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Triggers
Creep-Wars V1.5 beta10.w3x
Variables
Inicialización
Inicialización de refriega
hab
creeps
level bomba de chicho
Teleport
invu
invu Copiar
runas
Fire
Fuentes
player leave
player leave Copiar
player leave Copiar 2
player leave Copiar 3
player leave Copiar 4
player leave Copiar 4 Copiar
player leave Copiar 4 Copiar 2
player leave Copiar 4 Copiar 3
player leave Copiar 4 Copiar 3 Copiar
player leave Copiar 4 Copiar 3 Copiar Copiar
Seleccion
Nuva version
Nuva v inicio
Textos flotantes
teleport base
teleport base Copiar
oro
oro Copiar
Modos de juego
Facil
MUSIK
TEMA ONE Copiar
selec agi
ACTULI
ACTULI Copiar
ACTULI Copiar 2
ACTULI Copiar 3
ACTULI Copiar 4
ACTULI Copiar 5
ACTULI Copiar 6
ACTULI Copiar 7
ACTULI Copiar 7 Copiar 2
ACTULI Copiar 7 Copiar 2 Copiar
selec int
ACTULI Copiar 8
ACTULI Copiar Copiar
ACTULI Copiar 2 Copiar
ACTULI Copiar 3 Copiar
ACTULI Copiar 4 Copiar
ACTULI Copiar 5 Copiar
ACTULI Copiar 6 Copiar
ACTULI Copiar 7 Copiar
ACTULI Copiar 7 Copiar Copiar 4
ACTULI Copiar 7 Copiar Copiar 3
selec eki
ACTULI Copiar 8 Copiar 2
ACTULI Copiar Copiar Copiar 2
ACTULI Copiar 2 Copiar Copiar 2
ACTULI Copiar 3 Copiar Copiar 2
ACTULI Copiar 4 Copiar Copiar 2
ACTULI Copiar 5 Copiar Copiar 2
ACTULI Copiar 6 Copiar Copiar 2
ACTULI Copiar 7 Copiar Copiar 2
ACTULI Copiar 7 Copiar Copiar 2 Copiar
ACTULI Copiar 7 Copiar Copiar 2 Copiar Copiar
selec f
ACTULI Copiar 8 Copiar
ACTULI Copiar Copiar Copiar
ACTULI Copiar 2 Copiar Copiar
ACTULI Copiar 3 Copiar Copiar
ACTULI Copiar 4 Copiar Copiar
ACTULI Copiar 5 Copiar Copiar
ACTULI Copiar 6 Copiar Copiar
ACTULI Copiar 7 Copiar Copiar
ACTULI Copiar 7 Copiar Copiar Copiar
ACTULI Copiar 7 Copiar Copiar Copiar Copiar
T_T xD
GoldGain 1 Copiar Copiar Copiar Copiar
Trees Copiar Copiar Copiar 2
Hero Revive Copiar Copiar Copiar
HeroKillCamera Copiar Copiar Copiar
kit Copiar 8
kit Copiar Copiar
kit Copiar 2 Copiar
kit Copiar 3 Copiar
kit Copiar 7 Copiar Copiar
kit Copiar 5 Copiar
kit Copiar 4 Copiar
kit Copiar 6 Copiar
kit Copiar 7 Copiar
kit Copiar 7 Copiar Copiar 2
Mudanza 1
Mudanza 1 Copiar
Mudanza 1 Copiar 2
Mudanza 1 Copiar 3
Mudanza 1 Copiar 4
Mudanza 1 Copiar 5
Mudanza 1 Copiar 6
Mudanza 1 Copiar 7
Creeps neutrales
ola
madera player 13
madera player 13 Copiar
Jefes
a300
a300 Copiar
a300 Copiar 3
a300 Copiar 2
a300 Copiar 4
a300 Copiar 5
a300 Copiar 6
a300 Copiar 7
a300 Copiar 8
a300 Copiar 9
madera
ACTULI Copiar 9
ACTULI Copiar 9 Copiar
ACTULI Copiar 9 Copiar 2
ACTULI Copiar 9 Copiar 3
ACTULI Copiar 9 Copiar 4
ACTULI Copiar 9 Copiar 5
ACTULI Copiar 9 Copiar 6
ACTULI Copiar 9 Copiar 7
ACTULI Copiar 9 Copiar 7 Copiar
ACTULI Copiar 9 Copiar 7 Copiar Copiar
vICTORY
Derrota
Derrota Copiar
Derrota Copiar 2
Derrota Copiar 3
Derrota Copiar 4
Derrota Copiar 5
Derrota Copiar 6
Derrota Copiar 7
Derrota Copiar 7 Copiar
Derrota Copiar 7 Copiar 2
nh
nh Copiar
Leaderboard
Set Up Leaderboard
Update Leaderboard
Change Value
Ayuda
Ayuda
Ayuda Copiar
Ayuda Copiar Copiar
Ayuda Copiar Copiar Copiar
Ayuda Copiar Copiar Copiar Copiar
Ayuda Copiar Copiar Copiar Copiar Copiar
Creditos
Cred
IA
Jugador
Jugador atacar
Jugador atacar Copiar
Hero Revive Copiar Copiar Copiar Copiar
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Kills
integer
Yes
PlayersGroup
force
No
Force00
TheLeaderBoard
leaderboard
No
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Player - Set Neutral Hostile . Current lumber to 0
Player - Set Neutral Passive . Current lumber to 0
Animation - Change Flying Sheep 0055 <gen> 's animation speed to 300.00 % of its original speed
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Regi__n_004 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Regi__n_004 <gen>
Unit - Move BASE 0056 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0057 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0058 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0059 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0060 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0061 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0062 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0063 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0077 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move BASE 0080 <gen> instantly to (Random point in Regi__n_000 <gen>)
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
Player - Set Player 7 (Green) . Current lumber to 1
Player - Set Player 8 (Pink) . Current lumber to 1
Player - Set Player 9 (Gray) . Current lumber to 1
Player - Set Player 10 (Light Blue) . Current lumber to 1
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0014 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0016 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0018 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0013 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0015 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0017 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0019 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0081 <gen> instantly to (Center of Regi__n_005 <gen>)
Unit - Move Summoner 0082 <gen> instantly to (Center of Regi__n_005 <gen>)
Camera - Pan camera for Player 1 (Red) to (Center of Regi__n_006 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Regi__n_007 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Regi__n_008 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Regi__n_009 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Regi__n_010 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 6 (Orange) to (Center of Regi__n_011 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 7 (Green) to (Center of Regi__n_012 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Center of Regi__n_013 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Center of Regi__n_028 <gen>) with height 0 above the terrain over 0 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Center of Regi__n_029 <gen>) with height 0 above the terrain over 0 seconds
Hero - Make Player 1 (Red) Heroes gain 125.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 125.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 125.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 125.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 125.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 125.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 125.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 125.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 125.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 125.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 50.00 % experience from future kills
