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Triggers
Cristal Base V 6.4.w3x
Variables
Initialization
Open Door Abilit
Open Door Abilit Copy
Updates Quest
Cristal Destroyed
How To Play Quest
Initialization
Wave Log
Killed Unit Soul
Killed Boss Brave Soul
Killed Soul
Atacks Orders
Atack Order 1
Atack Order 2
Atack Order 3
Atack Region 1
Atack Region 2
Atack Region 3
Waves
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Waves Comand
Wave 1 Copy
Wave 2 Copy
Wave 3 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ChoseDificult
dialog
No
EasyMode
button
No
WaveLog
quest
No
Open Door Abilit
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Open
Actions
Animation - Play (Casting unit) 's death alternate animation
Open Door Abilit Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Open (Diagonal)
Actions
Animation - Play (Casting unit) 's death alternate animation
Updates Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Updates with the description V 6.4 Adds:Workers Move More Fast.Archers Have More Range.House Towers Have More Range.Added The Soul Lamp(Its like a Moon Well).The Cristall Is Now Blue. , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.blp
Cristal Destroyed
Events
Unit - Cristal 0000 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.05 seconds
Game - Display to (All players) the text: Your Cristal Has Destroyed!,You Lost!
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Sound - Play War3XMainScreen <gen>
How To Play Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled How To Play with the description Defend Your Base!.Undeads Are Coming!.You Can Build And Harverst With Your Workers,To Harverst Lumber You Will Need a Lumber House To the Workers Store Wood At It,You Workers Will Need a Gold Store To Store Gold At It,Warriors Defend Your base Archers too!.Don't Let The Undeads Destroy Your Cristal.Your Cristal Is Used To Summon Units,But You Will Need Souls To Summon Units,Kill Undeads And Get Souls Instantily.If The Souls Are Flying Away Its Nomal! Better The Souls Explore.If Some Of Your Units Die,It Will Drop a Killed Soul!,Killed Souls Waste Souls,Kill The Killed Souls to Make He Go To a Better Place And Pick Your Soul Angain!.There Have a Wave Counter See the Enemines that Will Come!.Puting Multiple Workers to build One Structure Is Very Good! they Don't Waste Resources Wen Building!.Brave souls provides 3 "Souls" You can use it to summon troops or summon heros,To get Braves Souls you Will Need To Kill An Undead Boss So You Will Get One.Heros Have Abilites Is Giant And Atacks All Types Of Units,Have So Much Health,But Every Hero Cost 3 "Souls" And 1000 Gold,You Can Have 1 Hero Per Type,To Summon a Hero You Will Need a Heros Hall,You Can transform The Worker in a Advanced Worker to Build More Things.Have Fun!.Thx for Downloading The Map!. , using icon path ReplaceableTextures\CommandButtons\BTNWisp.blp
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Spawn_1 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Spawn_2 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Spawn_3 <gen>) to a radius of 512 .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility from (Center of Spawn_4 <gen>) to a radius of 512 .
