Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Crypt's CTF.w3x
Variables
Initialization
Melee Initialization
Alliances
Leaderboard
RedBaseCommander
BlueBaseCommander
Tips
Income
Flag Pickups/Returns
Team1 Pickup
OrcFlag Dropped
Team2 Pickup
HumanFlag Dropped
Scoring
Red Team Score
Blue Team Score
Hero Selection
Alliance - Red Team
Paladin
Keeper Of The Grove
Archmage
Priestess Of The Moon
Mountain King
Demon Hunter
Blood Mage
Warden
Horde - Blue Team
DeathKnight
DeathKnight Copy
DeathKnight Copy 2
DeathKnight Copy 3
DeathKnight Copy 4
DeathKnight Copy 5
DeathKnight Copy 6
DeathKnight Copy 7
Revival
Red Team Hero Death
Blue Team Hero Death
HumanBaseCommanderDeath
OrcBaseCommanderDeath Copy
Unit Spawning/Moving
Red Team Human
HumanMarines
HumanLeftSpawn1
HumanLeftSpawn2
HumanLeftSpawn3
HumanLeftSpawn4
HumanLeftSpawn5
HumanRightSpawn1
HumanRightSpawn1 Copy
HumanRightSpawn1 Copy 2
HumanRightSpawn1 Copy 3
HumanRightSpawn1 Copy 4
HumanRightSpawn1 Copy 4 Copy
Blue Team Orc
OrcMarines
HumanLeftSpawn1 Copy
HumanLeftSpawn1 Copy Copy
HumanLeftSpawn1 Copy Copy 2
HumanLeftSpawn1 Copy Copy 3
HumanLeftSpawn1 Copy Copy 4
HumanLeftSpawn1 Copy Copy 4 Copy
HumanLeftSpawn1 Copy Copy 4 Copy Copy
HumanLeftSpawn1 Copy Copy 4 Copy Copy 2
HumanLeftSpawn1 Copy Copy 4 Copy Copy 3
HumanLeftSpawn1 Copy Copy 4 Copy Copy 4
HumanLeftSpawn1 Copy Copy 4 Copy Copy 4 Copy
Name
Type
is_array
initial_value
Blueteam
force
No
Red_Team
player
No
Redteam
force
No
Team1_Score
integer
No
0
Team2_Score
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Sound - Play War2IntroMusic <gen>
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 0001 <gen> Invulnerable
Destructible - Make Demonic Gate 0002 <gen> Invulnerable
Destructible - Make Demonic Gate 0007 <gen> Invulnerable
Destructible - Make Demonic Gate 0084 <gen> Invulnerable
Destructible - Make Demonic Gate 0083 <gen> Invulnerable
Item - Make gg_item_flag_0018 Invulnerable
Item - Make gg_item_oflg_0017 Invulnerable
Game - Display to (All players) for 20.00 seconds the text: You have 30 seconds to select your hero, the gates will open and the match will begin
Player - Change color of Player 9 (Gray) to Red , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Blue , Changing color of existing units
Wait 29.00 seconds
Player - Change color of Player 2 (Blue) to Red , Changing color of existing units
Player - Change color of Player 3 (Teal) to Red , Changing color of existing units
Player - Change color of Player 4 (Purple) to Red , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Blue , Changing color of existing units
Player - Change color of Player 6 (Orange) to Blue , Changing color of existing units
Player - Change color of Player 7 (Green) to Blue , Changing color of existing units
Player - Change color of Player 8 (Pink) to Blue , Changing color of existing units
-------- Red Team --------
Player Group - Add Player 1 (Red) to Redteam
Player Group - Add Player 2 (Blue) to Redteam
Player Group - Add Player 3 (Teal) to Redteam
Player Group - Add Player 4 (Purple) to Redteam
Player Group - Add Player 9 (Gray) to Redteam
-------- Blue Team --------
Player Group - Add Player 5 (Yellow) to Blueteam
Player Group - Add Player 6 (Orange) to Blueteam
Player Group - Add Player 7 (Green) to Blueteam
Player Group - Add Player 8 (Pink) to Blueteam
Player Group - Add Player 9 (Gray) to Blueteam
-------- Game Start --------
Sound - Play NewTournament <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: Let The Match Commence!!
