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Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Greater Parasite
Events
Time - Every 0.01 seconds of game time
Conditions
(Ability being cast) Equal to Envolve
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using units\undead\PlagueCloud\PlagueCloud.mdl
Darkness Form
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Darkness Form
Actions
Unit - Pause (Triggering unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Paladin (wielding Frostmourne) for Neutral Hostile at (Center of (Region centered at (Position of (Triggering unit)) with size (0.10, 0.10))) facing Default building facing degrees
Wait 2 seconds
Unit - Unpause (Triggering unit)
Special Effect - Destroy (Last created special effect)
Envolve Parasite 1
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Envolve
Actions
Unit - Hide (Triggering unit)
Unit - Pause (Targeted unit)
Wait 5.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Targeted unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Explode (Targeted unit) .
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
Unit - Unhide (Triggering unit)
Unit - Replace (Triggering unit) with a using The new unit's max life and mana
Gold
Events
Player - Player 1 (Red) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing gold max (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1000000000 to (Triggering player) . Current gold
Player - Add 1000000000 to (Triggering player) . Current lumber
Game - Display to (Player group((Triggering player))) the text: Cheat Enable
Starting Game
Events
Player - Player 1 (Red) types a chat message containing -Start (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 5
Player - Set Player 2 (Blue) . Food cap to 5
Player - Set Player 3 (Teal) . Food cap to 5
Player - Set Player 4 (Purple) . Food cap to 5
Player - Set Player 5 (Yellow) . Food cap to 5
Player - Set Player 6 (Orange) . Food cap to 5
Player - Set Player 7 (Green) . Food cap to 5
Player - Set Player 8 (Pink) . Food cap to 5
Player - Set Player 9 (Gray) . Food cap to 5
Easy Mode
Events
Player - Player 1 (Red) types a chat message containing -easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 500.00 % experience from future kills
Game - Display to (All players) the text: Host has activated Easy Mode
Hero - Make Player 2 (Blue) Heroes gain 500.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 500.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 500.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 500.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 500.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 500.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 500.00 % experience from future kills
Always visible
Events
Player - Player 1 (Red) types a chat message containing -av (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Enable (Last created visibility modifier)
Game - Display to (All players) the text: Host has activated AV (Always Visible) mode.
Hero bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Income
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Gold and Tomes
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Item - Create Tome of Power at (Center of Region_026 <gen>)
Game - Display to (All players) the text: Times up !!!Get your items and go kill some monsters !!!
Item - Create Tome of Power at (Center of Region_028 <gen>)
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 7 (Green) . Current gold
Player - Add 2000 to Player 8 (Pink) . Current gold
Diamond income
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current lumber
Player - Add 3 to Player 2 (Blue) . Current lumber
Player - Add 3 to Player 3 (Teal) . Current lumber
Player - Add 3 to Player 5 (Yellow) . Current lumber
Player - Add 3 to Player 4 (Purple) . Current lumber
Player - Add 3 to Player 6 (Orange) . Current lumber
Player - Add 3 to Player 7 (Green) . Current lumber
Player - Add 3 to Player 8 (Pink) . Current lumber
Game - Display to (All players) the text: |cffff0000Wow!You guys play this game for 5 minutes!Here some diamonds for u guys.
Training Scorpion Centre
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit - Create 5 . Scorpion Army for Neutral Hostile at (Center of Region_030 <gen>) facing Default building facing degrees
Unit Spawn Magnataur Reaver
Events
Unit - Magnataur Reaver 0053 <gen> Dies
Conditions
Actions
Unit - Create 1 . Magnataur Reaver for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Spawn Magnataur warriar
Events
Unit - Magnataur Warrior 0054 <gen> Dies
Conditions
Actions
Unit - Create 2 . Magnataur Warrior for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Spawn
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ice Troll High Priest for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Troll High Priest for Neutral Hostile at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Ice Troll Warlord for Neutral Hostile at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Ice Troll Warlord for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Polar Bear for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Polar Bear for Neutral Hostile at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Nerubian Spider Lord for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Tuskarr Chieftain for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Tuskarr Sorcerer for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Barbed Arachnathid for Neutral Hostile at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 5 . Barbed Arachnathid for Neutral Hostile at (Center of Region_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Blue Dragonspawn Apprentice for Neutral Hostile at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Icetusk Mammoth for Neutral Hostile at (Center of Region_004 <gen>) facing Default building facing degrees
Crystal Armour
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Crystal Scorpion Skin) Equal to True
((Triggering unit) has an item of type Crystal Armour Recipe(Require Crystal Skin)) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Crystal Scorpion Skin)
Item - Remove (Item carried by (Triggering unit) of type Crystal Armour Recipe(Require Crystal Skin))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create |cffff0000Crystal Armour and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Crystal Sword
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Crystal Scorpion Skin) Equal to True
((Triggering unit) has an item of type Crystal Sword Recipe(Require Crystal Skin)) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Crystal Scorpion Skin)
Item - Remove (Item carried by (Triggering unit) of type Crystal Sword Recipe(Require Crystal Skin))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create |cffff0000Crystal Sword and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Crstal Staff
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Crystal Scorpion Skin) Equal to True
((Triggering unit) has an item of type Crystal Staff Recipe(Require Crystal Skin)) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Crystal Scorpion Skin)
Item - Remove (Item carried by (Triggering unit) of type Crystal Staff Recipe(Require Crystal Skin))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create |cffff0000Crystal Staff and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Dimension Shoe
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Boots of Blink) Equal to True
((Triggering unit) has an item of type Boots of Haste) Equal to True