Environment - Set sky to Lordaeron Summer Sky
Wait 0.50 seconds
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a LTlt (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Wait 2 seconds
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Wait 2 seconds
Destructible - Create a ATtc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Destructible - Create a ATtc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Destructible - Create a ATtc (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.50) and variation (Random integer number between 0 and 9)
Wait 2 seconds
Destructible - Create a LTw0 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Destructible - Create a LTw0 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Wait 2 seconds
Destructible - Create a LTw2 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Destructible - Create a LTw2 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Wait 2 seconds
Destructible - Create a LTw3 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Destructible - Create a LTw3 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Wait 2 seconds
Destructible - Create a LTw1 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Destructible - Create a LTw1 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 1.25) and variation 2
Wait 2 seconds
Destructible - Create a LTbr (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation 2
Destructible - Create a LTbr (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation 2
Destructible - Create a LTbr (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation 2
Destructible - Create a LTbr (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation 2
Destructible - Create a LTbr (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation 2
Wait 2 seconds
Unit - Create 1 . Guard Tower for Player 12 (Brown) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 12 (Brown) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Guard Tower for Player 12 (Brown) at (Random point in Regi__n_000 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Destructible - Create a B000 (Unexpected type: 'destructablecode') at (Random point in Regi__n_000 <gen>) facing (Random angle) with scale (Random real number between 1.00 and 2.00) and variation (Random integer number between 0 and 9)
Wait 1.00 seconds
Item - Create (Random level 8.Powerup item-type) at (Random point in Regi__n_000 <gen>)
Item - Create (Random level 8.Powerup item-type) at (Random point in Regi__n_000 <gen>)
Item - Create (Random level 8.Powerup item-type) at (Random point in Regi__n_000 <gen>)
Item - Create (Random level 8.Powerup item-type) at (Random point in Regi__n_000 <gen>)
Wait 1.00 seconds
Unit - Move Fuego 0050 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Fuego 0042 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Fuego 0041 <gen> instantly to (Random point in Regi__n_000 <gen>)
Wait 10.00 seconds
Unit - Move Fountain of Health 0051 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Fountain of Mana 0052 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Flying Sheep 0055 <gen> instantly to (Random point in Regi__n_000 <gen>)
Player - Set Player 1 (Red) . Current gold to 100
Player - Set Player 2 (Blue) . Current gold to 100
Player - Set Player 3 (Teal) . Current gold to 100
Player - Set Player 4 (Purple) . Current gold to 100
Player - Set Player 5 (Yellow) . Current gold to 100
Player - Set Player 6 (Orange) . Current gold to 100
Player - Set Player 7 (Green) . Current gold to 100
Player - Set Player 8 (Pink) . Current gold to 100
Player - Set Player 9 (Gray) . Current gold to 100
Player - Set Player 10 (Light Blue) . Current gold to 100
(Ability being cast) Equal to Invocar Creeps (Rokhan)
Actions
Unit - Create 5 . (Random level ((Owner of (Casting unit)) Current lumber) creep unit-type) for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
level bomba de chicho
Events
Unit - A unit Gains a level
Conditions
Actions
Hero - Create Goblin Land Mines and give it to (Leveling Hero)
Teleport
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Entering unit) instantly to (Random point in Regi__n_000 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
invu
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
Actions
Unit - Make (Entering unit) Invulnerable
invu Copiar
Events
Unit - A unit leaves Regi__n_004 <gen>
Conditions
Actions
Unit - Make (Leaving unit) Vulnerable
runas
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Powerup
Actions
Wait 5.00 seconds
Item - Create (Random level 8.Powerup item-type) at (Random point in Regi__n_000 <gen>)
Fire
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Move Fuego 0050 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Fuego 0042 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Fuego 0041 <gen> instantly to (Random point in Regi__n_000 <gen>)
Fuentes
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Move Fountain of Health 0051 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Fountain of Mana 0052 <gen> instantly to (Random point in Regi__n_000 <gen>)
Unit - Move Mercado Negro 0064 <gen> instantly to (Random point in Regi__n_000 <gen>)
player leave
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0012 <gen> from the game
Unit - Remove Seleccion 0032 <gen> from the game
Unit - Remove BASE 0056 <gen> from the game
Player - Add 1 to Neutral Hostile . Current lumber
player leave Copiar
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0014 <gen> from the game
Unit - Remove Seleccion 0033 <gen> from the game
Unit - Remove BASE 0057 <gen> from the game
Player - Add 1 to Neutral Hostile . Current lumber
player leave Copiar 2
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0016 <gen> from the game
Unit - Remove Seleccion 0034 <gen> from the game
Unit - Remove BASE 0058 <gen> from the game
Player - Add 1 to Neutral Hostile . Current lumber
player leave Copiar 3
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0018 <gen> from the game