Wave Log
Events
Map initialization
Conditions
Actions
Quest - Flash the quest dialog button
Quest - Create a Required quest titled Wave 1 with the description Wave 1:1 Skeleton Warrior , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp
Set Variable Set WaveLog = (Last created quest)
Killed Unit Soul
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
Unit - Create 1 . Soul for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Killed Boss Brave Soul
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Unit - Create 1 . Brave Soul for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Killed Soul
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Dying unit)) Not equal to Killed Soul
((Dying unit) is A structure) Equal to False
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Unit - Create 1 . Killed Soul for Player 1 (Red) at (Position of (Dying unit)) facing Default building facing degrees
Atack Order 1
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Right_Region <gen>)
Atack Order 2
Events
Unit - A unit enters Spawn_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Left_Region <gen>)
Atack Order 3
Events
Unit - A unit enters Spawn_4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Middle_Region <gen>)
Atack Region 1
Events
Unit - A unit enters Right_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Cristal_Region <gen>)
Atack Region 2
Events
Unit - A unit enters Left_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Cristal_Region <gen>)
Atack Region 3
Events
Unit - A unit enters Middle_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Cristal_Region <gen>)
Wave 1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_1 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 1!:1 Skeleton Warrior
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 2
Quest - Change the description of WaveLog to Wave 2:2 Skeleton Warrior
Special Effect - Create a special effect at (Center of Spawn_1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_1 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 2!:2 Skeleton Warrior
Unit - Create 2 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 3
Quest - Change the description of WaveLog to Wave 3:3 Skeletons Warrior
Special Effect - Create a special effect at (Center of Spawn_1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 3
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 3!:3 Skeleton Warrior
Unit - Create 3 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 4
Quest - Change the description of WaveLog to Wave 4:4 Skeleton Warrior
Special Effect - Create a special effect at (Center of Spawn_2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 4
Events
Time - Elapsed game time is 2200.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 4!:4 Skeleton Warrior
Unit - Create 4 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 5
Quest - Change the description of WaveLog to Wave 5:2 Ghoul
Special Effect - Create a special effect at (Center of Spawn_2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 5
Events
Time - Elapsed game time is 2500.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Cinematic - Ping minimap for (All players) at (Center of Spawn_1 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 5!:2 Ghoul
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 6
Quest - Change the description of WaveLog to Wave 6:2 Ghoul4 Skeleton Warrior
Special Effect - Create a special effect at (Center of Spawn_1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Spawn_2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 6
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Cinematic - Ping minimap for (All players) at (Center of Spawn_1 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 5!:2 Ghoul
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 7
Quest - Change the description of WaveLog to Wave 7:5 Skeleton Warrior2 Dark Ranger
Special Effect - Create a special effect at (Center of Spawn_1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Special Effect - Create a special effect at (Center of Spawn_2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 7
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 5!:2 Ghoul
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 2 . Dark Ranger for Player 4 (Purple) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 8
Quest - Change the description of WaveLog to Wave 8:10 Skeleton Warrior10 Dark Ranger
Special Effect - Create a special effect at (Center of Spawn_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 8
Events
Time - Elapsed game time is 4000.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 5!:2 Ghoul
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Ranger for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Dark Ranger for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 9
Quest - Change the description of WaveLog to Wave 9:10 Ghoul10 Skeleton Warrior10 Dark Ranger1 Undead Strenght Boss
Special Effect - Create a special effect at (Center of Spawn_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 9
Events
Time - Elapsed game time is 4000.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 5!:2 Ghoul
Unit - Create 10 . Ghoul for Player 4 (Purple) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 10 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Ranger for Player 4 (Purple) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Undead Boss for Player 5 (Yellow) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 10
Quest - Change the description of WaveLog to Wave 10:3 GargoyleWARING FLYING UNITS GO IN THE WOODS
Special Effect - Create a special effect at (Center of Spawn_4 <gen>) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wave 10
Events
Time - Elapsed game time is 4000.00 seconds
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 5!:2 Ghoul
Unit - Create 3 . Gargoyle for Player 4 (Purple) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 11
Quest - Change the description of WaveLog to Wave 11:You Win!
Special Effect - Create a special effect at (Center of Spawn_4 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 1 Copy
Events
Player - Player 1 (Red) types a chat message containing ReadyForWave1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_1 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 1!:1 Skeleton Warrior
Unit - Create 1 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 2
Quest - Change the description of WaveLog to Wave 2:2 Skeleton Warrior
Special Effect - Create a special effect at (Center of Spawn_1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 2 Copy
Events
Player - Player 1 (Red) types a chat message containing ReadyForWave2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_1 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 2!:2 Skeleton Warrior
Unit - Create 2 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 3
Quest - Change the description of WaveLog to Wave 3:3 Skeletons Warrior
Special Effect - Create a special effect at (Center of Spawn_1 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wave 3 Copy
Events
Player - Player 1 (Red) types a chat message containing ReadyForWave3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Wave <gen>
Cinematic - Ping minimap for (All players) at (Center of Spawn_2 <gen>) for 1 seconds
Game - Display to (All players) the text: Incoming Wave 3!:3 Skeleton Warrior
Unit - Create 3 . Skeleton Warrior for Player 4 (Purple) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Quest - Change the title of WaveLog to Wave 4
Quest - Change the description of WaveLog to Wave 4:4 Skeleton Warrior
Special Effect - Create a special effect at (Center of Spawn_2 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
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