Destructible - Destroy Demonic Gate 0002 <gen>
Destructible - Destroy Demonic Gate 0000 <gen>
Destructible - Destroy Demonic Gate 0001 <gen>
Destructible - Destroy Demonic Gate 0007 <gen>
Destructible - Destroy Demonic Gate 0083 <gen>
Destructible - Destroy Demonic Gate 0084 <gen>
Alliances
Events
Map initialization
Conditions
Actions
-------- Red Team --------
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
-------- Blue Team --------
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Leaderboard
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Crypt's Capture The Flag
Leaderboard - Add Neutral Hostile to (Last created leaderboard) with label Red Team and value 0
Leaderboard - Change the color of the label for Neutral Hostile in (Last created leaderboard) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Neutral Hostile in (Last created leaderboard) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Leaderboard - Add Neutral Extra to (Last created leaderboard) with label Blue Team and value 0
Leaderboard - Change the color of the label for Neutral Extra in (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Leaderboard - Change the color of the value for Neutral Extra in (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Leaderboard - Show (Last created leaderboard)
RedBaseCommander
Events
Unit - Human Base Commander 0036 <gen> Is attacked
Conditions
Actions
Unit - Create 2 . Sharpshooter for Player 9 (Gray) at (Position of Human Base Commander 0036 <gen>) facing Default building facing degrees
Sound - Play HeroMountainKingWarcry1 <gen> at 100 % volume, attached to Human Base Commander 0036 <gen>
Trigger - Turn off (This trigger)
BlueBaseCommander
Events
Unit - Orc Base Commander 0031 <gen> Is attacked
Conditions
Actions
Unit - Create 2 . Orcish Sniper for Player 10 (Light Blue) at (Position of Orc Base Commander 0031 <gen>) facing Default building facing degrees
Sound - Play HeroBladeMasterWarcry1 <gen> at 100 % volume, attached to Orc Base Commander 0031 <gen>
Trigger - Turn off (This trigger)
Tips
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: - Select your hero by entering the region in front of it.- View the Quest Log for game instructions and help- Future Versions downloadable at www.freewebs.com/crypts-ctf
Quest - Create a Required quest titled Crypt's Capture The Flag with the description You score by carrying the opponents flag from there base to yours, your flag however must be within your bases circle of power before you will score. The first team to score 5 points will be declared the winner Good Luck! , using icon path ReplaceableTextures\CommandButtons\BTNHumanCaptureFlag.blp
Quest - Create a Optional quest titled Credits with the description - Map created by Crypt969 (Northrend)- Credits to General Frank for space orc models, and Norinrad for the Base commander model- Visit www.freewebs.com/crypts-ctf , using icon path ReplaceableTextures\CommandButtons\BTNOrcCaptureFlag.blp
Quest - Create a Optional quest titled Extra with the description Found any bugs or errors in this map or maybe you have a suggestion, please post them on the forums at www.freewebs.com/crypts-ctf , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Income
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in Redteam and do (Add 1 to (Picked player).Current gold)
Player Group - Pick every player in Blueteam and do (Add 1 to (Picked player).Current gold)
Team1 Pickup
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Hero manipulating item)) Equal to Player 1 (Red)
(Owner of (Hero manipulating item)) Equal to Player 2 (Blue)
(Owner of (Hero manipulating item)) Equal to Player 3 (Teal)
(Owner of (Hero manipulating item)) Equal to Player 4 (Purple)
gg_item_oflg_0017 Equal to (Item being manipulated)
Actions
Sound - Play Warning <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + Has taken the Blue Flag)
OrcFlag Dropped
Events
Unit - A unit Loses an item
Conditions