Unit - Remove Seleccion 0035 <gen> from the game
Unit - Remove BASE 0059 <gen> from the game
Player - Add 1 to Neutral Hostile . Current lumber
player leave Copiar 4
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0013 <gen> from the game
Unit - Remove Seleccion 0036 <gen> from the game
Unit - Remove BASE 0060 <gen> from the game
Player - Add 1 to Neutral Passive . Current lumber
player leave Copiar 4 Copiar
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0015 <gen> from the game
Unit - Remove Seleccion 0037 <gen> from the game
Unit - Remove BASE 0061 <gen> from the game
Player - Add 1 to Neutral Passive . Current lumber
player leave Copiar 4 Copiar 2
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0017 <gen> from the game
Unit - Remove Seleccion 0038 <gen> from the game
Unit - Remove BASE 0062 <gen> from the game
Player - Add 1 to Neutral Passive . Current lumber
player leave Copiar 4 Copiar 3
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0019 <gen> from the game
Unit - Remove Seleccion 0039 <gen> from the game
Unit - Remove BASE 0063 <gen> from the game
Player - Add 1 to Neutral Passive . Current lumber
player leave Copiar 4 Copiar 3 Copiar
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0081 <gen> from the game
Unit - Remove Seleccion 0073 <gen> from the game
Unit - Remove BASE 0077 <gen> from the game
Player - Add 1 to Neutral Hostile . Current lumber
player leave Copiar 4 Copiar 3 Copiar Copiar
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Summoner 0082 <gen> from the game
Unit - Remove Seleccion 0074 <gen> from the game
Unit - Remove BASE 0080 <gen> from the game
Player - Add 1 to Neutral Passive . Current lumber
Seleccion
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Selection - Select Seleccion 0032 <gen> for Player 1 (Red)
Selection - Select Seleccion 0033 <gen> for Player 2 (Blue)
Selection - Select Seleccion 0034 <gen> for Player 3 (Teal)
Selection - Select Seleccion 0035 <gen> for Player 4 (Purple)
Selection - Select Seleccion 0036 <gen> for Player 5 (Yellow)
Selection - Select Seleccion 0037 <gen> for Player 6 (Orange)
Selection - Select Seleccion 0038 <gen> for Player 7 (Green)
Selection - Select Seleccion 0039 <gen> for Player 8 (Pink)
Selection - Select Seleccion 0073 <gen> for Player 9 (Gray)
Selection - Select Seleccion 0074 <gen> for Player 10 (Light Blue)
Nuva v inicio
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Regi__n_014 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Regi__n_014 <gen>
Textos flotantes
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Zona de compra at (Center of Regi__n_021 <gen>) with Z offset 0 , using font size 7.50 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
Floating Text - Create floating text that reads Zona de compra at (Center of Regi__n_022 <gen>) with Z offset 0 , using font size 7.50 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
Floating Text - Create floating text that reads Por la gloria! at (Center of Regi__n_023 <gen>) with Z offset 0 , using font size 9.50 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
Floating Text - Create floating text that reads Creeps hostiles at (Center of Regi__n_024 <gen>) with Z offset 0 , using font size 7.50 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
Floating Text - Create floating text that reads Heroes Hostiles at (Center of Regi__n_025 <gen>) with Z offset 0 , using font size 7.50 , color ( 0.00 %, 100 %, 0.00 %), and 0.00 % transparency
teleport base
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Summoner
Actions
Wait (Random real number between 3.00 and 5.00) seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Entering unit) instantly to (Center of Regi__n_005 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
teleport base Copiar
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Summoner
Actions
Wait (Random real number between 3.00 and 5.00) seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Entering unit) instantly to (Center of Regi__n_005 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Position of (Entering unit)) over 0 seconds
oro
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Monedas +5 at (Random point in Regi__n_000 <gen>)
oro Copiar
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Item - Create Monedas +10 at (Random point in Regi__n_000 <gen>)
Facil
Events
Player - Player 1 (Red) types a chat message containing -fa (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: MODO FACIL ACTIVADO 250 de oro para todos los jugadores +15 armadura para todas las bases
Player - Set Player 1 (Red) . Current gold to 250
Player - Set Player 2 (Blue) . Current gold to 250
Player - Set Player 3 (Teal) . Current gold to 250
Player - Set Player 4 (Purple) . Current gold to 250
Player - Set Player 5 (Yellow) . Current gold to 250
Player - Set Player 6 (Orange) . Current gold to 250
Player - Set Player 7 (Green) . Current gold to 250
Player - Set Player 8 (Pink) . Current gold to 250
Hero - Drop the item from slot 1 of BASE 0056 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0057 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0058 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0059 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0060 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0061 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0062 <gen> .
Item - Remove (Last dropped item)
Hero - Drop the item from slot 1 of BASE 0063 <gen> .
Item - Remove (Last dropped item)
Hero - Create Armadura reforzada and give it to BASE 0056 <gen>
Hero - Create Armadura reforzada and give it to BASE 0057 <gen>
Hero - Create Armadura reforzada and give it to BASE 0058 <gen>
Hero - Create Armadura reforzada and give it to BASE 0059 <gen>
Hero - Create Armadura reforzada and give it to BASE 0060 <gen>
Hero - Create Armadura reforzada and give it to BASE 0061 <gen>
Hero - Create Armadura reforzada and give it to BASE 0062 <gen>
Hero - Create Armadura reforzada and give it to BASE 0063 <gen>
TEMA ONE Copiar
Events
Map initialization
Conditions
Actions
Sound - Set music volume to 75.00 %
Wait 2 seconds
Sound - Play musica_mono_menosL <gen>
ACTULI
Events
Unit - Seleccion 0032 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0012 <gen>
Unit - Change ownership of Summoner 0012 <gen> to Player 1 (Red) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_006 <gen>)
