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Triggers
HaluzScenes.w3x
Variables
Spinace
Sceny spustanie
Scena1
Scena2
Scena3
Scena4
Scena5
Scena5 2
Scena5 Pohyb
Name
Type
is_array
initial_value
Sceny spustanie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Trigger - Run Scena1 <gen> (checking conditions)
Inicializace standardní šarvátky pro všechny hráče
Scena1
Events
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Scena1_K1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Scena1_K2 for Player 1 (Red) over 30.00 seconds
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 0.00 seconds
Sound - Play Orc Theme .
Cinematic - Send transmission to (All players) from Shaman 0009 <gen> named : Play Scena1_Zvuk1 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tauren Chieftain 0008 <gen> named : Play Scena1_Zvuk2 <gen> and display . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0009 <gen> named : Play Scena1_Zvuk3 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Shaman 0009 <gen> 's stand victory animation
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Shaman 0009 <gen> using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Wait 0.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 0.50 seconds
Animation - Reset Shaman 0009 <gen> 's animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Tauren Chieftain 0008 <gen> using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Destroy (Last created special effect)
Sound - Play LightningBolt <gen>
Wait 0.25 seconds
Unit - Kill Tauren Chieftain 0008 <gen>
Wait 1.50 seconds
Unit - Make Shaman 0009 <gen> face Tauren Chieftain 0008 <gen> over 0.20 seconds
Unit - Make Witch Doctor 0010 <gen> face Tauren Chieftain 0008 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Witch Doctor 0010 <gen> named : Play Scena1_Zvuk4 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0009 <gen> named : Play Scena1_Zvuk5 <gen> and display . Modify duration: Set to 3.00 seconds and Don't wait
Wait 1.50 game-time seconds
Animation - Play Shaman 0009 <gen> 's death animation
Wait 2 game-time seconds
Animation - Reset Shaman 0009 <gen> 's animation
Environment - Turn (Last created weather effect) Off
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 game-time seconds
Trigger - Run Scena2 <gen> (checking conditions)
Inicializace standardní šarvátky pro všechny hráče
Scena2
Events
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Scena2_K1 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play Arthas' Theme .
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanReady1 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0013 <gen> named : Play RiflemanYesAttack1 <gen> and display . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanPissed2 <gen> and display . Modify duration: Set to 2.00 seconds and Wait
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Cinematic - Fade out over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanPissed3 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 0.00 seconds using texture Scope and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Mountain King 0013 <gen> named : Play RiflemanYesAttack1 <gen> and display . Modify duration: Set to 1.00 seconds and Wait
Wait 1.00 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Kill Peasant 0020 <gen>
Wait 1.00 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Kill Swordsman 0018 <gen>
Wait 1.00 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Make Rifleman 0001 <gen> face Mountain King 0013 <gen> over 0.20 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanPissed7 <gen> and display . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0013 <gen> named : Play RiflemanPissed6 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanPissed5 <gen> and display . Modify duration: Set to 4.00 seconds and Don't wait
Wait 2.00 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Order Rifleman 0001 <gen> to Move To . (Center of Oblast_000 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Wait 1.50 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanPissed4 <gen> and display . Modify duration: Set to 6.00 seconds and Don't wait
Wait 4.00 game-time seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0001 <gen> using Abilities\Spells\Other\StrongDrink\BrewmasterTarget.mdl
Wait 2.00 game-time seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanYes3 <gen> and display . Modify duration: Set to 2.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0.00 seconds
Unit - Make Rifleman 0001 <gen> face 90.00 over 0.20 seconds
Unit - Order Rifleman 0001 <gen> to Attack . Terč 0014 <gen>
Wait 2 game-time seconds
Special Effect - Create a special effect at (Position of Terč 0014 <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Terč 0014 <gen> from the game
Unit - Order Rifleman 0001 <gen> to Attack . Terč 0015 <gen>
Wait 2 game-time seconds
Special Effect - Create a special effect at (Position of Terč 0015 <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Terč 0015 <gen> from the game
Unit - Order Rifleman 0001 <gen> to Attack . Terč 0016 <gen>
Wait 2 game-time seconds
Special Effect - Create a special effect at (Position of Terč 0016 <gen>) using Abilities\Weapons\Mortar\MortarMissile.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Terč 0016 <gen> from the game
Wait 1.00 game-time seconds
Unit - Make Rifleman 0001 <gen> face 270.00 over 0.20 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 30.00 seconds
Wait 1.00 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Kill Peasant 0023 <gen>
Wait 0.25 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Kill Peasant 0022 <gen>
Wait 0.25 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Kill Peasant 0021 <gen>
Wait 0.25 game-time seconds
Animation - Play Rifleman 0001 <gen> 's attack animation
Unit - Make Rifleman 0001 <gen> face Mortar Team 0024 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Mortar Team 0024 <gen> named : Play MortarTeamPissed4 <gen> and display . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named : Play RiflemanPissed8 <gen> and display . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mortar Team 0024 <gen> named : Play MortarTeamPissed1 <gen> and display . Modify duration: Set to 4.50 seconds and Wait
Cinematic - Send transmission to (All players) from Mortar Team 0024 <gen> named : Play MortarTeamYesAttack4 <gen> and display . Modify duration: Set to 1.00 seconds and Don't wait
Unit - Order Mortar Team 0024 <gen> to Attack . Rifleman 0001 <gen>
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Mortar Team 0024 <gen> named : Play MortarTeamYesAttack2 <gen> and display . Modify duration: Set to 2.00 seconds and Don't wait
Wait 4.00 game-time seconds
Cinematic - Send transmission to (All players) from Mortar Team 0024 <gen> named : Play MortarTeamPissed9 <gen> and display . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scena3 <gen> (checking conditions)
Inicializace standardní šarvátky pro všechny hráče
Scena3
Events
Conditions
Actions
Unit - Hide Shade 0039 <gen>
Unit - Hide Dreadlord 0026 <gen>
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play Arthas' Theme .
