quest titled |cff808080H/Ud |r with the description |cff80ff80All have two bases!|r , using icon path ReplaceableTextures\CommandButtons\BTNTownHall.blp
Tip 5
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: |cffffff00For Human:|r|cff808080In sawmill you can train |cffff00ffStrongman.|r|r
Left Human barrack
Events
Unit - Spawner Dalaran 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Left_Human <gen>
Mid human barrack
Events
Unit - Spawner Dalaran 0157 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_MId_Human <gen>
Right Human barrack
Events
Unit - Spawner Dalaran 0295 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Right_Human <gen>
Left Ud barrack
Events
Unit - Spawner Undead 0060 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_Left_Undead <gen>
Trigger - Turn off Spawn_left_ud_catapult_every <gen>
Trigger - Turn off Spawn_left_ud_hell_every <gen>
Quest - Display to (All players) the Warning message: |cff6f2583For Undead:|r|cffff0000Warning!|cffff8080Left barrack destroyed!|r
Sound - Play Heroic Victory .
Mid Ud barrack
Events
Unit - Spawner Undead 0061 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_MId_ud <gen>
Trigger - Turn off Spawn_mid_ud_hell_every <gen>
Trigger - Turn off Spawn_mid_ud_catapult_every <gen>
Quest - Display to (All players) the Warning message: |cff6f2583For Undead:|r|cffff0000Warning!|cffff8080Middle barrack destroyed!|r
Sound - Play Heroic Victory .
Right ud barrack
Events
Unit - Spawner Undead 0028 <gen> Dies
Conditions
Actions
Trigger - Turn off Spawn_right_ud <gen>
Trigger - Turn off Spawn_right_ud_hell_every <gen>
Trigger - Turn off Spawn_right_ud_catapult_every <gen>
Quest - Display to (All players) the Warning message: |cff6f2583For Undead:|r|cffff0000Warning!|cffff8080Right barrack destroyed!|r
Sound - Play Heroic Victory .
Barrack destroy right
Events
Unit - Spawner Dalaran 0295 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning!|cffff8080Right barrack destroyed!|r
Unit - Kill Farm 0303 <gen>
Unit - Kill Farm 0302 <gen>
Unit - Kill Farm 0301 <gen>
Unit - Kill Farm 0304 <gen>
Unit - Kill Farm 0305 <gen>
Unit - Kill Farm 0306 <gen>
Unit - Kill Farm 0300 <gen>
Unit - Kill Farm 0299 <gen>
Unit - Kill Farm 0298 <gen>
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Mega_Tower_Right_UD <gen>) facing Default building facing degrees
Sound - Play Doom .
Barrack destory mid
Events
Unit - Spawner Dalaran 0157 <gen> Dies
Conditions
Actions
Sound - Play Doom .
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning!|cffff8080Middle barrack destroyed!|r
Unit - Kill Farm 0162 <gen>
Unit - Kill Farm 0161 <gen>
Unit - Kill Farm 0160 <gen>
Unit - Kill Farm 0163 <gen>
Unit - Kill Farm 0165 <gen>
Unit - Kill Farm 0164 <gen>
Unit - Kill Farm 0167 <gen>
Unit - Kill Farm 0166 <gen>
Unit - Kill Farm 0167 <gen>
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Mega_Tower_MId_Barrack <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Mid_Barrack_defeat_unit_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Mid_Barrack_defeat_unit_1_Kopiuj <gen>) facing Default building facing degrees
Left Human
Events
Unit - Spawner Dalaran 0000 <gen> Dies
Conditions
Actions
Unit - Kill Farm 0080 <gen>
Unit - Kill Farm 0079 <gen>
Unit - Kill Farm 0078 <gen>
Unit - Kill Farm 0077 <gen>
Unit - Kill Farm 0076 <gen>
Unit - Kill Farm 0075 <gen>
Unit - Kill Guard Tower 0073 <gen>
Unit - Kill Guard Tower 0074 <gen>
Sound - Play Doom .