Unit - Remove Seleccion 0032 <gen> from the game
Selection - Select Summoner 0012 <gen> for Player 1 (Red)
ACTULI Copiar
Events
Unit - Seleccion 0033 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0014 <gen>
Unit - Change ownership of Summoner 0014 <gen> to Player 2 (Blue) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_007 <gen>)
Unit - Remove Seleccion 0033 <gen> from the game
Selection - Select Summoner 0014 <gen> for Player 2 (Blue)
ACTULI Copiar 2
Events
Unit - Seleccion 0034 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0016 <gen>
Unit - Change ownership of Summoner 0016 <gen> to Player 3 (Teal) and Change color
Unit - Move Summoner 0016 <gen> instantly to (Center of Regi__n_008 <gen>)
Unit - Remove Seleccion 0034 <gen> from the game
Selection - Select Summoner 0016 <gen> for Player 3 (Teal)
ACTULI Copiar 3
Events
Unit - Seleccion 0035 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0018 <gen>
Unit - Change ownership of Summoner 0018 <gen> to Player 4 (Purple) and Change color
Unit - Move Summoner 0018 <gen> instantly to (Center of Regi__n_009 <gen>)
Unit - Remove Seleccion 0035 <gen> from the game
Selection - Select Summoner 0018 <gen> for Player 4 (Purple)
ACTULI Copiar 4
Events
Unit - Seleccion 0036 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0013 <gen>
Unit - Change ownership of Summoner 0013 <gen> to Player 5 (Yellow) and Change color
Unit - Move Summoner 0013 <gen> instantly to (Center of Regi__n_010 <gen>)
Unit - Remove Seleccion 0036 <gen> from the game
Selection - Select Summoner 0013 <gen> for Player 5 (Yellow)
ACTULI Copiar 5
Events
Unit - Seleccion 0037 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0015 <gen>
Unit - Change ownership of Summoner 0015 <gen> to Player 6 (Orange) and Change color
Unit - Move Summoner 0015 <gen> instantly to (Center of Regi__n_011 <gen>)
Unit - Remove Seleccion 0037 <gen> from the game
Selection - Select Summoner 0015 <gen> for Player 6 (Orange)
ACTULI Copiar 6
Events
Unit - Seleccion 0038 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0017 <gen>
Unit - Change ownership of Summoner 0017 <gen> to Player 7 (Green) and Change color
Unit - Move Summoner 0017 <gen> instantly to (Center of Regi__n_012 <gen>)
Unit - Remove Seleccion 0038 <gen> from the game
Selection - Select Summoner 0017 <gen> for Player 7 (Green)
ACTULI Copiar 7
Events
Unit - Seleccion 0039 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0019 <gen>
Unit - Change ownership of Summoner 0019 <gen> to Player 8 (Pink) and Change color
Unit - Move Summoner 0019 <gen> instantly to (Center of Regi__n_013 <gen>)
Unit - Remove Seleccion 0039 <gen> from the game
Selection - Select Summoner 0019 <gen> for Player 8 (Pink)
ACTULI Copiar 7 Copiar 2
Events
Unit - Seleccion 0073 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0081 <gen>
Unit - Change ownership of Summoner 0081 <gen> to Player 9 (Gray) and Change color
Unit - Move Summoner 0081 <gen> instantly to (Center of Regi__n_028 <gen>)
Unit - Remove Seleccion 0073 <gen> from the game
Selection - Select Summoner 0081 <gen> for Player 9 (Gray)
ACTULI Copiar 7 Copiar 2 Copiar
Events
Unit - Seleccion 0074 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Agility and give it to Summoner 0082 <gen>
Unit - Change ownership of Summoner 0082 <gen> to Player 10 (Light Blue) and Change color
Unit - Move Summoner 0082 <gen> instantly to (Center of Regi__n_029 <gen>)
Unit - Remove Seleccion 0074 <gen> from the game
Selection - Select Summoner 0082 <gen> for Player 10 (Light Blue)
ACTULI Copiar 8
Events
Unit - Seleccion 0032 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0012 <gen>
Unit - Change ownership of Summoner 0012 <gen> to Player 1 (Red) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_006 <gen>)
Unit - Remove Seleccion 0032 <gen> from the game
Selection - Select Summoner 0012 <gen> for Player 1 (Red)
ACTULI Copiar Copiar
Events
Unit - Seleccion 0033 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0014 <gen>
Unit - Change ownership of Summoner 0014 <gen> to Player 2 (Blue) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_007 <gen>)
Unit - Remove Seleccion 0033 <gen> from the game
Selection - Select Seleccion 0033 <gen> for Player 2 (Blue)
ACTULI Copiar 2 Copiar
Events
Unit - Seleccion 0034 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0016 <gen>
Unit - Change ownership of Summoner 0016 <gen> to Player 3 (Teal) and Change color
Unit - Move Summoner 0016 <gen> instantly to (Center of Regi__n_008 <gen>)
Unit - Remove Seleccion 0034 <gen> from the game
Selection - Select Summoner 0016 <gen> for Player 3 (Teal)
ACTULI Copiar 3 Copiar
Events
Unit - Seleccion 0035 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0018 <gen>
Unit - Change ownership of Summoner 0018 <gen> to Player 4 (Purple) and Change color
Unit - Move Summoner 0018 <gen> instantly to (Center of Regi__n_009 <gen>)
Unit - Remove Seleccion 0035 <gen> from the game
Selection - Select Seleccion 0035 <gen> for Player 4 (Purple)
ACTULI Copiar 4 Copiar
Events
Unit - Seleccion 0036 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0013 <gen>
Unit - Change ownership of Summoner 0013 <gen> to Player 5 (Yellow) and Change color
Unit - Move Summoner 0013 <gen> instantly to (Center of Regi__n_010 <gen>)
Unit - Remove Seleccion 0036 <gen> from the game
Selection - Select Summoner 0013 <gen> for Player 5 (Yellow)
ACTULI Copiar 5 Copiar
Events
Unit - Seleccion 0037 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0015 <gen>
Unit - Change ownership of Summoner 0015 <gen> to Player 6 (Orange) and Change color
Unit - Move Summoner 0015 <gen> instantly to (Center of Regi__n_011 <gen>)
Unit - Remove Seleccion 0037 <gen> from the game
Selection - Select Summoner 0015 <gen> for Player 6 (Orange)
ACTULI Copiar 6 Copiar
Events
Unit - Seleccion 0038 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0017 <gen>
Unit - Change ownership of Summoner 0017 <gen> to Player 7 (Green) and Change color
Unit - Move Summoner 0017 <gen> instantly to (Center of Regi__n_012 <gen>)
Unit - Remove Seleccion 0038 <gen> from the game
Selection - Select Summoner 0017 <gen> for Player 7 (Green)
ACTULI Copiar 7 Copiar
Events
Unit - Seleccion 0039 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0019 <gen>