Cinematic - Send transmission to (All players) from Death Knight 0040 <gen> named : Play DeathKnightPissed1 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Death Knight 0040 <gen> to Patrol To . (Center of Oblast_001 <gen>)
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 15.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0040 <gen> named : Play DeathKnightPissed4 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0035 <gen> named : Play AcolytePissed3 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0036 <gen> named : Play AcolytePissed5 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0037 <gen> named : Play AcolytePissed8 <gen> and display . Modify duration: Set to 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0036 <gen> named : Play AcolyteWarcry1 <gen> and display . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0035 <gen> named : Play AcolyteYesAttack3 <gen> and display . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Acolyte 0035 <gen> 's stand work gold animation
Wait 2 seconds
Special Effect - Create a special effect at (Center of Oblast_002 <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Unit - Order Acolyte 0035 <gen> to Move To . (Center of Oblast_002 <gen>)
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Acolyte 0035 <gen>) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Unit - Remove Acolyte 0035 <gen> from the game
Unit - Unhide Shade 0039 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Shade 0039 <gen> named : Play ShadePissed4 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0038 <gen> named : Play KelThuzadPissed5 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 3.00 seconds
Wait 3.00 game-time seconds
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named : Play PeasantWhat2 <gen> and display . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Create a special effect at (Center of Oblast_003 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Destroy (Last created special effect)
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named : Play VarimathrasPissed3 <gen> and display . Modify duration: Set to 7.00 seconds and Don't wait
Wait 0.50 game-time seconds
Unit - Make Villager 0025 <gen> face Dreadlord 0026 <gen> over 0.20 seconds
Unit - Make Villager 0078 <gen> face Dreadlord 0026 <gen> over 0.20 seconds
Unit - Make Villager 0079 <gen> face Dreadlord 0026 <gen> over 0.20 seconds
Animation - Lock Villager 0025 <gen> 's Head to face Dreadlord 0026 <gen> , offset by ( 0 , 0 , 180.00 )
Animation - Lock Villager 0078 <gen> 's Head to face Dreadlord 0026 <gen> , offset by ( 0 , 0 , 180.00 )
Animation - Lock Villager 0079 <gen> 's Head to face Dreadlord 0026 <gen> , offset by ( 0 , 0 , 180.00 )
Wait 6.50 game-time seconds
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named : Play PeasantWarcry1 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named : Play PeasantYesAttack4 <gen> and display . Modify duration: Set to 4.00 seconds and Wait
Animation - Play Dreadlord 0026 <gen> 's spell slam animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Villager 0079 <gen> using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
Unit - Kill Villager 0079 <gen>
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named : Play VarimathrasPissed6 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named : Play PeasantYes1 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named : Play VarimathrasPissed7 <gen> and display . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named : Play PeasantYes3 <gen> and display . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Banshee 0080 <gen> to Move To . (Center of Oblast_009 <gen>)
Wait until ((Banshee 0080 <gen> is in (Units in Oblast_009 <gen>).) Equal to True) , checking every 0.10 seconds
Wait 1.00 game-time seconds
Cinematic - Send transmission to (All players) from Villager 0025 <gen> named : Play PeasantPissed1 <gen> and display . Modify duration: Set to 6.00 seconds and Wait
Animation - Play Dreadlord 0026 <gen> 's spell slam animation
Wait 1.00 game-time seconds
Special Effect - Create a special effect at (Center of Oblast_009 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Create a special effect at (Center of Oblast_009 <gen>) using Abilities\Spells\Other\Doom\DoomTarget.mdl
Animation - Play Dreadlord 0026 <gen> 's spell animation
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0025 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Unit - Move Villager 0025 <gen> instantly to (Center of Oblast_004 <gen>) , facing 180.00 degrees
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Unit Group - Pick every unit in (Units in Oblast_005 <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Villager 0025 <gen> over 0.20 seconds
Wait 1.00 game-time seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0025 <gen> using Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0025 <gen> using Abilities\Spells\Other\CreepSleep\CreepSleepTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Dreadlord 0026 <gen> using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 2 seconds
Unit - Move Dreadlord 0026 <gen> instantly to (Center of Oblast_006 <gen>) , facing 180.00 degrees
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Warlock 0041 <gen> named : Play TichondriusPissed2 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named : Play VarimathrasPissed4 <gen> and display . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0042 <gen> named : Play HeroDreadlordPissed4 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Warlock 0041 <gen> 's spell slam animation
Cinematic - Send transmission to (All players) from Warlock 0041 <gen> named : Play TichondriusPissed3 <gen> and display . Modify duration: Set to 5.00 seconds and Don't wait
Wait 3.00 seconds
Animation - Reset Warlock 0041 <gen> 's animation
Wait 2.00 seconds
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named : Play VarimathrasPissed8 <gen> and display . Modify duration: Set to 10.00 seconds and Don't wait
Wait 3.50 seconds
Unit - Kill Villager 0025 <gen>
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 7.00 game-time seconds
Cinematic - Send transmission to (All players) from Dreadlord 0042 <gen> named : Play HeroDreadlordPissed2 <gen> and display . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0042 <gen> named : Play HeroDreadlordPissed5 <gen> and display . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scena4 <gen> (checking conditions)
Scena4
Events
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play Night Elf X1 .