(Last dropped item) Equal to gg_item_oflg_0017
((Hero manipulating item) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Item - Move (Last dropped item) to (Center of BlueFlagPoint <gen>)
Team2 Pickup
Events
Unit - A unit Acquires an item
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Hero manipulating item)) Equal to Player 5 (Yellow)
(Owner of (Hero manipulating item)) Equal to Player 6 (Orange)
(Owner of (Hero manipulating item)) Equal to Player 7 (Green)
(Owner of (Hero manipulating item)) Equal to Player 8 (Pink)
gg_item_flag_0018 Equal to (Item being manipulated)
Actions
Sound - Play Warning <gen>
Game - Display to (All players) for 10.00 seconds the text: ((Name of (Triggering player)) + Has taken the Red Flag)
HumanFlag Dropped
Events
Unit - A unit Loses an item
Conditions
(Last dropped item) Equal to gg_item_flag_0018
((Hero manipulating item) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Sound - Play BattleNetTick <gen>
Item - Move (Last dropped item) to (Center of RedFlagPoint <gen>)
Red Team Score
Events
Unit - A unit enters RedFlagPoint <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Or - Any (Conditions) are true
Conditions
gg_item_oflg_0017 Equal to (Item carried by (Entering unit) in slot 1)
gg_item_oflg_0017 Equal to (Item carried by (Entering unit) in slot 2)
gg_item_oflg_0017 Equal to (Item carried by (Entering unit) in slot 3)
gg_item_oflg_0017 Equal to (Item carried by (Entering unit) in slot 4)
gg_item_oflg_0017 Equal to (Item carried by (Entering unit) in slot 5)
gg_item_oflg_0017 Equal to (Item carried by (Entering unit) in slot 6)
gg_item_flag_0018 Equal to (Random item in RedFlagPoint <gen>)
Actions
Set Variable Set Team1_Score = (Team1_Score + 1)
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Entering unit))) + has captured the Orc Flag and scored)
Sound - Play Rescue <gen>
Hero - Drop gg_item_oflg_0017 from (Entering unit) .
Item - Move (Last dropped item) to (Center of BlueFlagPoint <gen>)
Leaderboard - Change the value for Neutral Hostile in (Last created leaderboard) to Team1_Score
Player Group - Pick every player in Redteam and do (Add 100 to (Picked player).Current gold)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Team1_Score Equal to 5
Then - Actions
Wait 2 seconds
Game - Display to (All players) the text: Red Team has reached 5 captures and won!
Wait 2 seconds
Player Group - Pick every player in Redteam and do (Victory (Picked player) (Show dialogs, Show scores))
Else - Actions
Do nothing
Blue Team Score
Events
Unit - A unit enters BlueFlagPoint <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 6 (Orange)
(Owner of (Entering unit)) Equal to Player 7 (Green)
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Or - Any (Conditions) are true
Conditions
(Item carried by (Entering unit) in slot 1) Equal to gg_item_flag_0018
(Item carried by (Entering unit) in slot 2) Equal to gg_item_flag_0018
(Item carried by (Entering unit) in slot 3) Equal to gg_item_flag_0018
(Item carried by (Entering unit) in slot 4) Equal to gg_item_flag_0018
(Item carried by (Entering unit) in slot 5) Equal to gg_item_flag_0018
(Item carried by (Entering unit) in slot 6) Equal to gg_item_flag_0018
gg_item_oflg_0017 Equal to (Random item in BlueFlagPoint <gen>)
Actions
Set Variable Set Team2_Score = (Team2_Score + 1)
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Owner of (Entering unit))) + has captured the Red Flag and scored)
Sound - Play Rescue <gen>
Hero - Drop gg_item_flag_0018 from (Entering unit) .
Item - Move (Last dropped item) to (Center of BlueFlagPoint <gen>)
Player Group - Pick every player in Blueteam and do (Add 100 to (Picked player).Current gold)
Leaderboard - Change the value for Neutral Extra in (Last created leaderboard) to Team2_Score
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Team2_Score Equal to 5
Then - Actions
Wait 2 seconds
Game - Display to (All players) the text: Blue Team has reached 5 captures and won!
