Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Cries From the Grave.w3x
Variables
Movie
Death animations
Start
Zombie RPG
Weirdo Warden Spell
City
City blinkers
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Blinkers
group
No
Death animations
Events
Map initialization
Conditions
Actions
Animation - Play Captain 0053 <gen> 's death animation
Animation - Play Swordsman 0054 <gen> 's death animation
Animation - Play Captain 0055 <gen> 's death animation
Animation - Play Swordsman 0056 <gen> 's death animation
Animation - Play Footman 0057 <gen> 's death animation
Start
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in City_blinkers <gen>) and do (Add (Picked unit) to Blinkers)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Start for Player 1 (Red) over 1.00 seconds
Wait 2 seconds
Sound - Play Tension <gen>
Game - Display to (All players) for 10.00 seconds the text: It is said that people have heard sounds from a cemetary near the village.
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: Nobody knows who or what it is.
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: You are now about to watch a movie created by Goku-X.
Wait 2 seconds
Game - Display to (All players) for 10.00 seconds the text: At the cemetary...
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Start_Look_at_Crypt for Player 1 (Red) over 5.00 seconds
Wait 5.50 seconds
Unit - Kill Villager 0023 <gen>
Sound - Stop (Last played sound) After fading
Sound - Play WardenDeath1 <gen>
Wait 2.50 seconds
Sound - Play Tension <gen>
Camera - . Apply . gg_cam_Start_Zombie_Spawn for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Start_Spawn_Zombie <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Sound - Play Burrow <gen>
Wait 1.50 seconds
Unit - Move Zombie 0022 <gen> instantly to (Center of Start_Spawn_Zombie <gen>)
Camera - . Apply . gg_cam_Start_City for Player 1 (Red) over 17.00 seconds
Unit - Order Zombie 0022 <gen> to Move To . (Center of Start_Move_Zombie <gen>)
Wait 14.00 seconds
Sound - Stop Tension <gen> After fading
Wait 1.00 seconds
Sound - Play Tension <gen>
Zombie RPG
Events
Unit - A unit enters Start_Move_Zombie <gen>
Conditions
(Triggering unit) Equal to Zombie 0022 <gen>
Actions
Sound - Stop (Last played sound) After fading
Wait 2.00 seconds
Sound - Play OgrePissed5 <gen>
Cinematic - Send transmission to (All players) from Zombie 0022 <gen> named Zombie : Play No sound and display (FART) . Modify duration: Set to 3.00 seconds and Wait
Sound - Play Tension <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Zombie 0022 <gen> using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Camera - . Apply . gg_cam_Zombie_RPG for Player 1 (Red) over 10.00 seconds
Unit - Order Zombie 0022 <gen> to Attack-Move To . (Center of Zombie_RPG <gen>)
Unit - Make Villager 0006 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Villager 0006 <gen> named Villager : Play No sound and display Oh no! I must warn the city of this attack! There is probably coming more! . Modify duration: Set to 6.00 seconds and Wait
Unit - Order Villager 0006 <gen> to Move To . (Center of Zombie_RPG_Villager_move <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_City_Villager_look_at_from_gate for Player 1 (Red) over 0 seconds
Unit - Order Villager 0024 <gen> to Move To . (Center of City_Start <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_City_gate_opens for Player 1 (Red) over 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Wait 2.00 seconds
Destructible - Open City Entrance 3015 <gen>
Sound - Play HeroicVictory <gen>
Unit - Order Villager 0024 <gen> to Move To . (Center of City_villager_entering <gen>)
Camera - . Apply . gg_cam_City_villager_enters for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager : Play No sound and display Where is all the people? . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Villager 0024 <gen> to Move To . (Center of City_villager_entering_diagonal_path <gen>)
Wait 2 seconds
Unit - Order Villager 0024 <gen> to Move To . (Center of City_weirdo_warden <gen>)
Cinematic - Send transmission to (All players) from Warden 0058 <gen> named Weirdo Warden : Play No sound and display I can teach you how to blink! Come... bla bla bla... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager : Play No sound and display ? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager : Play No sound and display Hmm... Would be nice to know how to blink. But I bet it's just a cheap trick. . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_City_go_away_from_warden for Player 1 (Red) over 3.00 seconds
Unit - Order Villager 0024 <gen> to Move To . (Center of City_villager_go_to_guards <gen>)
Wait 2.70 seconds
Camera - . Apply . gg_cam_City_on_way_to_castle_bobs_guns for Player 1 (Red) over 13.00 seconds
Wait 13.00 seconds
Camera - . Apply . gg_cam_City_on_way_to_castle_yards for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Sound - Play HeroicVictory <gen>
Camera - . Apply . gg_cam_City_on_way_to_castle_look_at_guards for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_City_on_way_to_castle_zoom_at_guards for Player 1 (Red) over 7.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0097 <gen> named Guard 1 : Play No sound and display And where do you think you're going? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager : Play No sound and display Please, you must let me through! My village have been attacked by a zombie that farted and... . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Swordsman 0097 <gen> face Swordsman 0098 <gen> over 0 seconds
Unit - Make Swordsman 0098 <gen> face Swordsman 0097 <gen> over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Swordsman 0097 <gen> named : Play No sound and display . Modify duration: Set to 0.10 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0098 <gen> named Guards : Play No sound and display HAHAHA! . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Swordsman 0097 <gen> face Villager 0024 <gen> over 0 seconds
