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Triggers
Custom Spell.w3x
Variables
Int
Int
Custom Spells
<--- Thunder-Storm --->
TS Cast
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Point_TSDamagePoint
location
No
Real_TSCircleAngle
real
No
Unit_CastingUnit
unit
No
Int
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
TS Cast
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Thunder-Storm
Actions
Set Variable Set Unit_CastingUnit = (Casting unit)
Set Variable Set Real_TSCircleAngle = "0.00"
For each (Integer A) from 1 to 8 , do (Actions)
Loop - Actions
Set Variable Set Point_TSDamagePoint = ((Position of Unit_CastingUnit) offset by 250.00 towards Real_TSCircleAngle degrees.)
Special Effect - Create a special effect at Point_TSDamagePoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit Group - Pick every unit in (Units within 250.00 of Point_TSDamagePoint matching (((Matching unit) belongs to an enemy of (Owner of Unit_CastingUnit).) Equal to True).) and do (Cause Unit_CastingUnit to damage (Picked unit), dealing 200.00 damage of attack type Spells and damage type Normal)
Set Variable Set Real_TSCircleAngle = (Real_TSCircleAngle + 45.00)
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