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Triggers
Creature Defense V1.0.w3x
Variables
Initialization
Foot Notes
Melee Initialization
Info
Info
Left Lane
Red to bottom 1
Red to bottom 2
Purp to top
Purp to top 2
All Random 2 red Copy
mid lane
Blue to Yellow B
B to Y 2
Yellow to blue
Yellow to blue Copy 2
Untitled Category
Untitled Trigger 001
right lane
Teal to Orange B
T to O 2
Yellow to blue Copy
Yellow to blue Copy Copy
Visiblity
Vis One
Modes- all random-races
All Random 1 red Copy
All Random 1 blue
All Random 1 Teal
All Random 1 Purp
All Random 1 yellow
All Random 1 orange
Modes- all random heros
All Random 2 red
All Random 2 blue
All Random 2 teal
All Random 2 purp
All Random 2 yellow
All Random 2 orange
Modes- All Pick
All Pick 1
Modes- Hero Pick
Panda
PitLord
Dark Archer
Tauren Cheiften
Lich
Demon Hunter
Griz Griz
Tuskarr
Ogre
Big Boy
Beastmaster
Farseer
Alchemist
Paladin
Archmage
Naga Sea Witch
Spirit Chooser
Lil Maiden
Rouk Hahn
Keeper Of the Grove
Crypt Lord
Fire Lord
Races- red
Random Race Red
Drainie
Human
Elf
Troll
Orc
Undead
Demons
Races- blue
Random race blue
Drainie 1
Human 2
Elf 4
Troll 5
Orc 6
Undead 9
Demons 12
Races- teal
Random Race teal
Drainie 2
Human 22
Elf 22
Troll 22
ORc 22
Undead 22
Demons 22
Races- Purple
Random race purple
Drainie 2 Copy
Human 22 Copy
Elf 22 Copy
Troll 22 Copy
ORc 22 Copy
Undead 22 Copy
Demons 22 Copy
Races- yellow
Random Race yellow Copy
Drainie 2 Copy Copy Copy
Human 22 Copy Copy Copy
Elf 22 Copy Copy Copy
Troll 22 Copy Copy Copy
ORc 22 Copy Copy Copy
Undead 22 Copy Copy Copy
Demons 22 Copy Copy Copy
Races- Orange
Random race oj
Drainie 2 p
Human p
Elf 22 fd
Troll 2 f
ORc 2l
Undead 22jk
Demons 22 Cfg
races- income
KiLL
TOP
Bottom
seconds
Summons
Top
Bottom 1
Troll 6
XdHero Killer
XDHK
Game end Top - red
Red
Red 1
Red 2
Red 3
Red 4
Red 5
Red 6
Red 7
Red 8
Red 9
Red 10
Red 11
Game End End
One
Two
Name
Type
is_array
initial_value
random
integer
No
random_hero
integer
No
ranndom_hero_red
integer
No
-models of heros are in unded and nuetral passive
-real heros must be in human, elf, or orc.
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 250
Player - Set Player 4 (Purple) . Current gold to 250
Player - Set Player 3 (Teal) . Current gold to 250
Player - Set Player 2 (Blue) . Current gold to 250
Player - Set Player 5 (Yellow) . Current gold to 250
Player - Set Player 6 (Orange) . Current gold to 250
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Melee Game - Use melee time of day (for all players)
Floating Text - Create floating text that reads All-Pick at (Center of No_heros__all_random <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads All-Random at (Center of No_Heros <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Starter_Camera for Player 1 (Red) over 2.00 seconds
Wait 8.00 seconds
Game - Display to (All players) the text: Welcome, hurry up, because all of the hero skins will be removed in 2 minutes to reduce lag! *If you havent chosen a hero by then, just walk into one of the tiles on the floor to get a hero.
Info
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) the text: Read f9 for help, mode changes, and basic rules.