Wait 2 seconds
Player Group - Pick every player in Blueteam and do (Victory (Picked player) (Show dialogs, Show scores))
Else - Actions
Do nothing
Paladin
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Paladin)
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Keeper Of The Grove
Events
Unit - A unit enters KeeperOfTheGrove <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Keeper Of The Grove)
Unit - Create 1 . Keeper of the Grove for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Archmage
Events
Unit - A unit enters Archmage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Archmage)
Unit - Create 1 . Archmage for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Priestess Of The Moon
Events
Unit - A unit enters PriestessOfTheMoon <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Priestess Of The Moon)
Unit - Create 1 . Priestess of the Moon for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Mountain King
Events
Unit - A unit enters MountainKing <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Mountain King)
Unit - Create 1 . Mountain King for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Demon Hunter
Events
Unit - A unit enters DemonHunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Demon Hunter)
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Blood Mage
Events
Unit - A unit enters BloodMage <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Blood Mage)
Unit - Create 1 . Blood Mage for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Warden
Events
Unit - A unit enters Warden <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Redteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Warden)
Unit - Create 1 . Warden for (Owner of (Entering unit)) at (Random point in RedBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight
Events
Unit - A unit enters DeathKnight <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Death Knight)
Unit - Create 1 . Death Knight for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy
Events
Unit - A unit enters Lich <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Lich)
Unit - Create 1 . Lich for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy 2
Events
Unit - A unit enters Dreadlord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Dreadlord)
Unit - Create 1 . Dreadlord for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy 3
Events
Unit - A unit enters CryptLord <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Crypt Lord)
Unit - Create 1 . Crypt Lord for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy 4
Events
Unit - A unit enters Blademaster <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Blademaster)
Unit - Create 1 . Blademaster for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy 5
Events
Unit - A unit enters FarSeer <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Far Seer)
Unit - Create 1 . Far Seer for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy 6
Events
Unit - A unit enters TaurenChieftain <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Tauren Chieftain)
Unit - Create 1 . Tauren Chieftain for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
DeathKnight Copy 7
Events
Unit - A unit enters ShadowHunter <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp
Actions
Game - Display to Blueteam for 5.00 seconds the text: ((Name of (Owner of (Entering unit))) + has selected Shadow Hunter)
Unit - Create 1 . Shadow Hunter for (Owner of (Entering unit)) at (Random point in BlueBaseStart <gen>) facing Default building facing degrees
Unit - Explode (Entering unit) .
Red Team Hero Death
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Equal to Player 2 (Blue)
(Owner of (Dying unit)) Equal to Player 3 (Teal)
(Owner of (Dying unit)) Equal to Player 4 (Purple)
((Dying unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of HeroRevive <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_001 for (Owner of (Dying unit)) over 0 seconds
Game - Display to Blueteam the text: ((Thought you could get rid of + (Proper name of (Dying unit))) + well think again)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Dying unit) in slot 1) Equal to gg_item_oflg_0017
(Item carried by (Dying unit) in slot 2) Equal to gg_item_oflg_0017
(Item carried by (Dying unit) in slot 3) Equal to gg_item_oflg_0017
(Item carried by (Dying unit) in slot 4) Equal to gg_item_oflg_0017
(Item carried by (Dying unit) in slot 5) Equal to gg_item_oflg_0017
(Item carried by (Dying unit) in slot 6) Equal to gg_item_oflg_0017
Then - Actions
Hero - Drop gg_item_oflg_0017 from (Dying unit) .
Else - Actions
Blue Team Hero Death
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
(Owner of (Dying unit)) Equal to Player 6 (Orange)
(Owner of (Dying unit)) Equal to Player 7 (Green)
(Owner of (Dying unit)) Equal to Player 8 (Pink)
((Dying unit) is A Hero) Equal to True
Actions
Wait 60.00 seconds
Hero - Instantly revive (Dying unit) at (Center of OrcHeroRevive <gen>) , Show revival graphics
Camera - . Apply . gg_cam_Camera_002 for (Owner of (Dying unit)) over 0 seconds
Game - Display to Redteam the text: ((Thought you could get rid of + (Proper name of (Dying unit))) + well think again)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Item carried by (Dying unit) in slot 1) Equal to gg_item_flag_0018
(Item carried by (Dying unit) in slot 2) Equal to gg_item_flag_0018
(Item carried by (Dying unit) in slot 3) Equal to gg_item_flag_0018
(Item carried by (Dying unit) in slot 4) Equal to gg_item_flag_0018
(Item carried by (Dying unit) in slot 5) Equal to gg_item_flag_0018
(Item carried by (Dying unit) in slot 6) Equal to gg_item_flag_0018
Then - Actions
Hero - Drop gg_item_flag_0018 from (Dying unit) .
