Name | Type | is_array | initial_value |
CE_Ability_Level | integer | No | |
CE_Area_of_Effect | real | No | |
CE_Base_Damage | real | No | |
CE_Caster | unit | No | |
CE_Damage_Group | group | No | |
CE_Destroy_Trees | boolean | No | |
CE_Knock_Angle | real | No | |
CE_Knock_Distance | real | No | |
CE_Knock_Group | group | No | |
CE_Knock_Loc1 | location | No | |
CE_Knock_Loc2 | location | No | |
CE_Knock_Speed | real | No | |
CE_Knocktable | hashtable | No | |
CE_Location | location | No | |
CE_Location2 | location | No | |
CE_Pathing_On | boolean | No | |
CE_Special_Effect | effect | No | |
CE_Special_Effect1 | effect | No | |
CE_Total_Damage | real | No | |
Map_Point | location | No | |
Map_Point2 | location | No | |
Map_Point3 | location | No |
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Cutting Edge v1.0
Created by -BerZekeR-
Credits to:
Me as a creator of this spell
D4RK_G4ND4LF (for the original idea of how to destroy trees)
Special thanks to:
The Hive Workshop, for being an awesome web site
How to import:
Copy all custom object editor data (spells, dummies)
Copy first two actions from this initialization trigger to your initialization trigger
Copy main spell trigger
Copy second spell trigger
Copy third spell trigger
You will need to reconect some lines (nothing hard, just click on "non functioning" action and hit ok)
Give base spell to one of your heroes(possible with sword)
Test the spell
If you have any problems with this spell, then contact me on Hive:D
Have fun!
~Berz