Unit - Change ownership of Summoner 0019 <gen> to Player 8 (Pink) and Change color
Unit - Move Summoner 0019 <gen> instantly to (Center of Regi__n_013 <gen>)
Unit - Remove Seleccion 0039 <gen> from the game
Selection - Select Summoner 0019 <gen> for Player 8 (Pink)
ACTULI Copiar 7 Copiar Copiar 4
Events
Unit - Seleccion 0073 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0081 <gen>
Unit - Change ownership of Summoner 0081 <gen> to Player 9 (Gray) and Change color
Unit - Move Summoner 0081 <gen> instantly to (Center of Regi__n_028 <gen>)
Unit - Remove Seleccion 0073 <gen> from the game
Selection - Select Summoner 0081 <gen> for Player 9 (Gray)
ACTULI Copiar 7 Copiar Copiar 3
Events
Unit - Seleccion 0074 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Intelligence and give it to Summoner 0082 <gen>
Unit - Change ownership of Summoner 0082 <gen> to Player 10 (Light Blue) and Change color
Unit - Move Summoner 0082 <gen> instantly to (Center of Regi__n_029 <gen>)
Unit - Remove Seleccion 0074 <gen> from the game
Selection - Select Summoner 0082 <gen> for Player 10 (Light Blue)
ACTULI Copiar 8 Copiar 2
Events
Unit - Seleccion 0032 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0012 <gen>
Unit - Change ownership of Summoner 0012 <gen> to Player 1 (Red) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_006 <gen>)
Unit - Remove Seleccion 0032 <gen> from the game
Selection - Select Summoner 0012 <gen> for Player 1 (Red)
ACTULI Copiar Copiar Copiar 2
Events
Unit - Seleccion 0033 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0014 <gen>
Unit - Change ownership of Summoner 0014 <gen> to Player 2 (Blue) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_007 <gen>)
Unit - Remove Seleccion 0033 <gen> from the game
Selection - Select Seleccion 0033 <gen> for Player 2 (Blue)
ACTULI Copiar 2 Copiar Copiar 2
Events
Unit - Seleccion 0034 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0016 <gen>
Unit - Change ownership of Summoner 0016 <gen> to Player 3 (Teal) and Change color
Unit - Move Summoner 0016 <gen> instantly to (Center of Regi__n_008 <gen>)
Unit - Remove Seleccion 0034 <gen> from the game
Selection - Select Summoner 0016 <gen> for Player 3 (Teal)
ACTULI Copiar 3 Copiar Copiar 2
Events
Unit - Seleccion 0035 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0018 <gen>
Unit - Change ownership of Summoner 0018 <gen> to Player 4 (Purple) and Change color
Unit - Move Summoner 0018 <gen> instantly to (Center of Regi__n_009 <gen>)
Unit - Remove Seleccion 0035 <gen> from the game
Selection - Select Seleccion 0035 <gen> for Player 4 (Purple)
ACTULI Copiar 4 Copiar Copiar 2
Events
Unit - Seleccion 0036 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0013 <gen>
Unit - Change ownership of Summoner 0013 <gen> to Player 5 (Yellow) and Change color
Unit - Move Summoner 0013 <gen> instantly to (Center of Regi__n_010 <gen>)
Unit - Remove Seleccion 0036 <gen> from the game
Selection - Select Summoner 0013 <gen> for Player 5 (Yellow)
ACTULI Copiar 5 Copiar Copiar 2
Events
Unit - Seleccion 0037 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0015 <gen>
Unit - Change ownership of Summoner 0015 <gen> to Player 6 (Orange) and Change color
Unit - Move Summoner 0015 <gen> instantly to (Center of Regi__n_011 <gen>)
Unit - Remove Seleccion 0037 <gen> from the game
Selection - Select Summoner 0015 <gen> for Player 6 (Orange)
ACTULI Copiar 6 Copiar Copiar 2
Events
Unit - Seleccion 0038 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0017 <gen>
Unit - Change ownership of Summoner 0017 <gen> to Player 7 (Green) and Change color
Unit - Move Summoner 0017 <gen> instantly to (Center of Regi__n_012 <gen>)
Unit - Remove Seleccion 0038 <gen> from the game
Selection - Select Summoner 0017 <gen> for Player 7 (Green)
ACTULI Copiar 7 Copiar Copiar 2
Events
Unit - Seleccion 0039 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0019 <gen>
Unit - Change ownership of Summoner 0019 <gen> to Player 8 (Pink) and Change color
Unit - Move Summoner 0019 <gen> instantly to (Center of Regi__n_013 <gen>)
Unit - Remove Seleccion 0039 <gen> from the game
Selection - Select Summoner 0019 <gen> for Player 8 (Pink)
ACTULI Copiar 7 Copiar Copiar 2 Copiar
Events
Unit - Seleccion 0073 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0081 <gen>
Unit - Change ownership of Summoner 0081 <gen> to Player 9 (Gray) and Change color
Unit - Move Summoner 0081 <gen> instantly to (Center of Regi__n_028 <gen>)
Unit - Remove Seleccion 0073 <gen> from the game
Selection - Select Summoner 0081 <gen> for Player 9 (Gray)
ACTULI Copiar 7 Copiar Copiar 2 Copiar Copiar
Events
Unit - Seleccion 0074 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Knowledge and give it to Summoner 0082 <gen>
Unit - Change ownership of Summoner 0082 <gen> to Player 10 (Light Blue) and Change color
Unit - Move Summoner 0082 <gen> instantly to (Center of Regi__n_029 <gen>)
Unit - Remove Seleccion 0074 <gen> from the game
Selection - Select Summoner 0082 <gen> for Player 10 (Light Blue)
ACTULI Copiar 8 Copiar
Events
Unit - Seleccion 0032 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0012 <gen>
Unit - Change ownership of Summoner 0012 <gen> to Player 1 (Red) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_006 <gen>)
Unit - Remove Seleccion 0032 <gen> from the game
Selection - Select Summoner 0012 <gen> for Player 1 (Red)
ACTULI Copiar Copiar Copiar
Events
Unit - Seleccion 0033 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0014 <gen>
Unit - Change ownership of Summoner 0014 <gen> to Player 2 (Blue) and Change color
Unit - Move Summoner 0012 <gen> instantly to (Center of Regi__n_007 <gen>)
Unit - Remove Seleccion 0033 <gen> from the game
Selection - Select Seleccion 0033 <gen> for Player 2 (Blue)
ACTULI Copiar 2 Copiar Copiar
Events
Unit - Seleccion 0034 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0016 <gen>
Unit - Change ownership of Summoner 0016 <gen> to Player 3 (Teal) and Change color
Unit - Move Summoner 0016 <gen> instantly to (Center of Regi__n_008 <gen>)
Unit - Remove Seleccion 0034 <gen> from the game
Selection - Select Summoner 0016 <gen> for Player 3 (Teal)
ACTULI Copiar 3 Copiar Copiar
Events
Unit - Seleccion 0035 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0018 <gen>
Unit - Change ownership of Summoner 0018 <gen> to Player 4 (Purple) and Change color
