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Model validation: CyberGuardMelee

CyberGuard.mdx

0 errors 2 severe 3 warnings 53 unused
  • 1 1 GeosetAnimation 1
    • 1 1 Alpha
      • Track 1 at frame 0 is lower than the track before it at 212833
      • Track 2 at frame 212834 has exactly the same value as tracks 1 and 3
  • 1 1 GeosetAnimation 4
    • 1 1 Alpha
      • Track 1 at frame 0 is lower than the track before it at 212833
      • Track 2 at frame 212834 has exactly the same value as tracks 1 and 3
  • 3 Model
    • Attachment 4 "Ches} Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 212834 has exactly the same value as tracks 7 and 9
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 4 at frame 212834 has exactly the same value as tracks 3 and 5
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 212834 has exactly the same value as tracks 7 and 9
  • 1 Bone 0 - "Bone_Chest"
    • 1 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 1 Bone 3 - "Bone_Head"
    • 1 Rotation
      • Track 11 at frame 13531 has exactly the same value as tracks 10 and 12
  • 1 Bone 4 - "Bone_Pelvis"
    • 1 Rotation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 5 Bone 6 - "Bone_Hand_R"
    • 2 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 15867 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
    • 2 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 15867 has exactly the same value as tracks 7 and 9
  • 1 Bone 7 - "Bone_Leg2_R"
    • 1 Rotation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
  • 1 Bone 8 - "Bone_Leg2_L"
    • 1 Rotation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
  • 6 Bone 10 - "Bone_Hand_L"
    • 2 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 15867 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 4 at frame 13531 has exactly the same value as tracks 3 and 5
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
    • 2 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 15867 has exactly the same value as tracks 7 and 9
  • 2 Bone 11 - "Bone_Foot_L"
    • 1 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
  • 2 Bone 12 - "Bone_Foot_R"
    • 1 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
  • 3 Helper 0
    • 1 Translation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
      • Track 13 at frame 15867 has exactly the same value as tracks 12 and 14
  • 2 Helper 1
    • 1 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 1 Helper 2
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 1 Helper 3
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 2 Helper 4
    • 1 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 2 Helper 5
    • 1 Translation
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 1 Helper 6
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 1 Helper 7
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 1 Helper 8
    • 1 Scaling
      • Track 3 at frame 13531 has exactly the same value as tracks 2 and 4
  • 4 Helper 9
    • 3 Translation
      • Track 26 at frame 13531 has exactly the same value as tracks 25 and 27
      • Track 48 at frame 24333 has exactly the same value as tracks 47 and 49
      • Track 51 at frame 33867 has exactly the same value as tracks 50 and 52
    • 1 Rotation
      • Track 24 at frame 13531 has exactly the same value as tracks 23 and 25
  • 1 Helper 11
    • 1 Rotation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
  • 1 Helper 12
    • 1 Rotation
      • Track 15 at frame 13531 has exactly the same value as tracks 14 and 16
  • unused Texture 2 - "GenericGlowX.blp"
  • unused Texture 3 - "lensflare1Ax.blp"
  • unused Texture 4 - "TeamColor08.blp"
  • unused Texture 5 - "star2.blp"
  • unused Texture 8 - "gnoll.blp"
  • unused Texture 9 - "Zap1.blp"
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