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Triggers
Dalaran Defense v2.0.w3x
Variables
Automatice in game
Camera
Camera 1
Camera 2
Camera 3
Camera 4
Camera 5
Camera 6
Camera 9
Camera 10
Camera
Main Base defend
All camera
Region see
Tip Defend
Colors
Colors
AntiTk system
AntiTk
Undead Events
1
Dragon Event
Dragon attack
1
2
Dragon Event 2
Attack
2
3
Dragon Event 3
attack 3
3
4
Destroyer Event 4
Attack 4
4
Undead
Undead destroy human base trigger
Undead win
Timer
Timer 2
Timer 1
Defenders win
Tips
TIPS
Zoom
Base
TIPS
TIPS in MISSIONS
New Version
Zoom ms
Base ms
Map 1 0
TIPS in MISSIONS
Commands
Zoom
Player 1 Zm 1
Player 1 Zm 2
PLayer 1 ZM 3
PLayer 2 Zm 1
PLayer 2 Zm 2
PLayer 2 Zm 3
PLayer 9 Zm 1
PLayer 9 Zm 2
Player 9 Zm 3
Player 10 Zm 1
PLayer 10 Zm 2
Player 10 Zm 3
Player 3 Zm 1
PLayer 3 Zm 2
PLayer 3 Zm 3
PLayer 4 Zm 1
Player 4 Zm 2
Player 4 Zm 3
Player 5 Zm 1
Player 5 Zm 2
PLayer 5 Zm 3
Player 6 Zm 1
Player 6 Zm 2
Player 6 Zm 3
Zoom
Defstroy Informations
Human
Grey Base
LightGrey Base
Red Base
Blue Base
Human
Human Destroy base Tower UD
Grey Base Tower Ud
LightGrey Base Tower Ud
Blue Base Tower Ud
Red Base Tower Ud
Human Destroy base Tower UD
Inicjalizacja
Rozpoczęcie walki wręcz
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
Camera 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_red for Player 1 (Red) over 0 seconds
Camera 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Blue for Player 2 (Blue) over 0 seconds
Camera 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Sele for Player 3 (Teal) over 0 seconds
Camera 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Violet for Player 4 (Purple) over 0 seconds
Camera 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Yellow for Player 5 (Yellow) over 0 seconds
Camera 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Orange for Player 6 (Orange) over 0 seconds
Camera 9
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_Grey for Player 9 (Gray) over 0 seconds
Camera 10
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_LightGrey for Player 10 (Light Blue) over 0 seconds
All camera
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_All_camera for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 10 (Light Blue) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_All_camera for Player 6 (Orange) over 1.00 seconds
Region see
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Undead_see_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Undead_see_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Undead_see_region <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Undead_see_region <gen>
Tip Defend
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: |cffff00ffWARNING: (FOR ALL!)|r|cff00ffffIf you are undead you must destroy this base to win. If you are human you must defend this base for 50 minutes.|r
Colors
Events
Conditions
Actions
AntiTk
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) belongs to an ally of (Owner of (Attacked unit)).) Equal to True
Actions
Unit - Order (Attacking unit) to Stop .
Dragon Event
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Unit - Create 6 . Frost Wyrm for Player 7 (Green) at (Center of Dragon_Event <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: |cffff0000For Human:|r|cffff8080the undead event has started! Watch out!|r
Sound - Play Undead Victory .
Dragon attack
Events
Unit - A unit enters Dragon_Event <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Dragon Event 2
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Unit - Create 6 . Frost Wyrm for Player 7 (Green) at (Center of Dragon_event_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 4 . Gargoyle for Player 7 (Green) at (Center of Dragon_event_spawn_2 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: |cffff0000For Human:|r|cffff8080the undead event has started! Watch out!|r
Sound - Play Undead Victory .
Attack
Events
Unit - A unit enters Dragon_event_spawn_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Dragon Event 3
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Unit - Create 4 . Frost Wyrm for Player 7 (Green) at (Center of Dragon_event_spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Gargoyle for Player 7 (Green) at (Center of Dragon_event_spawn_2 <gen>) facing Default building facing degrees
Quest - Display to (All players) the Warning message: |cffff0000For Human:|r|cffff8080the undead event has started! Watch out!|r
Sound - Play Undead Victory .
attack 3
Events
Unit - A unit enters Dragon_Event_Spawn_3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Destroyer Event 4
Events
Time - Elapsed game time is 2000.00 seconds
Conditions
Actions
Unit - Create 1 . Destroyer for Player 7 (Green) at (Center of Destroyer_Event <gen>) facing Default building facing degrees
Unit - Create 4 . Meat Wagon for Player 7 (Green) at (Center of Destroyer_Event <gen>) facing Default building facing degrees
Sound - Play Undead Victory .
