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Triggers
Crimson Valley.w3x
Variables
Initialization
Opening Cinematic
Melee Initialization
Victory for Defenders
Victory For attackers
Resources
Camera
Teamkill Fortress
Teamkill Fortress
Gates
Well i added the triggers here
i didnt change any other triggers
so u might want to delete the -open
Main
Main Copy
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Main Copy 18 Copy
Name
Type
is_array
initial_value
attacking_player
player
No
Opening Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) the text: Welcome to the Battle of Crimson Valley.
Wait 4.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: You are a human defender. You will recieve resources periodically.Make the Orcs pay in blood for every inch of ground - and when you are ready, launch a counter-attack. Defend the Citadel in your fortress - if it is destroyed you are lost.Destroy all Orcish tents to win.
Game - Display to Player Group - Player 2 (Blue) the text: You are a human defender. You will recieve resources periodically.Make the Orcs pay in blood for every inch of ground - and when you are ready, launch a counter-attack. Defend the Citadel in your fortress - if it is destroyed you are lost.Destroy all Orcish tents to win.
Game - Display to Player Group - Player 3 (Teal) the text: You are a human defender. You will recieve resources periodically.Make the Orcs pay in blood for every inch of ground - and when you are ready, launch a counter-attack. Defend the Citadel in your fortress - if it is destroyed you are lost.Destroy all Orcish tents to win.
Game - Display to Player Group - Player 4 (Purple) the text: You are a human defender. You will recieve resources periodically.Make the Orcs pay in blood for every inch of ground - and when you are ready, launch a counter-attack. Defend the Citadel in your fortress - if it is destroyed you are lost.Destroy all Orcish tents to win.
Game - Display to Player Group - Player 5 (Yellow) the text: You are a human defender. You will recieve resources periodically.Make the Orcs pay in blood for every inch of ground - and when you are ready, launch a counter-attack. Defend the Citadel in your fortress - if it is destroyed you are lost.Destroy all Orcish tents to win.
Game - Display to Player Group - Player 6 (Orange) the text: You are a human defender. You will recieve resources periodically.Make the Orcs pay in blood for every inch of ground - and when you are ready, launch a counter-attack. Defend the Citadel in your fortress - if it is destroyed you are lost.Destroy all Orcish tents to win.
Game - Display to Player Group - Player 7 (Green) the text: You are an Orcish attacker. Obliterate the human defenses with superior numbers, and with your powerful catapults. You will recieve resources periodically. Destroy the citadel withing the fortress to win.Defend you tents. If all Orcish tents are destroyed, your assult hs failed.
Game - Display to Player Group - Player 8 (Pink) the text: You are an Orcish attacker. Obliterate the human defenses with superior numbers, and with your powerful catapults. You will recieve resources periodically. Destroy the citadel withing the fortress to win.Defend you tents. If all Orcish tents are destroyed, your assult hs failed.
Game - Display to Player Group - Player 9 (Gray) the text: You are an Orcish attacker. Obliterate the human defenses with superior numbers, and with your powerful catapults. You will recieve resources periodically. Destroy the citadel withing the fortress to win.Defend you tents. If all Orcish tents are destroyed, your assult hs failed.
Game - Display to Player Group - Player 10 (Light Blue) the text: You are an Orcish attacker. Obliterate the human defenses with superior numbers, and with your powerful catapults. You will recieve resources periodically. Destroy the citadel withing the fortress to win.Defend you tents. If all Orcish tents are destroyed, your assult hs failed.
Game - Display to Player Group - Player 11 (Dark Green) the text: You are an Orcish attacker. Obliterate the human defenses with superior numbers, and with your powerful catapults. You will recieve resources periodically. Destroy the citadel withing the fortress to win.Defend you tents. If all Orcish tents are destroyed, your assult hs failed.
Game - Display to Player Group - Player 12 (Brown) the text: You are an Orcish attacker. Obliterate the human defenses with superior numbers, and with your powerful catapults. You will recieve resources periodically. Destroy the citadel withing the fortress to win.Defend you tents. If all Orcish tents are destroyed, your assult hs failed.