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning!|cffff8080Left barrack destroyed!|r
Left Human Undead base
Events
Unit - Spawner Dalaran 0000 <gen> Dies
Conditions
Actions
Unit - Create 1 . Black Citadel for Player 7 (Green) at (Center of Dark_Citadel_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Barrack <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Center of Tower_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Center of Tower_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 7 (Green) at (Center of Barrack_Troll <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_6 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_3 <gen>) facing Default building facing degrees
Red Base Undead
Events
Unit - Castle 0084 <gen> Dies
Conditions
Actions
Unit - Kill Farm 0113 <gen>
Unit - Kill Farm 0111 <gen>
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning:|r|cffff8080The red base on the left side was destroyed.|r
Sound - Play Doom .
Unit - Kill Farm 0112 <gen>
Unit - Kill Altar of Kings 0109 <gen>
Unit - Kill Lumber Mill 0088 <gen>
Unit - Kill Farm 0115 <gen>
Unit - Kill Farm 0114 <gen>
Unit - Kill Scout Tower 0106 <gen>
Unit - Kill Blacksmith 0089 <gen>
Unit - Kill Scout Tower 0108 <gen>
Unit - Kill Arcane Vault 0105 <gen>
Unit - Kill Workshop 0110 <gen>
Unit - Kill Barracks 0090 <gen>
Unit - Kill Scout Tower 0107 <gen>
Unit - Kill Farm 0087 <gen>
Unit - Kill Farm 0086 <gen>
Unit - Kill Farm 0085 <gen>
Red Base Undead spawn
Events
Unit - Altar of Kings 0109 <gen> Dies
Conditions
Actions
Unit - Create 1 . Black Citadel for Player 7 (Green) at (Center of Red_Dead_Undead_Base <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of UnDead_Tower_strong_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of UnDead_Tower_strong_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Barrack_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Tower_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Center of Tower_Red_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Center of Tower_Red_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 7 (Green) at (Center of Barrack_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_2_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_3_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_4_red <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_5_Red <gen>) facing Default building facing degrees
Blue base MID
Events
Unit - Castle 0120 <gen> Dies
Conditions
Actions
Sound - Play Doom .
Unit - Kill Lumber Mill 0131 <gen>
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning:|r|cffff8080The blue base on the middle side was destroyed.|r
Unit - Kill Farm 0144 <gen>
Unit - Kill Farm 0143 <gen>
Unit - Kill Farm 0142 <gen>
Unit - Kill Farm 0139 <gen>
Unit - Kill Farm 0140 <gen>
Unit - Kill Farm 0141 <gen>
Unit - Kill Scout Tower 0153 <gen>
Unit - Kill Blacksmith 0150 <gen>
Unit - Kill Scout Tower 0154 <gen>
Unit - Kill Workshop 0152 <gen>
Unit - Kill Altar of Kings 0149 <gen>
Unit - Kill Barracks 0148 <gen>
Unit - Kill Arcane Vault 0151 <gen>
Unit - Kill Scout Tower 0155 <gen>
Unit - Kill Farm 0147 <gen>
Unit - Kill Farm 0146 <gen>
Unit - Kill Farm 0145 <gen>
Unit - Create 1 . Black Citadel for Player 7 (Green) at (Center of Dark_citadel_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Barrack_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Spirit Tower for Player 7 (Green) at (Center of Tower_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Temple of the Damned for Player 7 (Green) at (Center of Nectomanter_Barrack <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 7 (Green) at (Center of Barrack_2_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Mega_Tower_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_Blue_UD <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_Blue_UD_Kopiuj <gen>) facing Default building facing degrees
Szary Right
Events
Unit - Altar of Kings 0210 <gen> Dies
Conditions
Actions
Sound - Play Doom .