Quest - Create a Required quest titled Creature Defense v1.0 with the description - 1st version of Creature defense.whisper human-master112 for bugs and glitches-email me at [email protected] for any further questions/concerns. , using icon path ReplaceableTextures\CommandButtons\BTNJanggo.blp
Quest - Create a Required quest titled Modes with the description Modes: all-pick: choose your own hero and race.all-random: a new way for all-random; you get a random race, PLUS a chance to get 2 or 3 heros. here are the % chances:100% chance- 1 hero, 30% chance-2 heros, 15% chance-3 heros , using icon path ReplaceableTextures\CommandButtons\BTNOrcBattleStandard.blp
Quest - Create a Required quest titled How do i win? with the description You may be asking "how do i win?"Simple:once a base gets destroyed, the base turns into a surrendered base. once all of the bases on one side are surrendered, you win. , using icon path ReplaceableTextures\CommandButtons\BTNBloodKey.blp
Red to bottom 1
Events
Unit - A unit enters Red_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Wait 0.40 seconds
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Purple_Spawn <gen>)
Red to bottom 2
Events
Unit - A unit enters Red_check_point <gen>
Conditions
((Entering unit) is A ground unit) Equal to True
((Entering unit) is A Hero) Not equal to True
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Yellow_Spawn <gen>)
Purp to top
Events
Unit - A unit enters Purple_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Red_Spawn <gen>)
Purp to top 2
Events
Unit - A unit enters Purple_Check_Point <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A ground unit) Equal to True
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Blue_Spawn <gen>)
All Random 2 red Copy
Events
Unit - A unit enters No_Heros <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Set Variable Set ranndom_hero_red = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
Blue to Yellow B
Events
Unit - A unit enters Blue_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Yellow_Spawn <gen>)
B to Y 2
Events
Unit - A unit enters Yellow_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Purple_Spawn <gen>)
Yellow to blue
Events
Unit - A unit enters Yellow_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Blue_Spawn <gen>)
Yellow to blue Copy 2
Events
Unit - A unit enters Blue_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Red_Spawn <gen>)
Untitled Trigger 001
Events
Player - Player 1 (Red) types a chat message containing -go (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 30 . Footman for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Teal to Orange B
Events
Unit - A unit enters Teal_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Orange_Spawn <gen>)
T to O 2
Events
Unit - A unit enters Orange_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Purple_Spawn <gen>)
Yellow to blue Copy
Events
Unit - A unit enters Orange_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Teal_Spawn <gen>)
Yellow to blue Copy Copy
Events
Unit - A unit enters Teal_Spawn <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
((Entering unit) is A Hero) Not equal to True
((Entering unit) is A structure) Not equal to True
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Red_Spawn <gen>)
Vis One
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
All Random 1 red Copy
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Red_Camera for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Teal_Camera for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Yellow_Camera for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Purple_Camera for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Orange_Camera for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Blue_Camera for Player 2 (Blue) over 1.00 seconds
Game - Display to (All players) the text: Red Has Chosen All Random Mode; you will have a random Race and Hero.
Unit - Kill (Entering unit)
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Random 1 blue
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Random 1 Teal
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Random 1 Purp
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Random 1 yellow
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Random 1 orange
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 12)
Unit - Kill Draieni 0020 <gen>
Unit - Kill Humans 0010 <gen>
Unit - Kill Trolls 0015 <gen>
Unit - Kill Elf 0012 <gen>
Unit - Kill Demons 0021 <gen>
Unit - Kill Undead 0013 <gen>
Unit - Kill Orcs 0011 <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Random 2 red
Events
Unit - A unit enters No_Heros <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Wait 1.00 seconds
Set Variable Set ranndom_hero_red = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ranndom_hero_red Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
big boy, griz,maiden,palidian,rak thuk ogre, rouk hahn, spirit chooser, tuskarr,archmage,bld mster, farseer, tauren cheiften, lich, crypt lord, keeper of the grove, demon hunter
All Random 2 blue
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Set Variable Set random_hero = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Trigger - Turn off (This trigger)
big boy, griz,maiden,palidian,rak thuk ogre, rouk hahn, spirit chooser, tuskarr,archmage,bld mster, farseer, tauren cheiften, lich, crypt lord, keeper of the grove, demon hunter
All Random 2 teal
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Wait 2 seconds
Set Variable Set random_hero = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
big boy, griz,maiden,palidian,rak thuk ogre, rouk hahn, spirit chooser, tuskarr,archmage,bld mster, farseer, tauren cheiften, lich, crypt lord, keeper of the grove, demon hunter
All Random 2 purp
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Wait 3.00 seconds
Set Variable Set random_hero = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
big boy, griz,maiden,palidian,rak thuk ogre, rouk hahn, spirit chooser, tuskarr,archmage,bld mster, farseer, tauren cheiften, lich, crypt lord, keeper of the grove, demon hunter
All Random 2 yellow
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Wait 4.00 seconds
Set Variable Set random_hero = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
big boy, griz,maiden,palidian,rak thuk ogre, rouk hahn, spirit chooser, tuskarr,archmage,bld mster, farseer, tauren cheiften, lich, crypt lord, keeper of the grove, demon hunter
All Random 2 orange
Events
Unit - A unit enters No_Heros <gen>
Conditions
Actions
Wait 4.00 seconds
Set Variable Set random_hero = (Random integer number between 1 and 22)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 1
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Big Boy for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 2
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Griz Griz for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 3
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lil 'Maiden for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 4
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Paladin for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 5
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rak'Thuk Ogre for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 6
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Rou'k Hahn for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 7
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Spirit Chooser for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 8
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tuskarien for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 9
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Archmage for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 10
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Alchemist for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 11
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Far Seer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 12
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tauren Chieftain for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 13
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Lich for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 14
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Crypt Lord for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 15
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Keeper of the Grove for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 16
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Demon Hunter for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 17
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Sea Witch for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 18
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Tinker for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 19
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Beastmaster for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 20
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Dark Ranger for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 21
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Firelord for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random_hero Equal to 22
Then - Actions
Wait 1.00 seconds
Unit - Create 1 . Brewmaster for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
All Pick 1
Events
Unit - A unit enters No_heros__all_random <gen>
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has chosen All-Pick, You may choose your own race and Hero.)
