Model validation: Cutlass

Cutlass.mdx

0 errors 3 severe 2 warnings 1 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Alternate" (frame 21200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Alternate" (frame 21200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Alternate" (frame 21200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • Attachment name "Overhead Ref" is duplicated by attachments 2, 3; only one will be reachable in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Bone 8 - "bone_new3"
    • 1 Rotation
      • Track 13 at frame 9000 has exactly the same value as tracks 12 and 14
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