Cinematic - Send transmission to (All players) from Demon Hunter 0050 <gen> named : Play HeroDemonHunterPissed7 <gen> and display . Modify duration: Set to 20.00 seconds and Wait
Special Effect - Create a special effect at (Center of Oblast_007 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 30.00 seconds
Unit - Move Dreadlord 0026 <gen> instantly to (Center of Oblast_007 <gen>) , facing 110.00 degrees
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Dreadlord 0026 <gen> named : Play VarimathrasYesAttack1 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0050 <gen> named : Play HeroDemonHunterPissed5 <gen> and display . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0050 <gen> named : Play HeroDemonHunterPissed6 <gen> and display . Modify duration: Set to 3.00 seconds and Don't wait
Wait 0.25 game-time seconds
Unit - Order Demon Hunter 0050 <gen> to Night Elf Demon Hunter - Activate Immolation .
Wait 1.25 game-time seconds
Unit - Order Demon Hunter 0050 <gen> to Night Elf Demon Hunter - Deactivate Immolation .
Wait 2.00 game-time seconds
Unit - Order Demon Hunter 0050 <gen> to Night Elf Demon Hunter - Activate Immolation .
Wait 1.50 game-time seconds
Unit - Order Demon Hunter 0050 <gen> to Night Elf Demon Hunter - Metamorphosis .
Wait 1.50 game-time seconds
Unit - Order Demon Hunter 0050 <gen> to Attack . Dreadlord 0026 <gen>
Unit - Set life of Dreadlord 0026 <gen> to 1.00
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Trigger - Run Scena5 <gen> (checking conditions)
Scena5
Events
Conditions
Actions
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Footman 0068 <gen> using Abilities\Spells\Orc\Ensnare\ensnareTarget.mdl
Wait 1.00 seconds
Sound - Play Naga Theme .
Cinematic - Send transmission to (All players) from Sea Witch 0062 <gen> named : Play LadyVashjPissed1 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Myrmidon 0060 <gen> named : Play NagaMyrmadonPissed7 <gen> and display . Modify duration: Set to 13.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Naga Royal Guard 0063 <gen> named : Play NagaRoyalGuardPissed7 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Royal Guard 0063 <gen> named : Play NagaRoyalGuardPissed5 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Royal Guard 0063 <gen> named : Play NagaRoyalGuardPissed6 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Royal Guard 0063 <gen> named : Play NagaRoyalGuardPissed1 <gen> and display . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Naga Royal Guard 0063 <gen> to Attack . Footman 0068 <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 2.00 seconds
Scena5 2
Events
Unit - Footman 0068 <gen> Dies
Conditions
Actions
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 2.00 seconds
Trigger - Turn on Scena5_Pohyb <gen>
Unit - Turn collision for Footman 0068 <gen> Off .
Animation - Change (Triggering unit) flying height to 1000.00 at 1000.00
Wait 1.00 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 1000.00
Wait 0.75 seconds
Special Effect - Create a special effect at (Position of Footman 0068 <gen>) using Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl
Trigger - Turn off Scena5_Pohyb <gen>
Unit - Turn collision for Footman 0068 <gen> On .
Special Effect - Create a special effect at (Position of Footman 0068 <gen>) using Doodads\Ruins\Water\BubbleGeyser\BubbleGeyser.mdl
Cinematic - Send transmission to (All players) from Naga Royal Guard 0063 <gen> named : Play NagaRoyalGuardPissed2 <gen> and display . Modify duration: Set to 10.00 seconds and Don't wait
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Naga Royal Guard 0063 <gen> named : Play NagaRoyalGuardPissed4 <gen> and display . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Sea Witch 0062 <gen> named : Play LadyVashjPissed4 <gen> and display . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sea Witch 0062 <gen> named : Play LadyVashjPissed5 <gen> and display . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Scena5 Pohyb
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Unit - Move Footman 0068 <gen> instantly to ((Position of Footman 0068 <gen>) offset by 8.00 towards 45.00 degrees.)
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