Unit - Make Swordsman 0098 <gen> face Villager 0024 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Swordsman 0098 <gen> named Guard 2 : Play No sound and display HAHAHA! Whats next? A lightning bolt strikes your wife untill she ends up dead? . Modify duration: Set to 7.00 seconds and Wait
Unit - Make Swordsman 0097 <gen> face Swordsman 0098 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0097 <gen> named Guard 1 : Play No sound and display Man! Thats not even funny! You know my brother got killed when a lightning bolt struck him him! . Modify duration: Set to 9.00 seconds and Wait
Sound - Stop (Last played sound) After fading
Cinematic - Send transmission to (All players) from Swordsman 0098 <gen> named Guard 2 : Play No sound and display I'm sorry. . Modify duration: Set to 3.00 seconds and Wait
Sound - Play DarkVictory <gen>
Unit - Make Swordsman 0097 <gen> face Villager 0024 <gen> over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager : Play No sound and display And your point is? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0097 <gen> named Guard 1 : Play No sound and display You are not coming through! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager (Whispering) : Play No sound and display I will come in as long as my name is Luke! . Modify duration: Set to 5.00 seconds and Wait
Trigger - Turn on City_blinkers <gen>
Unit - Order Villager 0024 <gen> to Move To . (Center of City_blinkers <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_City_Look_they_can_blink for Player 1 (Red) over 25.00 seconds
Wait 14.00 seconds
Sound - Play HumanDefeat <gen>
Wait 11.00 seconds
Camera - . Apply . gg_cam_City_i_want_to_blink_too for Player 1 (Red) over 15.00 seconds
Wait 15.00 seconds
Unit - Make Villager 0024 <gen> face Warden 0058 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Villager who is named Luke : Play No sound and display Hi. I want to learn how to blink! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warden 0058 <gen> named Weirdo warden : Play No sound and display Yes well. I will teach now you to blink how! Focus you do. Focus on spot you to want to blink to. And then sound made poof. You now are place you want blink to. . Modify duration: Set to 15.00 seconds and Wait
Sound - Play HeroicVictory <gen>
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Luke : Play No sound and display Thank you. Now I can get into the wardrobe and get one of their armors. And then I can just walk right in. Brilliant! . Modify duration: Set to 7.00 seconds and Wait
Sound - Play HeroicVictory <gen>
Unit - Order Villager 0024 <gen> to Move To . (Center of City_blink_away_from_wardrobe <gen>)
Camera - . Apply . gg_cam_City_blink_to_wardrobe for Player 1 (Red) over 35.00 seconds
Wait 35.00 seconds
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Luke : Play No sound and display Alright... This is it.. You can do it Luke. I know you can. Ok... Focus... focus... . Modify duration: Set to 6.00 seconds and Wait
Camera - . Apply . gg_cam_City_in_wardrobe for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Villager 0024 <gen> to Night Elf Warden - Blink . (Center of City_blink_into_wardrobe <gen>)
Wait 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0024 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Luke : Play No sound and display I did it! I am the best! Ok... now i just have to pick a suit. Hmm... I will take this one! . Modify duration: Set to 3.00 seconds and Wait
Sound - Play ArthasTheme <gen>
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Luke : Play No sound and display I did it! I am the best! Ok... now i just have to pick a suit. Hmm... I will take this one! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move Villager 0024 <gen> instantly to (Center of All_go_here_when_no_need <gen>)
Animation - Play Swordsman 0056 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Villager 0024 <gen> named Luke : Play No sound and display Ngggg! Kind of hard to get on... Ah almost there... Ah! Finaly it's on. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop ArthasTheme <gen> After fading
Cinematic - Send transmission to (All players) from Swordsman 0056 <gen> named Luke : Play No sound and display It's kind of small... Should have taken the big one. Well, well. . Modify duration: Set to 4.00 seconds and Wait
Sound - Play HeroicVictory <gen>
Unit - Add Blink to Swordsman 0056 <gen>
Unit - Order Swordsman 0056 <gen> to Night Elf Warden - Blink . (Center of City_blink_away_from_wardrobe <gen>)
Camera - . Apply . gg_cam_City_on_way_to_castle_look_at_guards for Player 1 (Red) over 4.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0056 <gen> named Luke : Play No sound and display Man! It's exausting to blink. I shouldnt do it anymore. Then i will probably collapse! . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_City_on_way_to_castle_zoom_at_guards for Player 1 (Red) over 3.00 seconds
Unit - Order Swordsman 0056 <gen> to Move To . (Center of City_villager_go_to_guards <gen>)
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Swordsman 0056 <gen> named Luke : Play No sound and display Uhm... Eh? May I pass? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Swordsman 0097 <gen> named Guard 1 : Play No sound and display Yes, ofcourse! Go on. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Swordsman 0056 <gen> to Move To . (Center of City_entering_the_castle <gen>)
Camera - . Apply . gg_cam_City_look_at_the_big_castle for Player 1 (Red) over 2.00 seconds
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Game - Display to (All players) for 30 seconds the text: Find out what happens inside the castle in 'Cries From the Grave Part 2'. I hope you enjoyed the movie. In the next movie it will be more action.
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: Get the next part of the movie!
City blinkers
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Blinkers and do (Order (Picked unit) to Night Elf Warden - Blink.(Random point in City_blinker_area <gen>))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.