Wait 10.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Quest - Create a Required quest titled What do I do!? with the description You will recieve resources periodicaly. Build ships and recruit soldiers, and cut a path to victory.Defenders:Destroy all Orcish tents to win. Your ranged units and fortifications are powerful. Advance slowly, but surely, and keep control of the rivers.Attackers: Destroy the Citadel within the fortress. Make sure that you are never forced to go on the defensive, as your ranged units and fortifications are weaker. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Melee Game - Set starting resources (for all players)
Quest - Create a Required quest titled Map Testers with the description I'd like to thank all the people who tested this map.blizbanseveroneLordCrusaderTitanDeathAlbelEagle_EyeMasamunaorcsrule , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Gates with the description All gates have two levers next to them: an Open lever and a Close lever. Simply attack the correct lever to open or close the gate. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Victory for Defenders
Events
Unit - Citadel 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Victory For attackers
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of living Orc Tent units owned by Player 12 (Brown)) Equal to 0
(Number of living Orc Tent units owned by Player 11 (Dark Green)) Equal to 0
(Number of living Orc Tent units owned by Player 10 (Light Blue)) Equal to 0
(Number of living Orc Tent units owned by Player 9 (Gray)) Equal to 0
(Number of living Orc Tent units owned by Player 8 (Pink)) Equal to 0
(Number of living Orc Tent units owned by Player 7 (Green)) Equal to 0
Then - Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
Else - Actions
Do nothing
Resources
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 500 to Player 2 (Blue) . Current lumber
Player - Add 500 to Player 3 (Teal) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 12 (Brown) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current lumber
Player - Add 500 to Player 6 (Orange) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Player - Add 500 to Player 9 (Gray) . Current lumber
Player - Add 500 to Player 10 (Light Blue) . Current lumber
Player - Add 500 to Player 11 (Dark Green) . Current lumber
Player - Add 500 to Player 12 (Brown) . Current lumber
Camera
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 4.00 seconds
Teamkill Fortress
Events
Unit - Citadel 0001 <gen> Is attacked
Conditions
((Triggering unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Unit - Kill (Attacking unit)
Set Variable Set attacking_player = (Owner of (Attacking unit))
Game - Display to (All players) the text: ((Name of attacking_player) + is trying to teamkill the citadel. What an ass.)
Main
Events
Destructible - dies
Conditions
Actions
Destructible - Resurrect with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open
Main Copy
Events
Destructible - dies
Conditions
Actions
Destructible - Resurrect with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close
Main Copy 2
Events
Destructible - Lever 4689 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4690 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Inner Gate 6029 <gen>
Main Copy 3
Events
Destructible - Lever 4690 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4689 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Inner Gate 6029 <gen>
Main Copy 4
Events
Destructible - Lever 4549 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4632 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Gate 6037 <gen>
Main Copy 5
Events
Destructible - Lever 4632 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4549 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Gate 6037 <gen>
Main Copy 6
Events
Destructible - Lever 4641 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4633 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Elven Gate 6373 <gen>
Main Copy 7
Events
Destructible - Lever 4633 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4641 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Elven Gate 6373 <gen>
Main Copy 8
Events
Destructible - Lever 4654 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4655 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Gate 6372 <gen>
Main Copy 9
Events
Destructible - Lever 4655 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4654 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Gate 6372 <gen>
Main Copy 10
Events
Destructible - Lever 4543 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4545 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Gate 6107 <gen>
Main Copy 11
Events
Destructible - Lever 4545 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4543 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Gate 6107 <gen>
Main Copy 12
Events
Destructible - Lever 4685 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4656 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Elven Gate 6109 <gen>
Main Copy 13
Events
Destructible - Lever 4656 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4685 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Elven Gate 6109 <gen>
Main Copy 14
Events
Destructible - Lever 4686 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4687 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Elven Gate 6275 <gen>
Main Copy 15
Events
Destructible - Lever 4687 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4686 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Elven Gate 6275 <gen>
Main Copy 16
Events
Destructible - Lever 4692 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4735 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Open Inner Gate 4125 <gen>
Main Copy 17
Events
Destructible - Lever 4735 <gen> dies
Conditions
Actions
Destructible - Resurrect Lever 4692 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Destructible - Close Inner Gate 4125 <gen>
Main Copy 18
Events
Destructible - Lever 4688 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 6374 <gen>
Wait 30.00 seconds
Destructible - Close City Entrance 6374 <gen>
Destructible - Resurrect Lever 4688 <gen> with (Max life of (Last created destructible)) life and Show birth animation
Main Copy 18 Copy
Events
Destructible - Lever 4691 <gen> dies
Conditions
Actions
Destructible - Open City Entrance 6375 <gen>
Wait 30.00 seconds
Destructible - Close City Entrance 6375 <gen>
Destructible - Resurrect Lever 4691 <gen> with (Max life of (Last created destructible)) life and Show birth animation
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