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Model validation: CryptRider

CryptRider.MDX

0 errors 0 severe 22 warnings 19 unused
  • 3 Model
    • Attachment 4 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 5 Geoset 3
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 4
    • 1 Extent
      • Negative extents
  • 1 Attachment 0 - "Foot Left Rear Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 1 - "Foot Left Ref "
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 2 - "Foot Right Rear Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 3 - "Foot Right Ref "
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 4 - "Weapon - Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 5 - "Weapon Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 6 - "Hand Right Ref "
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 7 - "Head - Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 8 - "Hand Left Ref "
    • 1 Visibility
      • Interpolation type not set to None
  • 1 Attachment 9 - "Chest Ref"
    • 1 Visibility
      • Interpolation type not set to None
  • 6 Helper 0
    • 3 Translation
      • Track 20 at frame 9800 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10467 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 11033 has exactly the same value as tracks 21 and 23
    • 3 Rotation
      • Track 20 at frame 9800 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 10467 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 11033 has exactly the same value as tracks 21 and 23
  • 1 Helper 4
    • 1 Rotation
      • Track 31 at frame 11267 has roughly the same value as tracks 30 and 32
  • 1 Helper 5
    • 1 Rotation
      • Track 31 at frame 11033 has exactly the same value as tracks 30 and 32
  • 1 Helper 9
    • 1 Rotation
      • Track 28 at frame 11033 has exactly the same value as tracks 27 and 29
  • 1 Helper 10
    • 1 Rotation
      • Track 27 at frame 11033 has exactly the same value as tracks 26 and 28
  • 1 Helper 11
    • 1 Rotation
      • Track 28 at frame 11033 has roughly the same value as tracks 27 and 29
  • 1 Helper 12
    • 1 Rotation
      • Track 28 at frame 11033 has exactly the same value as tracks 27 and 29
  • 1 Helper 13
    • 1 Rotation
      • Track 29 at frame 11033 has roughly the same value as tracks 28 and 30
  • 1 Helper 17
    • 1 Rotation
      • Track 15 at frame 9833 has exactly the same value as tracks 14 and 16
  • 1 Helper 18
    • 1 Rotation
      • Track 19 at frame 9833 has roughly the same value as tracks 18 and 20
  • 2 Helper 31
    • 2 Rotation
      • Track 14 at frame 10633 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 11033 has roughly the same value as tracks 14 and 16
  • 1 Helper 32
    • 1 Rotation
      • Track 16 at frame 9833 has exactly the same value as tracks 15 and 17
  • 1 Helper 44
    • 1 Rotation
      • Track 19 at frame 10333 has exactly the same value as tracks 18 and 20
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