Unit - Move Summoner 0018 <gen> instantly to (Center of Regi__n_009 <gen>)
Unit - Remove Seleccion 0035 <gen> from the game
Selection - Select Seleccion 0035 <gen> for Player 4 (Purple)
ACTULI Copiar 4 Copiar Copiar
Events
Unit - Seleccion 0036 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0013 <gen>
Unit - Change ownership of Summoner 0013 <gen> to Player 5 (Yellow) and Change color
Unit - Move Summoner 0013 <gen> instantly to (Center of Regi__n_010 <gen>)
Unit - Remove Seleccion 0036 <gen> from the game
Selection - Select Summoner 0013 <gen> for Player 5 (Yellow)
ACTULI Copiar 5 Copiar Copiar
Events
Unit - Seleccion 0037 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0015 <gen>
Unit - Change ownership of Summoner 0015 <gen> to Player 6 (Orange) and Change color
Unit - Move Summoner 0015 <gen> instantly to (Center of Regi__n_011 <gen>)
Unit - Remove Seleccion 0037 <gen> from the game
Selection - Select Summoner 0015 <gen> for Player 6 (Orange)
ACTULI Copiar 6 Copiar Copiar
Events
Unit - Seleccion 0038 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0017 <gen>
Unit - Change ownership of Summoner 0017 <gen> to Player 7 (Green) and Change color
Unit - Move Summoner 0017 <gen> instantly to (Center of Regi__n_012 <gen>)
Unit - Remove Seleccion 0038 <gen> from the game
Selection - Select Summoner 0017 <gen> for Player 7 (Green)
ACTULI Copiar 7 Copiar Copiar
Events
Unit - Seleccion 0039 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0019 <gen>
Unit - Change ownership of Summoner 0019 <gen> to Player 8 (Pink) and Change color
Unit - Move Summoner 0019 <gen> instantly to (Center of Regi__n_013 <gen>)
Unit - Remove Seleccion 0039 <gen> from the game
Selection - Select Summoner 0019 <gen> for Player 8 (Pink)
ACTULI Copiar 7 Copiar Copiar Copiar
Events
Unit - Seleccion 0073 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0081 <gen>
Unit - Change ownership of Summoner 0081 <gen> to Player 9 (Gray) and Change color
Unit - Move Summoner 0081 <gen> instantly to (Center of Regi__n_028 <gen>)
Unit - Remove Seleccion 0073 <gen> from the game
Selection - Select Summoner 0081 <gen> for Player 9 (Gray)
ACTULI Copiar 7 Copiar Copiar Copiar Copiar
Events
Unit - Seleccion 0074 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Hero - Create Tome of Strength and give it to Summoner 0082 <gen>
Unit - Change ownership of Summoner 0082 <gen> to Player 10 (Light Blue) and Change color
Unit - Move Summoner 0082 <gen> instantly to (Center of Regi__n_029 <gen>)
Unit - Remove Seleccion 0074 <gen> from the game
Selection - Select Summoner 0082 <gen> for Player 9 (Gray)
GoldGain 1 Copiar Copiar Copiar Copiar
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Trees Copiar Copiar Copiar 2
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with 100.00 life and Show birth animation)
Hero Revive Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Not equal to Player 12 (Brown)
Actions
Sound - Play GoodJob <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( ha matado a + (Name of (Owner of (Dying unit)))))
Player - Add ((Level of (Dying unit)) x 25) to (Owner of (Killing unit)) . Current gold
Wait 10.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: (|c00ff3300Tu heroe ha muerto|r... El volvera en + ((String((Hero level of (Triggering unit)))) + segundos.))
Wait (Real((Hero level of (Triggering unit)))) seconds
Hero - Instantly revive (Triggering unit) at ((Owner of (Triggering unit)) start location) , Show revival graphics
Unit - Reset ability cooldowns for (Triggering unit) .
Camera - Pan camera for (Owner of (Triggering unit)) to ((Owner of (Triggering unit)) start location) over 0.50 seconds
HeroKillCamera Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Change (Triggering unit) 's animation speed to 50.00 % of its original speed
Camera - Shake the camera for (Owner of (Dying unit)) with magnitude 5.00
Wait 1.00 seconds
Animation - Change (Triggering unit) 's animation speed to 100.00 % of its original speed
Camera - Stop swaying/shaking the camera for (Owner of (Dying unit)) .
kit Copiar 8
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit - Kill BASE 0056 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + se ha retirado de la partida.)
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 2.
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
kit Copiar Copiar
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit - Kill BASE 0057 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 2.
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
kit Copiar 2 Copiar
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit - Kill BASE 0058 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 2.
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
kit Copiar 3 Copiar
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit - Kill BASE 0059 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 2.
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
kit Copiar 7 Copiar Copiar
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit - Kill BASE 0077 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 1.
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
kit Copiar 5 Copiar
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit - Kill BASE 0061 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 1.
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
kit Copiar 4 Copiar
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit - Kill BASE 0060 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 1.
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
kit Copiar 6 Copiar
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit - Kill BASE 0062 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 1.
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
kit Copiar 7 Copiar
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit - Kill BASE 0063 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 1.
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
kit Copiar 7 Copiar Copiar 2
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit - Kill BASE 0080 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + |c00ffcc00 se ha retirado de la partida.|r)
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Sound - Play QuestFailed <gen>
Game - Display to (All players) for 5.00 seconds the text: +100 oro equipo 1.
