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How to import Crows effect of stave

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Crows effect of stave of the bundle Crows effect of stave. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Atiesh Greatstaff of the Guardian (High res).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Crows effect of stave
CROWSGRAY.BLP
crows.mdx
FLAMELICKSMALLDARKRED1.BLP
SPARKLEGREEN.BLP
CROWSPURPLE.BLP
SPARKLEBLUE.BLP
CROWS.BLP
SPARKLE.BLP
FLAMELICKSMALL.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing crows.mdx

Now Click the "Import File" Button:

Next select 'crows.mdx' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx

Done, you have imported the file crows.mdx.

Importing CROWS.BLP

Now Click the "Import File" Button:

Next select 'CROWS.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
war3mapimported/CROWS.BLP

Double-click the file CROWS.BLP:

CROWS.BLP
Image / Texture
26
war3mapimported/CROWS.BLP

Tick the box "Use Custom Path" and type in the correct path:

CROWS.BLP
Image / Texture
26
CROWS.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP

Done, you have imported the file CROWS.BLP.

Importing CROWSGRAY.BLP

Now Click the "Import File" Button:

Next select 'CROWSGRAY.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
war3mapimported/CROWSGRAY.BLP

Double-click the file CROWSGRAY.BLP:

CROWSGRAY.BLP
Image / Texture
26
war3mapimported/CROWSGRAY.BLP

Tick the box "Use Custom Path" and type in the correct path:

CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP

Done, you have imported the file CROWSGRAY.BLP.

Importing CROWSPURPLE.BLP

Now Click the "Import File" Button:

Next select 'CROWSPURPLE.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
war3mapimported/CROWSPURPLE.BLP

Double-click the file CROWSPURPLE.BLP:

CROWSPURPLE.BLP
Image / Texture
26
war3mapimported/CROWSPURPLE.BLP

Tick the box "Use Custom Path" and type in the correct path:

CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP

Done, you have imported the file CROWSPURPLE.BLP.

Importing FLAMELICKSMALL.BLP

Now Click the "Import File" Button:

Next select 'FLAMELICKSMALL.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
war3mapimported/FLAMELICKSMALL.BLP

Double-click the file FLAMELICKSMALL.BLP:

FLAMELICKSMALL.BLP
Image / Texture
25
war3mapimported/FLAMELICKSMALL.BLP

Tick the box "Use Custom Path" and type in the correct path:

FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP

Done, you have imported the file FLAMELICKSMALL.BLP.

Importing FLAMELICKSMALLDARKRED1.BLP

Now Click the "Import File" Button:

Next select 'FLAMELICKSMALLDARKRED1.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
war3mapimported/FLAMELICKSMALLDARKRED1.BLP

Double-click the file FLAMELICKSMALLDARKRED1.BLP:

FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
war3mapimported/FLAMELICKSMALLDARKRED1.BLP

Tick the box "Use Custom Path" and type in the correct path:

FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP

Done, you have imported the file FLAMELICKSMALLDARKRED1.BLP.

Importing SPARKLE.BLP

Now Click the "Import File" Button:

Next select 'SPARKLE.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
Image / Texture
7
war3mapimported/SPARKLE.BLP

Double-click the file SPARKLE.BLP:

SPARKLE.BLP
Image / Texture
7
war3mapimported/SPARKLE.BLP

Tick the box "Use Custom Path" and type in the correct path:

SPARKLE.BLP
Image / Texture
7
SPARKLE.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
Image / Texture
7
SPARKLE.BLP

Done, you have imported the file SPARKLE.BLP.

Importing SPARKLEBLUE.BLP

Now Click the "Import File" Button:

Next select 'SPARKLEBLUE.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
Image / Texture
7
SPARKLE.BLP
SPARKLEBLUE.BLP
Image / Texture
7
war3mapimported/SPARKLEBLUE.BLP

Double-click the file SPARKLEBLUE.BLP:

SPARKLEBLUE.BLP
Image / Texture
7
war3mapimported/SPARKLEBLUE.BLP

Tick the box "Use Custom Path" and type in the correct path:

SPARKLEBLUE.BLP
Image / Texture
7
SPARKLEBLUE.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
Image / Texture
7
SPARKLE.BLP
SPARKLEBLUE.BLP
Image / Texture
7
SPARKLEBLUE.BLP

Done, you have imported the file SPARKLEBLUE.BLP.

Importing SPARKLEGREEN.BLP

Now Click the "Import File" Button:

Next select 'SPARKLEGREEN.BLP' in the folder which you extracted from the zip archive:

Crows effect of stave
crows.mdx
CROWS.BLP
CROWSGRAY.BLP
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
Image / Texture
7
SPARKLE.BLP
SPARKLEBLUE.BLP
Image / Texture
7
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP
Image / Texture
7
war3mapimported/SPARKLEGREEN.BLP

Double-click the file SPARKLEGREEN.BLP:

SPARKLEGREEN.BLP
Image / Texture
7
war3mapimported/SPARKLEGREEN.BLP

Tick the box "Use Custom Path" and type in the correct path:

SPARKLEGREEN.BLP
Image / Texture
7
SPARKLEGREEN.BLP

The file has been properly added to the map archive:

crows.mdx
Model
39
war3mapimported/crows.mdx
CROWS.BLP
Image / Texture
26
CROWS.BLP
CROWSGRAY.BLP
Image / Texture
26
CROWSGRAY.BLP
CROWSPURPLE.BLP
Image / Texture
26
CROWSPURPLE.BLP
FLAMELICKSMALL.BLP
Image / Texture
25
FLAMELICKSMALL.BLP
FLAMELICKSMALLDARKRED1.BLP
Image / Texture
24
FLAMELICKSMALLDARKRED1.BLP
SPARKLE.BLP
Image / Texture
7
SPARKLE.BLP
SPARKLEBLUE.BLP
Image / Texture
7
SPARKLEBLUE.BLP
SPARKLEGREEN.BLP
Image / Texture
7
SPARKLEGREEN.BLP

Done, you have imported the file SPARKLEGREEN.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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