Name | Type | is_array | initial_value |
a | integer | No | |
AI_Round | integer | No | 1 |
Already_played | boolean | No | |
Cap1 | unit | No | |
Cap2 | unit | No | |
Clicked | boolean | No | |
Current_ColorSchemeString | string | No | |
currentString | string | No | |
F1 | integer | No | |
F2 | integer | No | |
Fast | button | No | |
Footie_Sound_Array | sound | Yes | |
Hero1 | unit | No | |
Hero2 | unit | No | |
Hero_L | integer | No | |
Heroes_R | integer | No | |
Interval_box | dialog | No | |
L_Invincible | boolean | No | |
L_Kills | integer | No | |
L_Portal | unit | No | |
L_UnitTxt | texttag | No | |
Left_Dead | boolean | No | |
LeftHealthTxt | texttag | No | |
LeftLives | integer | No | |
LumberTime | real | No | |
Medium | button | No | |
Melee_L | integer | No | |
Melee_R | integer | No | |
Multiplier | integer | No | 1 |
Multiplier_R | integer | No | 1 |
Next_round_Timer | timer | No | |
P1_race | string | No | |
P2_race | string | No | |
Playing_Standard_Music | boolean | No | true |
R_Kills | integer | No | |
R_Portal | unit | No | |
R_UnitTxt | texttag | No | |
Race_box | dialog | No | |
Race_box_Human | button | No | |
Race_box_NightElf | button | No | |
Race_box_Orc | button | No | |
Race_box_Undead | button | No | |
RandArray | string | Yes | |
Ranged_L | integer | No | |
Ranged_R | integer | No | |
Right_Dead | boolean | No | |
RightHealthTxt | texttag | No | |
RightLives | integer | No | |
Round | integer | No | |
Round_Window | timerdialog | No | |
Slow | button | No | |
Special_L | integer | No | |
Special_R | integer | No | |
Speed | integer | No | |
too_long | boolean | No | |
TXTCOLOR | string | No | |
VeryFast | button | No | |
VerySlow | button | No | |
Voting | boolean | No | |
WeirdVariable | integer | No | |
win | boolean | No | |
x | integer | No |
function Trig_sweet_money_Actions takes nothing returns nothing
call SetPlayerStateBJ( Player(0), PLAYER_STATE_RESOURCE_GOLD, 500000 )
call SetPlayerStateBJ( Player(0), PLAYER_STATE_RESOURCE_LUMBER, 500000 )
endfunction
//===========================================================================
function InitTrig_sweet_money takes nothing returns nothing
set gg_trg_sweet_money = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_sweet_money, Player(0), "-chaching", true )
call TriggerAddAction( gg_trg_sweet_money, function Trig_sweet_money_Actions )
endfunction
function Trig_Blue_money_Actions takes nothing returns nothing
call SetPlayerStateBJ( Player(1), PLAYER_STATE_RESOURCE_GOLD, 500000 )
call SetPlayerStateBJ( Player(1), PLAYER_STATE_RESOURCE_LUMBER, 500000 )
endfunction
//===========================================================================
function InitTrig_Blue_money takes nothing returns nothing
set gg_trg_Blue_money = CreateTrigger( )
call TriggerRegisterPlayerChatEvent( gg_trg_Blue_money, Player(1), "-chaching", true )
call TriggerAddAction( gg_trg_Blue_money, function Trig_Blue_money_Actions )
endfunction