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Mudanza 1
Events
Unit - BASE 0056 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0056 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar
Events
Unit - BASE 0057 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0057 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar 2
Events
Unit - BASE 0058 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0058 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar 3
Events
Unit - BASE 0059 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0059 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar 4
Events
Unit - BASE 0060 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0060 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar 5
Events
Unit - BASE 0061 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0061 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar 6
Events
Unit - BASE 0062 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0062 <gen> instantly to (Random point in Regi__n_000 <gen>)
Mudanza 1 Copiar 7
Events
Unit - BASE 0063 <gen> Finishes an upgrade
Conditions
Actions
Unit - Move BASE 0063 <gen> instantly to (Random point in Regi__n_000 <gen>)
ola
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Sound - Play CreepAggroWhat1 <gen>
Game - Display to (All players) the text: |c00ff3333Ha llegado una ola de CREEPS HOSTILES!!!|r
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
Unit - Create 1 . (Random level (Player 12 (Brown) Current lumber) creep unit-type) for Neutral Hostile at (Center of Regi__n_001 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Patrol To . (Random point in Regi__n_000 <gen>)
madera player 13
Events
Map initialization
Conditions
Actions
Player - Set Player 12 (Brown) . Current lumber to 1
madera player 13 Copiar
Events
Time - Every 720.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 12 (Brown) . Current lumber
a300
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Wait 10.00 seconds
Sound - Play Warning <gen>
Unit - Move Paladin 0030 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Paladin 0030 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
a300 Copiar
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Wait 20.00 seconds
Unit - Move Blademaster 0031 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Blademaster 0031 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 3
Events
Time - Elapsed game time is 620.00 seconds
Conditions
Actions
Wait 30.00 seconds
Unit - Move Far Seer 0043 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Far Seer 0043 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 2
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Wait 40.00 seconds
Unit - Move Death Knight 0040 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Death Knight 0040 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 4
Events
Time - Elapsed game time is 670.00 seconds
Conditions
Actions
Wait 50.00 seconds
Unit - Move Lich 0044 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Lich 0044 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 5
Events
Time - Elapsed game time is 740.00 seconds
Conditions
Actions
Wait 60.00 seconds
Unit - Move Priestess of the Moon 0045 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Priestess of the Moon 0045 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 6
Events
Time - Elapsed game time is 810.00 seconds
Conditions
Actions
Wait 70.00 seconds
Unit - Move Mountain King 0046 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Mountain King 0046 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 7
Events
Time - Elapsed game time is 880.00 seconds
Conditions
Actions
Wait 80.00 seconds
Unit - Move Tauren Chieftain 0047 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Tauren Chieftain 0047 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 8
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Wait 90.00 seconds
Unit - Move Dreadlord 0048 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Dreadlord 0048 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
a300 Copiar 9
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Wait 100.00 seconds
Unit - Move Demon Hunter 0049 <gen> instantly to (Center of Regi__n_002 <gen>)
Unit - Order Demon Hunter 0049 <gen> to Move To . (Random point in Regi__n_000 <gen>)
Game - Display to (All players) the text: |c00ff3333Un JEFE ha llegado a LUCHAR!|r
Sound - Play Warning <gen>
ACTULI Copiar 9
Events
Unit - Actualizaciones 0000 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar
Events
Unit - Actualizaciones 0001 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 2
Events
Unit - Actualizaciones 0002 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 3
Events
Unit - Actualizaciones 0007 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 4
Events
Unit - Actualizaciones 0005 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 5 (Yellow) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 5 (Yellow)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 5
Events
Unit - Actualizaciones 0004 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 6 (Orange) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 6 (Orange)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 6
Events
Unit - Actualizaciones 0003 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 7 (Green) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 7 (Green)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 7
Events
Unit - Actualizaciones 0006 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 8 (Pink) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 8 (Pink)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 7 Copiar
Events
Unit - Actualizaciones 0076 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 9 (Gray) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 9 (Gray)) + ha Mejorado sus CREEPS.)
ACTULI Copiar 9 Copiar 7 Copiar Copiar
Events
Unit - Actualizaciones 0075 <gen> Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Player - Add 1 to Player 10 (Light Blue) . Current lumber
Sound - Play ItemReceived <gen>
Game - Display to (All players) the text: ((Name of Player 10 (Light Blue)) + ha Mejorado sus CREEPS.)
Derrota
Events
Unit - BASE 0056 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0012 <gen> from the game
Unit - Remove Actualizaciones 0000 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Hostile . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar
Events
Unit - BASE 0057 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0014 <gen> from the game
Unit - Remove Actualizaciones 0001 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Hostile . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 2
Events
Unit - BASE 0058 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0016 <gen> from the game
Unit - Remove Actualizaciones 0002 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Hostile . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 3
Events
Unit - BASE 0059 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0018 <gen> from the game
Unit - Remove Actualizaciones 0007 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Hostile . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 4
Events
Unit - BASE 0060 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0013 <gen> from the game
Unit - Remove Actualizaciones 0005 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Passive . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 5
Events
Unit - BASE 0061 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0015 <gen> from the game
Unit - Remove Actualizaciones 0004 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Passive . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 6
Events
Unit - BASE 0062 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0017 <gen> from the game
Unit - Remove Actualizaciones 0003 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Passive . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 7
Events
Unit - BASE 0063 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0019 <gen> from the game
Unit - Remove Actualizaciones 0006 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Passive . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 7 Copiar
Events
Unit - BASE 0077 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0081 <gen> from the game
Unit - Remove Actualizaciones 0076 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Hostile . Current lumber
Sound - Play QuestNew <gen>
Derrota Copiar 7 Copiar 2
Events
Unit - BASE 0080 <gen> Dies
Conditions
Actions
Unit - Remove Summoner 0082 <gen> from the game
Unit - Remove Actualizaciones 0075 <gen> from the game
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + (|c0000ccff ha sido DERROTADO por |r + (Name of (Owner of (Killing unit)))))
Unit - Create 1 . Zeppelin for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Player - Add 1 to Neutral Passive . Current lumber
Sound - Play QuestNew <gen>
nh
Events
Player - Neutral Hostile 's Current lumber becomes Greater than or equal to 5.00
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 1000000000.00 seconds the text: |c0033ff33HA GANADO EL EQUIPO 2!|r
Game - Display to Player Group - Player 5 (Yellow) the text: HAS GANADO!
Game - Display to Player Group - Player 6 (Orange) the text: HAS GANADO!
Game - Display to Player Group - Player 7 (Green) the text: HAS GANADO!
Game - Display to Player Group - Player 8 (Pink) the text: HAS GANADO!
Game - Display to Player Group - Player 10 (Light Blue) the text: HAS GANADO!
Sound - Play ClanInvitation <gen>
Camera - . Apply . gg_cam_victoria for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 8 (Pink) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 9 (Gray) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 10 (Light Blue) over 3.00 seconds
nh Copiar
Events
Player - Neutral Passive 's Current lumber becomes Greater than or equal to 5.00
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) for 1000000000.00 seconds the text: |c0033ff33HA GANADO EL EQUIPO 1!|r
Game - Display to Player Group - Player 1 (Red) the text: HAS GANADO!
Game - Display to Player Group - Player 2 (Blue) the text: HAS GANADO!
Game - Display to Player Group - Player 3 (Teal) the text: HAS GANADO!
Game - Display to Player Group - Player 4 (Purple) the text: HAS GANADO!
Game - Display to Player Group - Player 9 (Gray) the text: HAS GANADO!