((Triggering unit) has an item of type Dimension Shoe Recipe(Boots of Blink+Boots of Haste + Gem of Combine)) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Blink)
Item - Remove (Item carried by (Triggering unit) of type Boots of Haste)
Item - Remove (Item carried by (Triggering unit) of type Dimension Shoe Recipe(Boots of Blink+Boots of Haste + Gem of Combine))
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Dimension Shoe and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Golden Paw
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Normal Paw) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
((Triggering unit) has an item of type Golden Paw Recipe(1 Normal Paw + Gem of Combine)) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Normal Paw)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Item - Remove (Item carried by (Triggering unit) of type Golden Paw Recipe(1 Normal Paw + Gem of Combine))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Golden Paw and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Crystal Paw
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Normal Paw) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
((Triggering unit) has an item of type Crystal Paw Recipe(1 Normal Paw + Gem of Combine)) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Normal Paw)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Item - Remove (Item carried by (Triggering unit) of type Crystal Paw Recipe(1 Normal Paw + Gem of Combine))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Crystal Paw and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Golden And Crystal Paw
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Golden Paw) Equal to True
((Triggering unit) has an item of type Crystal Paw) Equal to True
((Triggering unit) has an item of type Crystal & Golden Paw Recipe(Crystal Paw+Golden Paw)) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Golden Paw)
Item - Remove (Item carried by (Triggering unit) of type Crystal Paw)
Item - Remove (Item carried by (Triggering unit) of type Crystal & Golden Paw Recipe(Crystal Paw+Golden Paw))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Crystal & Golden Paw and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Fire level 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Fire +1) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Fire +1)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Fire +2 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Fire level 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Fire +2) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Fire +2)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Fire +3 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Fire level 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Fire +3) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Fire +3)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Fire +4 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Venom level 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Venom+1) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Venom+1)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Venom+2 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Venom level 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Venom+2) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Venom+2)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Venom+3 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Venom level 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Venom+3) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Venom+3)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Venom+4 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Frost level 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Frost+1) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Frost+1)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Frost+2 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Frost level 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Frost+2) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Frost+2)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Frost+3 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb Frost level 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Frost+3) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Frost+3)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Frost+4 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb of Lightning level 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Lightning+1) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning+1)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Lightning+2 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb of Lightning level 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Lightning+2) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning+2)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Lightning+3 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Orb of Lightning level 4
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Triggering unit) has an item of type Orb of Lightning+3) Equal to True
((Triggering unit) has an item of type Gem of Combine) Equal to True
Then - Actions
Item - Remove (Item carried by (Triggering unit) of type Orb of Lightning+3)
Item - Remove (Item carried by (Triggering unit) of type Gem of Combine)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Items\AIem\AIemTarget.mdl
Hero - Create Orb of Lightning+4 and give it to (Triggering unit)
Special Effect - Destroy (Last created special effect)
Else - Actions
Game Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play Arthas' Theme .
Summon and Floating Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Crystal Scorpion Training Centre at (Center of Region_031 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Revive Here
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Revive Here at (Center of Region_026 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Revive Here at (Center of Region_028 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Starting Commands
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Player Red(Host)must type -start to let the game start
Tele Floating Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Go here to start the game ! at (Center of Region_023 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Arena Floating Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Welcome To The Duel Arena ! at (Center of Region_011 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text at Go mid
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Go Out Here. at (Center of Region_020 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Go Out Here. at (Center of Region_019 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Boss Floating Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Crystal The Scorpion Area at (Center of Region_015 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text at Go out
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Go to Duel Arena. at (Center of Region_018 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Go to Duel Arena. at (Center of Region_017 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Welcome Home
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Welcome Home ! at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome Home ! at (Center of Region_012 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
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