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How to import cruzader warrior

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model cruzader warrior of the bundle cruzader warrior. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file cruzader warrior.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

cruzader warrior
Caballero Perotti.mdx
Cruzado Anglosir_Body.blp
capav1 (recolors).blp
rodilleras.blp
Crusader01.blp
colleccionmunequeras.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Crusader02.blp
Crusader03.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Caballero Perotti.mdx

Now Click the "Import File" Button:

Next select 'Caballero Perotti.mdx' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx

Done, you have imported the file Caballero Perotti.mdx.

Importing capav1 (recolors).blp

Now Click the "Import File" Button:

Next select 'capav1 (recolors).blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
war3mapimported/capav1 (recolors).blp

Double-click the file capav1 (recolors).blp:

capav1 (recolors).blp
Image / Texture
57
war3mapimported/capav1 (recolors).blp

Tick the box "Use Custom Path" and type in the correct path:

capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp

Done, you have imported the file capav1 (recolors).blp.

Importing capuchaW8_helm_mail_draenordungeon_c_01_blue.blp

Now Click the "Import File" Button:

Next select 'capuchaW8_helm_mail_draenordungeon_c_01_blue.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
war3mapimported/capuchaW8_helm_mail_draenordungeon_c_01_blue.blp

Double-click the file capuchaW8_helm_mail_draenordungeon_c_01_blue.blp:

capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
war3mapimported/capuchaW8_helm_mail_draenordungeon_c_01_blue.blp

Tick the box "Use Custom Path" and type in the correct path:

capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp

Done, you have imported the file capuchaW8_helm_mail_draenordungeon_c_01_blue.blp.

Importing CinturonW8_plate_draenorhonors2_c_01_warrior.blp

Now Click the "Import File" Button:

Next select 'CinturonW8_plate_draenorhonors2_c_01_warrior.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
war3mapimported/CinturonW8_plate_draenorhonors2_c_01_warrior.blp

Double-click the file CinturonW8_plate_draenorhonors2_c_01_warrior.blp:

CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
war3mapimported/CinturonW8_plate_draenorhonors2_c_01_warrior.blp

Tick the box "Use Custom Path" and type in the correct path:

CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp

Done, you have imported the file CinturonW8_plate_draenorhonors2_c_01_warrior.blp.

Importing colleccionmunequeras.blp

Now Click the "Import File" Button:

Next select 'colleccionmunequeras.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
war3mapimported/colleccionmunequeras.blp

Double-click the file colleccionmunequeras.blp:

colleccionmunequeras.blp
Image / Texture
92
war3mapimported/colleccionmunequeras.blp

Tick the box "Use Custom Path" and type in the correct path:

colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp

Done, you have imported the file colleccionmunequeras.blp.

Importing Crusader01.blp

Now Click the "Import File" Button:

Next select 'Crusader01.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
war3mapimported/Crusader01.blp

Double-click the file Crusader01.blp:

Crusader01.blp
Image / Texture
232
war3mapimported/Crusader01.blp

Tick the box "Use Custom Path" and type in the correct path:

Crusader01.blp
Image / Texture
232
Crusader01.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp

Done, you have imported the file Crusader01.blp.

Importing Crusader02.blp

Now Click the "Import File" Button:

Next select 'Crusader02.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
war3mapimported/Crusader02.blp

Double-click the file Crusader02.blp:

Crusader02.blp
Image / Texture
62
war3mapimported/Crusader02.blp

Tick the box "Use Custom Path" and type in the correct path:

Crusader02.blp
Image / Texture
62
Crusader02.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp

Done, you have imported the file Crusader02.blp.

Importing Crusader03.blp

Now Click the "Import File" Button:

Next select 'Crusader03.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp
Crusader03.blp
Image / Texture
66
war3mapimported/Crusader03.blp

Double-click the file Crusader03.blp:

Crusader03.blp
Image / Texture
66
war3mapimported/Crusader03.blp

Tick the box "Use Custom Path" and type in the correct path:

Crusader03.blp
Image / Texture
66
Crusader03.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp
Crusader03.blp
Image / Texture
66
Crusader03.blp

Done, you have imported the file Crusader03.blp.

Importing Cruzado Anglosir_Body.blp

Now Click the "Import File" Button:

Next select 'Cruzado Anglosir_Body.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp
Crusader03.blp
Image / Texture
66
Crusader03.blp
Cruzado Anglosir_Body.blp
Image / Texture
166
war3mapimported/Cruzado Anglosir_Body.blp

Double-click the file Cruzado Anglosir_Body.blp:

Cruzado Anglosir_Body.blp
Image / Texture
166
war3mapimported/Cruzado Anglosir_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Cruzado Anglosir_Body.blp
Image / Texture
166
Cruzado Anglosir_Body.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp
Crusader03.blp
Image / Texture
66
Crusader03.blp
Cruzado Anglosir_Body.blp
Image / Texture
166
Cruzado Anglosir_Body.blp

Done, you have imported the file Cruzado Anglosir_Body.blp.

Importing rodilleras.blp

Now Click the "Import File" Button:

Next select 'rodilleras.blp' in the folder which you extracted from the zip archive:

cruzader warrior
Caballero Perotti.mdx
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Crusader01.blp
Crusader02.blp
Crusader03.blp
Cruzado Anglosir_Body.blp
rodilleras.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp
Crusader03.blp
Image / Texture
66
Crusader03.blp
Cruzado Anglosir_Body.blp
Image / Texture
166
Cruzado Anglosir_Body.blp
rodilleras.blp
Image / Texture
761
war3mapimported/rodilleras.blp

Double-click the file rodilleras.blp:

rodilleras.blp
Image / Texture
761
war3mapimported/rodilleras.blp

Tick the box "Use Custom Path" and type in the correct path:

rodilleras.blp
Image / Texture
761
rodilleras.blp

The file has been properly added to the map archive:

Caballero Perotti.mdx
Model
2,717
war3mapimported/Caballero Perotti.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
Image / Texture
37
capuchaW8_helm_mail_draenordungeon_c_01_blue.blp
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
Image / Texture
72
CinturonW8_plate_draenorhonors2_c_01_warrior.blp
colleccionmunequeras.blp
Image / Texture
92
colleccionmunequeras.blp
Crusader01.blp
Image / Texture
232
Crusader01.blp
Crusader02.blp
Image / Texture
62
Crusader02.blp
Crusader03.blp
Image / Texture
66
Crusader03.blp
Cruzado Anglosir_Body.blp
Image / Texture
166
Cruzado Anglosir_Body.blp
rodilleras.blp
Image / Texture
761
rodilleras.blp

Done, you have imported the file rodilleras.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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