Else - Actions
HumanBaseCommanderDeath
Events
Unit - Human Base Commander 0036 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Human Base Commander 0036 <gen> at (Center of RedFlagPoint <gen>) , Show revival graphics
OrcBaseCommanderDeath Copy
Events
Unit - Orc Base Commander 0031 <gen> Dies
Conditions
Actions
Wait 60.00 seconds
Hero - Instantly revive Orc Base Commander 0031 <gen> at (Center of BlueFlagPoint <gen>) , Show revival graphics
HumanMarines
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Human Marine for Player 9 (Gray) at (Center of HumanLeftSpawn <gen>) facing Default building facing degrees
Unit - Create 5 . Human Marine for Player 9 (Gray) at (Center of HumanCentreSpawn <gen>) facing Default building facing degrees
Unit - Create 5 . Human Marine for Player 9 (Gray) at (Center of HumanRightSpawn <gen>) facing Default building facing degrees
HumanLeftSpawn1
Events
Unit - A unit enters HumanLeftSpawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove1 <gen>)
HumanLeftSpawn2
Events
Unit - A unit enters AtkMove1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove2 <gen>)
HumanLeftSpawn3
Events
Unit - A unit enters AtkMove2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove3 <gen>)
HumanLeftSpawn4
Events
Unit - A unit enters AtkMove3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove4 <gen>)
HumanLeftSpawn5
Events
Unit - A unit enters AtkMove4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of BlueFlagPoint <gen>)
HumanRightSpawn1
Events
Unit - A unit enters HumanRightSpawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove5 <gen>)
HumanRightSpawn1 Copy
Events
Unit - A unit enters AtkMove5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove6 <gen>)
HumanRightSpawn1 Copy 2
Events
Unit - A unit enters AtkMove6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove7 <gen>)
HumanRightSpawn1 Copy 3
Events
Unit - A unit enters AtkMove7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove8 <gen>)
HumanRightSpawn1 Copy 4
Events
Unit - A unit enters AtkMove8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of BlueFlagPoint <gen>)
HumanRightSpawn1 Copy 4 Copy
Events
Unit - A unit enters HumanCentreSpawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of BlueFlagPoint <gen>)
OrcMarines
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Orc Marine for Player 10 (Light Blue) at (Center of OrcLeftSpawn <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Marine for Player 10 (Light Blue) at (Center of OrcCentreSpawn <gen>) facing Default building facing degrees
Unit - Create 5 . Orc Marine for Player 10 (Light Blue) at (Center of OrcRightSpawn <gen>) facing Default building facing degrees
HumanLeftSpawn1 Copy
Events
Unit - A unit enters OrcLeftSpawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove4 <gen>)
HumanLeftSpawn1 Copy Copy
Events
Unit - A unit enters AtkMove4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove3 <gen>)
HumanLeftSpawn1 Copy Copy 2
Events
Unit - A unit enters AtkMove3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove2 <gen>)
HumanLeftSpawn1 Copy Copy 3
Events
Unit - A unit enters AtkMove2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove1 <gen>)
HumanLeftSpawn1 Copy Copy 4
Events
Unit - A unit enters AtkMove1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of RedFlagPoint <gen>)
HumanLeftSpawn1 Copy Copy 4 Copy
Events
Unit - A unit enters OrcRightSpawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove8 <gen>)
HumanLeftSpawn1 Copy Copy 4 Copy Copy
Events
Unit - A unit enters AtkMove8 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove7 <gen>)
HumanLeftSpawn1 Copy Copy 4 Copy Copy 2
Events
Unit - A unit enters AtkMove7 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove6 <gen>)
HumanLeftSpawn1 Copy Copy 4 Copy Copy 3
Events
Unit - A unit enters AtkMove6 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of AtkMove5 <gen>)
HumanLeftSpawn1 Copy Copy 4 Copy Copy 4
Events
Unit - A unit enters AtkMove5 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of RedFlagPoint <gen>)
HumanLeftSpawn1 Copy Copy 4 Copy Copy 4 Copy
Events
Unit - A unit enters OrcCentreSpawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of RedFlagPoint <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.