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning:|r|cffff8080The grey base on the right side was destroyed.|r
Unit - Kill Farm 0226 <gen>
Unit - Kill Farm 0225 <gen>
Unit - Kill Farm 0224 <gen>
Unit - Kill Scout Tower 0219 <gen>
Unit - Kill Lumber Mill 0213 <gen>
Unit - Kill Farm 0221 <gen>
Unit - Kill Farm 0222 <gen>
Unit - Kill Farm 0223 <gen>
Unit - Kill Altar of Kings 0210 <gen>
Unit - Kill Scout Tower 0220 <gen>
Unit - Kill Barracks 0211 <gen>
Unit - Kill Blacksmith 0212 <gen>
Unit - Kill Workshop 0215 <gen>
Unit - Kill Scout Tower 0218 <gen>
Unit - Kill Arcane Vault 0214 <gen>
Unit - Kill Farm 0227 <gen>
Unit - Kill Farm 0228 <gen>
Unit - Kill Farm 0229 <gen>
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Barrack_Szary <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Mega_Tower_Szary <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Mega_Tower_Szary_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Black Citadel for Player 7 (Green) at (Center of Czarna_Cytadela_Szary <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 7 (Green) at (Center of Barrack_2_Szary <gen>) facing Default building facing degrees
Unit - Create 1 . Temple of the Damned for Player 7 (Green) at (Center of Necromancer_Szary <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver_Kopiuj <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver_Kopiuj_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver_Kopiuj_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver_Kopiuj_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver_Kopiuj_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_Silver_Kopiuj_6 <gen>) facing Default building facing degrees
Lightgrey main base
Events
Unit - Scout Tower 0260 <gen> Dies
Conditions
Actions
Unit - Kill Farm 0250 <gen>
Unit - Kill Farm 0249 <gen>
Unit - Kill Farm 0251 <gen>
Unit - Kill Blacksmith 0034 <gen>
Unit - Kill Lumber Mill 0248 <gen>
Quest - Display to (All players) the Warning message: |cffffff00For Human:|r|cffff0000Warning:|r|cffff8080The lightgrey base on the right side was destroyed.|r
Unit - Kill Farm 0257 <gen>
Unit - Kill Blacksmith 0247 <gen>
Unit - Kill Farm 0256 <gen>
Unit - Kill Farm 0255 <gen>
Unit - Kill Farm 0254 <gen>
Unit - Kill Farm 0252 <gen>
Unit - Kill Farm 0253 <gen>
Unit - Kill Scout Tower 0259 <gen>
Unit - Kill Workshop 0246 <gen>
Unit - Kill Scout Tower 0258 <gen>
Unit - Kill Altar of Kings 0244 <gen>
Sound - Play Doom .
Lightgrey main base undead base
Events
Unit - Scout Tower 0260 <gen> Dies
Conditions
Actions
Unit - Create 1 . Black Citadel for Player 7 (Green) at (Center of Dark_citadel_right_lightgrey <gen>) facing Default building facing degrees
Unit - Create 1 . Crypt for Player 7 (Green) at (Center of Barrack_lightgrey <gen>) facing Default building facing degrees
Unit - Create 1 . Slaughterhouse for Player 7 (Green) at (Center of Barrack_2_lightgrey_Kopiuj <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Tower for Player 7 (Green) at (Center of Mega_Tower_lightgrey_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Altar of Darkness for Player 7 (Green) at (Center of Champion_resp_lightgrey <gen>) facing Default building facing degrees
Unit - Create 1 . Temple of the Damned for Player 7 (Green) at (Center of Necromanter_lightgrey <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_1_LightGrey <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_2_LightGrey <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_3_LightGrey <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_4_LightGrey <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Unit_5_LightGrey <gen>) facing Default building facing degrees
Spawn Left Undead
Events
Time - Every 92.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Ghoul for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
Spawn left ud hell one
Events
Time - Elapsed game time is 276.00 seconds
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_left_ud_hell_every <gen>
Spawn left ud hell every
Events
Time - Every 92.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
Spawn left ud catapult one
Events
Time - Elapsed game time is 368.00 seconds
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_left_ud_catapult_every <gen>
Spawn left ud catapult every
Events
Time - Every 92.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Spawn_Units_3 <gen>) facing Default building facing degrees
rog
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Sound - Play Undead Victory .