Quest - Display to (All players) the Warning message: |cffff0000For Human:|r|cffff8080the undead |cffff00ffDESTROYER|r event has started! Watch out!|r
Attack 4
Events
Unit - A unit enters Destroyer_Event <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Unit - Order (Entering unit) to Attack-Move To . (Center of Main_Base_Dalaran <gen>)
Undead destroy human base trigger
Events
Unit - |cffffff00Dalaran Main Base|r 0387 <gen> Dies
Conditions
Actions
Trigger - Turn on Undead_win <gen>
Quest - Display to (All players) the Warning message: |cff00ffffUndead|r |cffff0000WIN!|r
Undead win
Events
Time - Every 6.00 seconds of game time
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: |cffff0000Defeat!|r
Game - Defeat Player 2 (Blue) with the message: |cffff0000Defeat!|r
Game - Defeat Player 9 (Gray) with the message: |cffff0000Defeat!|r
Game - Defeat Player 10 (Light Blue) with the message: |cffff0000Defeat!|r
Timer 2
Events
Time - Elapsed game time is 1.01 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 3000.00 seconds
Trigger - Turn on Timer_2 <gen>
Timer 1
Events
Time - Elapsed game time is 1.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title |cffff0000Dalaran wins at:|r
Quest - Display to (All players) the Warning message: |cffff0000WARNING!|r |cffff00ff(For Undead):|r |cffff8080Dalaran will win: 00:50:00|r
Sound - Play Heroic Victory .
Defenders win
Events
Time - Elapsed game time is 3000.01 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: |cff00ffffDefenders |cff00ff00WIN!|r|r
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: |cffff00ffTime is up...|r
Game - Defeat Player 4 (Purple) with the message: |cffff00ffTime is up...|r
Game - Defeat Player 5 (Yellow) with the message: |cffff00ffTime is up...|r
Game - Defeat Player 6 (Orange) with the message: |cffff00ffTime is up...|r
Zoom
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff00ff00TIP:|r|cff80ff80Use command: |cffff00ff-Zm 1, -Zm 2, -Zm 3,|r|r |cff80ff80to modify the camera...|r
Base
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: |cff00ff00TIP:|r|cff80ff80all people have two base. Only undead must build them!|r
New Version
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |cffff00ffNew Version|r with the description |cffffff00News:|r|cff8080001.People's defense has been strengthened.--------------------------------------2.A new unit for undead has been added --------------------------------------3.Training undead units slowed by a few seconds--------------------------------------4.From now everyone has 2 champions.--------------------------------------5.Some people's buildings are more durable--------------------------------------6. Added a new unit for undead-------------------------------------- , using icon path ReplaceableTextures\CommandButtons\BTNInfernal.blp
Quest - Create a Required quest titled |cffff00ffUpdate: with the description |cff6f2583Humans can upgrade Barracks to Great Barrack and |cff00ff00Beast Breeding!|r , using icon path ReplaceableTextures\CommandButtons\BTNKnight.blp
Zoom ms
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |cffffff00Zoom|r with the description |cff808000Use command: -zm 1, -zm 2, -zm 3 to modify the camera.|r , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Base ms
Events
Time - Elapsed game time is 12.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled |cffffff00Base|r with the description |cff80ff80Humans have two base! Undead must build it.|r , using icon path ReplaceableTextures\CommandButtons\BTNCastle.blp
Map 1 0
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |cffff00001.0|r with the description |cffff8080I created this game not long ago, so I apologize for all the mistakes. I will try to fix them!|r , using icon path ReplaceableTextures\CommandButtons\BTNRepairOff.blp
Player 1 Zm 1
Events
Player - Player 1 (Red) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 0.60 seconds
Player 1 Zm 2
Events
Player - Player 1 (Red) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 0.60 seconds
PLayer 1 ZM 3
Events
Player - Player 1 (Red) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3850.00 over 0.60 seconds
PLayer 2 Zm 1
Events
Player - Player 2 (Blue) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2500.00 over 0.60 seconds
PLayer 2 Zm 2
Events
Player - Player 2 (Blue) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 3000.00 over 0.60 seconds
PLayer 2 Zm 3
Events
Player - Player 2 (Blue) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 3850.00 over 0.60 seconds
PLayer 9 Zm 1
Events
