Model validation: Custom projectiles

SelfPropelledArtilleryShell.mdx

0 errors 0 severe 3 warnings 6 unused
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • unused Texture 0 - "HeroFlameLord_Heart_Diffuse.tif"
  • unused Texture 1 - "HeroFlameLord_Heart_Normal.tif"
  • unused Texture 2 - "HeroFlameLord_Heart_ORM.tif"
  • unused Texture 3 - "heroflamelord_heart_emissive.dds"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
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