Info spawning
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff00ff00TIP:|r |cff80ff80Units spawn from time to time!|r
Center 1
Events
Unit - A unit enters Spawn_Units_3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_7 <gen>)
Center 2
Events
Unit - A unit enters Center_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Center 3
Events
Unit - A unit enters Center_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Center 4
Events
Unit - A unit enters Center_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_10 <gen>)
Center 5
Events
Unit - A unit enters Center_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_11 <gen>)
Center 6
Events
Unit - A unit enters Center_11 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_12 <gen>)
Center 7
Events
Unit - A unit enters Center_12 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Spawn Left Human
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 7 . FootMan for Player 15 (Turquoise) at (Center of Spawn_units_Human_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 15 (Turquoise) at (Center of Spawn_units_Human_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 15 (Turquoise) at (Center of Spawn_units_Human_1 <gen>) facing Default building facing degrees
Center 1H
Events
Unit - A unit enters Spawn_units_Human_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_1 <gen>)
Center 2l
Events
Unit - A unit enters Center_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_2 <gen>)
Center 3l
Events
Unit - A unit enters Center_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_3 <gen>)
Center 4l
Events
Unit - A unit enters Center_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_5 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_5 <gen>)
Center 5l
Events
Unit - A unit enters Center_4_Kopiuj_5 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_6 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_6 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_6 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_6 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_6 <gen>)
Center 6l
Events
Unit - A unit enters Center_4_Kopiuj_6 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_7 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_7 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_7 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_7 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_7 <gen>)
Center 7l
Events
Unit - A unit enters Center_4_Kopiuj_7 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Spawn MId ud
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Ghoul for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Unit - Create 1 . Giant for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Spawn mid ud hell one
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_mid_ud_hell_every <gen>
Spawn mid ud hell every
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Spawn mid ud catapult one
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_mid_ud_catapult_every <gen>
Spawn mid ud catapult every
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Spawn_Units_Undead_mid <gen>) facing Default building facing degrees
Center 11
Events
Unit - A unit enters Spawn_Units_Undead_mid <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Center 22
Events
Unit - A unit enters Center_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_14 <gen>)
Center 33
Events
Unit - A unit enters Center_14 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_15 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_15 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_15 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_15 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_15 <gen>)
Center 44
Events
Unit - A unit enters Center_15 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_8 <gen>)
Center 55
Events
Unit - A unit enters Center_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_9 <gen>)
Spawn MId Human
Events
Time - Every 98.00 seconds of game time
Conditions
Actions
Unit - Create 7 . FootMan for Player 15 (Turquoise) at (Center of Spawn_units_Human_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 15 (Turquoise) at (Center of Spawn_units_Human_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 15 (Turquoise) at (Center of Spawn_units_Human_2 <gen>) facing Default building facing degrees
Center 111
Events
Unit - A unit enters Spawn_units_Human_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_4 <gen>)
Center 222
Events
Unit - A unit enters Center_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_24 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_24 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_24 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_24 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_24 <gen>)
Center 3m
Events
Unit - A unit enters Center_24 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj <gen>)
Center 4m
Events
Unit - A unit enters Center_4_Kopiuj <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_2 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_2 <gen>)
Center 5m
Events
Unit - A unit enters Center_4_Kopiuj_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_3 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_3 <gen>)
Center 6m
Events
Unit - A unit enters Center_4_Kopiuj_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Spawn right ud
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Ghoul for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Unit - Create 2 . Necromancer for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Unit - Create 1 . Giant for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Spawn right ud hell one
Events
Time - Elapsed game time is 330.00 seconds
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_right_ud_hell_every <gen>
Spawn right ud hell every
Events
Time - Every 110.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Doom Guard (Standard) for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Spawn right ud catapult one
Events
Time - Elapsed game time is 440.00 seconds
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Trigger - Turn on Spawn_right_ud_catapult_every <gen>
