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How to import Creep Tumor

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Creep Tumor of the bundle Creep Tumor. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zergs Packs (Buildings).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Creep Tumor
CreepTumor.mdx
CreepTumorDiff.blp
CreepTumorMorph.blp
Intense.blp
India.blp
Blood.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing CreepTumor.mdx

Now Click the "Import File" Button:

Next select 'CreepTumor.mdx' in the folder which you extracted from the zip archive:

Creep Tumor
CreepTumor.mdx
Blood.blp
CreepTumorDiff.blp
CreepTumorMorph.blp
India.blp
Intense.blp

The file has been properly added to the map archive:

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx

Done, you have imported the file CreepTumor.mdx.

Importing Blood.blp

Now Click the "Import File" Button:

Next select 'Blood.blp' in the folder which you extracted from the zip archive:

Creep Tumor
CreepTumor.mdx
Blood.blp
CreepTumorDiff.blp
CreepTumorMorph.blp
India.blp
Intense.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
war3mapimported/Blood.blp

Double-click the file Blood.blp:

Blood.blp
Image / Texture
684
war3mapimported/Blood.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood.blp
Image / Texture
684
Blood.blp

The file has been properly added to the map archive:

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp

Done, you have imported the file Blood.blp.

Importing CreepTumorDiff.blp

Now Click the "Import File" Button:

Next select 'CreepTumorDiff.blp' in the folder which you extracted from the zip archive:

Creep Tumor
CreepTumor.mdx
Blood.blp
CreepTumorDiff.blp
CreepTumorMorph.blp
India.blp
Intense.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
war3mapimported/CreepTumorDiff.blp

Double-click the file CreepTumorDiff.blp:

CreepTumorDiff.blp
Image / Texture
684
war3mapimported/CreepTumorDiff.blp

Tick the box "Use Custom Path" and type in the correct path:

CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp

The file has been properly added to the map archive:

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp

Done, you have imported the file CreepTumorDiff.blp.

Importing CreepTumorMorph.blp

Now Click the "Import File" Button:

Next select 'CreepTumorMorph.blp' in the folder which you extracted from the zip archive:

Creep Tumor
CreepTumor.mdx
Blood.blp
CreepTumorDiff.blp
CreepTumorMorph.blp
India.blp
Intense.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp
CreepTumorMorph.blp
Image / Texture
684
war3mapimported/CreepTumorMorph.blp

Double-click the file CreepTumorMorph.blp:

CreepTumorMorph.blp
Image / Texture
684
war3mapimported/CreepTumorMorph.blp

Tick the box "Use Custom Path" and type in the correct path:

CreepTumorMorph.blp
Image / Texture
684
CreepTumorMorph.blp

The file has been properly added to the map archive:

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp
CreepTumorMorph.blp
Image / Texture
684
CreepTumorMorph.blp

Done, you have imported the file CreepTumorMorph.blp.

Importing India.blp

Now Click the "Import File" Button:

Next select 'India.blp' in the folder which you extracted from the zip archive:

Creep Tumor
CreepTumor.mdx
Blood.blp
CreepTumorDiff.blp
CreepTumorMorph.blp
India.blp
Intense.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp
CreepTumorMorph.blp
Image / Texture
684
CreepTumorMorph.blp
India.blp
Image / Texture
684
war3mapimported/India.blp

Double-click the file India.blp:

India.blp
Image / Texture
684
war3mapimported/India.blp

Tick the box "Use Custom Path" and type in the correct path:

India.blp
Image / Texture
684
India.blp

The file has been properly added to the map archive:

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp
CreepTumorMorph.blp
Image / Texture
684
CreepTumorMorph.blp
India.blp
Image / Texture
684
India.blp

Done, you have imported the file India.blp.

Importing Intense.blp

Now Click the "Import File" Button:

Next select 'Intense.blp' in the folder which you extracted from the zip archive:

Creep Tumor
CreepTumor.mdx
Blood.blp
CreepTumorDiff.blp
CreepTumorMorph.blp
India.blp
Intense.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp
CreepTumorMorph.blp
Image / Texture
684
CreepTumorMorph.blp
India.blp
Image / Texture
684
India.blp
Intense.blp
Image / Texture
44
war3mapimported/Intense.blp

Double-click the file Intense.blp:

Intense.blp
Image / Texture
44
war3mapimported/Intense.blp

Tick the box "Use Custom Path" and type in the correct path:

Intense.blp
Image / Texture
44
Intense.blp

The file has been properly added to the map archive:

CreepTumor.mdx
Model
115
war3mapimported/CreepTumor.mdx
Blood.blp
Image / Texture
684
Blood.blp
CreepTumorDiff.blp
Image / Texture
684
CreepTumorDiff.blp
CreepTumorMorph.blp
Image / Texture
684
CreepTumorMorph.blp
India.blp
Image / Texture
684
India.blp
Intense.blp
Image / Texture
44
Intense.blp

Done, you have imported the file Intense.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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