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Triggers
fire.w3x
Variables
THE SHADOW FIRE
Comand 3
Nepojmenovaný spínač 001
TEXT Kopírovat
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Comand 3
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Neutral Hostile at (Center of Oblast_002 <gen>) facing Default building facing degrees
Nepojmenovaný spínač 001
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
TEXT Kopírovat
Events
Time - Elapsed game time is 25.00 seconds
Conditions
Actions
Game - Display to (All players) the text: I beginer and I speak english bad
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