Player - Player 9 (Gray) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2500.00 over 0.60 seconds
PLayer 9 Zm 2
Events
Player - Player 9 (Gray) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 3000.00 over 0.60 seconds
Player 9 Zm 3
Events
Player - Player 9 (Gray) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 3850.00 over 0.60 seconds
Player 10 Zm 1
Events
Player - Player 10 (Light Blue) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2500.00 over 0.60 seconds
PLayer 10 Zm 2
Events
Player - Player 10 (Light Blue) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 3000.00 over 0.60 seconds
Player 10 Zm 3
Events
Player - Player 10 (Light Blue) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 3850.00 over 0.60 seconds
Player 3 Zm 1
Events
Player - Player 3 (Teal) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 0.60 seconds
PLayer 3 Zm 2
Events
Player - Player 3 (Teal) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3000.00 over 0.60 seconds
PLayer 3 Zm 3
Events
Player - Player 3 (Teal) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 3850.00 over 0.60 seconds
PLayer 4 Zm 1
Events
Player - Player 4 (Purple) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2500.00 over 0.60 seconds
Player 4 Zm 2
Events
Player - Player 4 (Purple) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3000.00 over 0.60 seconds
Player 4 Zm 3
Events
Player - Player 4 (Purple) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 3850.00 over 0.60 seconds
Player 5 Zm 1
Events
Player - Player 5 (Yellow) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 0.60 seconds
Player 5 Zm 2
Events
Player - Player 5 (Yellow) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3000.00 over 0.60 seconds
PLayer 5 Zm 3
Events
Player - Player 5 (Yellow) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 3850.00 over 0.60 seconds
Player 6 Zm 1
Events
Player - Player 6 (Orange) types a chat message containing -Zm 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2500.00 over 0.60 seconds
Player 6 Zm 2
Events
Player - Player 6 (Orange) types a chat message containing -Zm 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3000.00 over 0.60 seconds
Player 6 Zm 3
Events
Player - Player 6 (Orange) types a chat message containing -Zm 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 3850.00 over 0.60 seconds
Grey Base
Events
Unit - Keep 0261 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |cff00ff00(For Humans)|r|cffff0000WARNING!:|r|cffff8080The gray player's base has been destroyed! (Bottom)|r
Sound - Play Doom .
LightGrey Base
Events
Unit - Keep 0265 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |cff00ff00(For Humans)|r|cffff0000WARNING!:|r|cffff8080The lightgray player's base has been destroyed! (Bottom)|r
Sound - Play Doom .
Red Base
Events
Unit - Keep 0179 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |cff00ff00(For Humans)|r|cffff0000WARNING!:|r|cffff8080The red player's base has been destroyed! (Top)|r
Sound - Play Doom .
Blue Base
Events
Unit - Keep 0206 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |cff00ff00(For Humans)|r|cffff0000WARNING!:|r|cffff8080The blue player's base has been destroyed! (Middle)|r
Sound - Play Doom .
Grey Base Tower Ud
Events
Unit - Keep 0261 <gen> Dies
Conditions
Actions
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of Grey_Base_Tower_Ud <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of Grey_Base_Tower_Ud_2 <gen>) facing Default building facing degrees
LightGrey Base Tower Ud
Events
Unit - Keep 0265 <gen> Dies
Conditions
Actions
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of LightGrey_Base_Tower_Ud <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of LightGrey_Base_Tower_Ud_2 <gen>) facing Default building facing degrees
Blue Base Tower Ud
Events
Unit - Keep 0206 <gen> Dies
Conditions
Actions
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of Blue_Base_Tower_Ud <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of Blue_Base_Tower_Ud_2 <gen>) facing Default building facing degrees
Red Base Tower Ud
Events
Unit - Keep 0179 <gen> Dies
Conditions
Actions
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of Red_Base_Tower_Ud_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Burning Legion Tower for Player 7 (Green) at (Center of Red_Base_Tower_Ud <gen>) facing Default building facing degrees
Domyślne rozpoczęcie walki wręcz dla wszystkich graczy
Rozpoczęcie walki wręcz
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
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