Sound - Play ClanInvitation <gen>
Camera - . Apply . gg_cam_victoria for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 6 (Orange) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 7 (Green) over 3.00 seconds
Camera - . Apply . gg_cam_victoria for Player 8 (Pink) over 3.00 seconds
Set Up Leaderboard
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 14 , do (Set VariableSet Kills[(Integer A)] = "0")
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All players) titled KILLS
Set Variable Set TheLeaderBoard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 9 (Gray) slot status) Equal to Is playing) then do (Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
If ((Player 10 (Light Blue) slot status) Equal to Is playing) then do (Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0) else do (Do nothing)
Trigger - Turn on Update_Leaderboard <gen>
Update Leaderboard
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in TheLeaderBoard to Kills[1]
Leaderboard - Change the value for Player 2 (Blue) in TheLeaderBoard to Kills[2]
Leaderboard - Change the value for Player 3 (Teal) in TheLeaderBoard to Kills[3]
Leaderboard - Change the value for Player 4 (Purple) in TheLeaderBoard to Kills[4]
Leaderboard - Change the value for Player 5 (Yellow) in TheLeaderBoard to Kills[5]
Leaderboard - Change the value for Player 6 (Orange) in TheLeaderBoard to Kills[6]
Leaderboard - Change the value for Player 7 (Green) in TheLeaderBoard to Kills[7]
Leaderboard - Change the value for Player 8 (Pink) in TheLeaderBoard to Kills[8]
Leaderboard - Change the value for Player 9 (Gray) in TheLeaderBoard to Kills[9]
Leaderboard - Change the value for Player 10 (Light Blue) in TheLeaderBoard to Kills[10]
Change Value
Events
Unit - A unit Dies
Conditions
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Trigger - Run Update_Leaderboard <gen> (ignoring conditions)
Ayuda
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |c003300ffAYUDA-|r Elige las estadisticas que prefieres para tu summoner.
Cinematic - Ping minimap for (All players) at (Center of Regi__n_005 <gen>) for 2.00 seconds, using a Simple ping of color ( 25.00 %, 100 %, 25.00 %)
Sound - Play Hint <gen>
Ayuda Copiar
Events
Map initialization
Conditions
Actions
Wait 15.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |c003300ffAYUDA-|r En la zona de compra todos los Summoners son invulnerables
Cinematic - Ping minimap for (All players) at (Center of Regi__n_005 <gen>) for 2.00 seconds, using a Flashy ping of color ( 25.00 %, 100 %, 25.00 %)
Sound - Play Hint <gen>
Ayuda Copiar Copiar
Events
Map initialization
Conditions
Actions
Wait 30.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |c003300ffAYUDA-|r Utiliza la habilidad |c00ffcc33Invocar creeps|r de tu summoner para atacar enemigos
Sound - Play Hint <gen>
Ayuda Copiar Copiar Copiar
Events
Map initialization
Conditions
Actions
Wait 50.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |c003300ffAYUDA-|r Utiliza la habilidad |c00ffcc33Esqueleto defensor|r para establecer una defensa fija a los creeps enemigos
Sound - Play Hint <gen>
Ayuda Copiar Copiar Copiar Copiar
Events
Map initialization
Conditions
Actions
Wait 70.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |c003300ffAYUDA-|r Para aumentar el nivel de tus creeps y las caracteristicas de tu Summoner, ingresa a tu sala de actualizaciones al fondo del mapa en la zona de compra
Cinematic - Ping minimap for (All players) at (Center of Regi__n_026 <gen>) for 2.00 seconds, using a Flashy ping of color ( 25.00 %, 100 %, 25.00 %)
Cinematic - Ping minimap for (All players) at (Center of Regi__n_027 <gen>) for 2.00 seconds, using a Flashy ping of color ( 25.00 %, 100 %, 25.00 %)
Sound - Play Hint <gen>
Ayuda Copiar Copiar Copiar Copiar Copiar
Events
Map initialization
Conditions
Actions
Wait 100.00 seconds
Game - Display to (All players) for 20.00 seconds the text: |c003300ffAYUDA-|r Destruye las bases enemigas para poder derrotar definitivamente a tus adversarios
Sound - Play Hint <gen>
Cred
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled CREEP - WARS v1.5 with the description CREDITOSMapeado: MrJuiceDetonadores: MrJuiceSonido: La musica ha sido extraida de el juego Half Life 2Edicion de unidades y habilidades: MrJuiceTexturas usadas y otros: MrJuiceEste mapa fue hecho por MrJuice si quieres editarlo o extraer algo de el por favor pideme permiso a [email protected] y asegurate de darme el credito merecido, de otra forma serias un maldito ladron :PContactarme ayudarme a mejorar el mapa reportando bugs o dando alguna idea... Mail: [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNInfernalStone.blp
Quest - Create a Optional quest titled AYUDA with the description Objetivo principal: Destruir las bases enemigas y mantener en pie la tuya y la de tus aliados, si destruyen tu base perderas todas tus unidades y tus aliados estaran un paso mas cerca a la derrota.Summoner: el sumoner es la unica unidad que te permitira llegar a la victoria, debes invocar creeps con el para poder atacar a tus enemigos, el summoner tiene auras que puedes hacer que aprenda para beneficiar a los creeps.Creeps: Son la herramienta universal de este mapa, con ellos puedes atacar a tus enemigos y defenderte tu mismo, la habilidad invocar creeps te permite crear 5 del nivel que esten actualizados, para aumentar su nivel debes usar la sala de actualizaciones que esta al fondo del mapa, cada jugador tiene la propia.Sala de actualizaciones: aqui puedes llevar a cabo multiples mejoras peo sobre todo aumentar el nivel de tus creeps. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Jugador
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Unit - Order Seleccion 0032 <gen> to research R004 (Unexpected type: 'techcode')
Wait 2 seconds
Unit - Order Summoner 0012 <gen> to Move To . (Center of Regi__n_003 <gen>)
Jugador atacar
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order Summoner 0012 <gen> to Patrol To . (Position of BASE 0060 <gen>)
Jugador atacar Copiar
Events
Unit - BASE 0060 <gen> Dies
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order Summoner 0012 <gen> to Patrol To . (Position of BASE 0061 <gen>)
Hero Revive Copiar Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Dying unit)) Not equal to Player 12 (Brown)
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 10.00 seconds
Wait (Real((Hero level of (Triggering unit)))) seconds
Wait 2 seconds
Unit - Order Summoner 0012 <gen> to Move To . (Center of Regi__n_003 <gen>)
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