Spawn right ud catapult every
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Meat Wagon for Player 7 (Green) at (Center of Spawn_Units_Undead_right <gen>) facing Default building facing degrees
Center 1r
Events
Unit - A unit enters Spawn_Units_Undead_right <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Center 2r
Events
Unit - A unit enters Center_19 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_20 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_20 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_20 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_20 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_20 <gen>)
Center 3r
Events
Unit - A unit enters Center_20 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_21 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_21 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_21 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_21 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_21 <gen>)
Center 4r
Events
Unit - A unit enters Center_21 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_22 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_22 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_22 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_22 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_22 <gen>)
Center 5r
Events
Unit - A unit enters Center_22 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_23 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_23 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_23 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_23 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_23 <gen>)
Center 6r
Events
Unit - A unit enters Center_23 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_13 <gen>)
Spawn Right Human
Events
Time - Every 108.00 seconds of game time
Conditions
Actions
Unit - Create 7 . FootMan for Player 15 (Turquoise) at (Center of Spawn_Human_Right <gen>) facing Default building facing degrees
Unit - Create 3 . Archer for Player 15 (Turquoise) at (Center of Spawn_Human_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 15 (Turquoise) at (Center of Spawn_Human_Right <gen>) facing Default building facing degrees
Center 1rh
Events
Unit - A unit enters Spawn_Human_Right <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Center_19 <gen>)
Center 2rh
Events
Unit - A unit enters Center_19 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ud_Barrack_Right <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ud_Barrack_Right <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ud_Barrack_Right <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ud_Barrack_Right <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Ud_Barrack_Right <gen>)
Center 3rh
Events
Unit - A unit enters Ud_Barrack_Right <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_8 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_8 <gen>)
Center 4rh
Events
Unit - A unit enters Center_4_Kopiuj_8 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_9 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_9 <gen>)
Center 5rh
Events
Unit - A unit enters Center_4_Kopiuj_9 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_10 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_10 <gen>)
Center 6rh
Events
Unit - A unit enters Center_4_Kopiuj_10 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 15 (Turquoise)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Unit - Order (Triggering unit) to Attack-Move To . (Center of Center_4_Kopiuj_4 <gen>)
Pole widzenia
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Defenders_see <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Defenders_see <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Defenders_see <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Defenders_see <gen>
Pole Widzienia
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Attackers_see <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Attackers_see <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Attackers_see <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Attackers_see <gen>
Trigger
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Trigger - Turn on Info <gen>
Trigger - Turn on Create_timer <gen>
Trigger - Turn on Timer <gen>
Create timer
Events
Time - Elapsed game time is 2.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title |cffff00ffDalaran win:|r
Timer
Events
Time - Elapsed game time is 2.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3000.00 seconds
Info
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Warning message: |cffff0000Warning:|r|cff00ff00Dalarans|r |cffff8080wins at: 0:50:00!|r
Trigger - Turn off (This trigger)
Win
Events
Time - Elapsed game time is 3002.01 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: |cffff0000Defeat|r
Game - Defeat Player 4 (Purple) with the message: |cffff0000Defeat|r
Game - Defeat Player 5 (Yellow) with the message: |cffff0000Defeat|r
Game - Defeat Player 6 (Orange) with the message: |cffff0000Defeat|r
Win kill
Events
Unit - Lich King 0435 <gen> Dies
Conditions
Actions
Trigger - Turn on Win_D <gen>
Quest - Display to (All players) the Hint message: |cffffff00Dalaran won!|r
Win D
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: |cffff0000Defeat|r
Game - Defeat Player 4 (Purple) with the message: |cffff0000Defeat|r
Game - Defeat Player 5 (Yellow) with the message: |cffff0000Defeat|r
Game - Defeat Player 6 (Orange) with the message: |cffff0000Defeat|r
Dalaran Base destroy
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Kill Dalaran
Events
Unit - |cffffff00Dalaran Base|r 0169 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Hint message: |cffff0000Burning Legion won!|r
Trigger - Turn on Dalaran_Base_destroy <gen>
Trigger - Turn on BL_win <gen>
BL win
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: |cffff0000Defeat|r
Game - Defeat Player 2 (Blue) with the message: |cffff0000Defeat|r
Game - Defeat Player 9 (Gray) with the message: |cffff0000Defeat|r
Game - Defeat Player 10 (Light Blue) with the message: |cffff0000Defeat|r
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
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