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Model validation: Cylon Basestar

basestar.mdx

0 errors 0 severe 2 warnings 46 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
    • 2 Color
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • 29 Bone 0 - "ViperBone"
    • 12 Translation
      • Track 1 at frame 1000 is not in any sequence
      • Track 2 at frame 2000 is not in any sequence
      • Track 3 at frame 2200 is not in any sequence
      • Track 4 at frame 3200 is not in any sequence
      • Track 5 at frame 3700 is not in any sequence
      • Track 6 at frame 4200 is not in any sequence
      • Track 7 at frame 4400 is not in any sequence
      • Track 8 at frame 5400 is not in any sequence
      • Track 9 at frame 6400 is not in any sequence
      • Track 22 at frame 14000 is not in any sequence
      • Track 23 at frame 14500 is not in any sequence
      • Track 14 at frame 10500 has exactly the same value as tracks 13 and 15
    • 17 Rotation
      • Track 1 at frame 500 is not in any sequence
      • Track 2 at frame 1000 is not in any sequence
      • Track 3 at frame 1500 is not in any sequence
      • Track 4 at frame 2000 is not in any sequence
      • Track 5 at frame 2200 is not in any sequence
      • Track 6 at frame 2700 is not in any sequence
      • Track 7 at frame 3200 is not in any sequence
      • Track 8 at frame 3700 is not in any sequence
      • Track 9 at frame 4200 is not in any sequence
      • Track 10 at frame 4400 is not in any sequence
      • Track 11 at frame 4900 is not in any sequence
      • Track 12 at frame 5400 is not in any sequence
      • Track 13 at frame 5900 is not in any sequence
      • Track 14 at frame 6400 is not in any sequence
      • Track 26 at frame 14000 is not in any sequence
      • Track 27 at frame 14500 is not in any sequence
      • Track 16 at frame 7600 has exactly the same value as tracks 15 and 17
  • 2 ParticleEmitter2 0 - "AttackRight"
    • 2 Visibility
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • 2 ParticleEmitter2 1 - "DEATH_01"
    • 2 Visibility
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • 2 ParticleEmitter2 2 - "DEATH_02"
    • 2 Visibility
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • 2 ParticleEmitter2 3 - "DEATH_03"
    • 2 Visibility
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • 2 ParticleEmitter2 4 - "AttackLeft"
    • 2 Visibility
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • 2 ParticleEmitter2 5 - "AttackLeft3"
    • 2 Visibility
      • Track 1 at frame 2200 is not in any sequence
      • Track 2 at frame 4400 is not in any sequence
  • unused Texture 3 - "Clouds8x8.blp"
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