Unit - Kill (Entering unit)
Camera - . Apply . gg_cam_Race_Camera for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Race_Camera for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Race_Camera for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Race_Camera for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Race_Camera for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Race_Camera for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Unit - Create 1 . Hero Selector for Player 1 (Red) at (Center of Hero_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Selector for Player 2 (Blue) at (Center of Hero_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Selector for Player 3 (Teal) at (Center of Hero_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Selector for Player 4 (Purple) at (Center of Hero_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Selector for Player 5 (Yellow) at (Center of Hero_Region <gen>) facing Default building facing degrees
Unit - Create 1 . Hero Selector for Player 6 (Orange) at (Center of Hero_Region <gen>) facing Default building facing degrees
Panda
Events
Unit - A unit enters HERO_Panda <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Brewmaster for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
PitLord
Events
Unit - A unit enters HERO_Pitlord <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Pit Lord for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Dark Archer
Events
Unit - A unit enters HERO_Dark_Archer <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Dark Ranger for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Tauren Cheiften
Events
Unit - A unit enters HERO_Tauren_Cheiften <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tauren Chieftain for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Lich
Events
Unit - A unit enters HERO_Lich <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Lich for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Demon Hunter
Events
Unit - A unit enters HERO_Demon_Hunter <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Demon Hunter for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Griz Griz
Events
Unit - A unit enters HERO_Griz_Griz <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Griz Griz for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Tuskarr
Events
Unit - A unit enters HERO_Tuskarr <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Tuskarien for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Ogre
Events
Unit - A unit enters HERO_Ogre <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Rak'Thuk Ogre for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Big Boy
Events
Unit - A unit enters HERO_Seige_Engine <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Big Boy for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Beastmaster
Events
Unit - A unit enters HERO_Beastmaster <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Beastmaster for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Farseer
Events
Unit - A unit enters HERO__Farseer <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Far Seer for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Alchemist
Events
Unit - A unit enters HERO_Alchemist <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Alchemist for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Paladin
Events
Unit - A unit enters HERO_Palidan <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Archmage
Events
Unit - A unit enters HERO_Archmage <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Archmage for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Naga Sea Witch
Events
Unit - A unit enters HERO_Naga_Sea_Witch <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Sea Witch for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Spirit Chooser
Events
Unit - A unit enters HERO_Spirit <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Spirit Chooser for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Lil Maiden
Events
Unit - A unit enters HERO_Lil_Maiden <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Lil 'Maiden for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Rouk Hahn
Events
Unit - A unit enters HERO_Shadow_Hunter <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Rou'k Hahn for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Keeper Of the Grove
Events
Unit - A unit enters HERO_Keeper_Of_The_Grove <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Keeper of the Grove for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Crypt Lord
Events
Unit - A unit enters HERO_Crypt_Lord <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Crypt Lord for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Fire Lord
Events
Unit - A unit enters HERO_Firelord <gen>
Conditions
Actions
Unit - Kill (Entering unit)
Unit - Create 1 . Firelord for (Owner of (Entering unit)) at ((Owner of (Entering unit)) start location) facing Default building facing degrees
Random Race Red
Events
Unit - A unit enters Random_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 1 (Red) at ((Picked player) start location) facing Default building facing degrees
Else - Actions
Do nothing
Drainie
Events
Unit - A unit enters Drainie_selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Drainenie Base for (Owner of (Entering unit)) at (Random point in Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Drainie) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Human
Events
Unit - A unit enters Human_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Human Base for (Owner of (Entering unit)) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Human) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Elf
Events
Unit - A unit enters Elf_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Elf Base for (Owner of (Entering unit)) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Elf) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Troll
Events
Unit - A unit enters Troll_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Troll Base for (Owner of (Entering unit)) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Troll) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Orc
Events
Unit - A unit enters Orc_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Orc Base for (Owner of (Entering unit)) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Orc) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Undead
Events
Unit - A unit enters Undead_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Undead Base for (Owner of (Entering unit)) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Undead) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Demons
Events
Unit - A unit enters Demon_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Demon Base for (Owner of (Entering unit)) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + Has chosen Ice Demons) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Random race blue
Events
Unit - A unit enters Random_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Else - Actions
Do nothing
Drainie 1
Events
Unit - A unit enters Drainie_selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Drainenie Base for (Owner of (Entering unit)) at (Random point in Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Drainie) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Human 2
Events
Unit - A unit enters Human_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Human Base for (Owner of (Entering unit)) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Human) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Elf 4
Events
Unit - A unit enters Elf_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Elf Base for (Owner of (Entering unit)) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Elf) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Troll 5
Events
Unit - A unit enters Troll_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Troll Base for (Owner of (Entering unit)) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Troll) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Orc 6
Events
Unit - A unit enters Orc_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Orc Base for (Owner of (Entering unit)) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Orc) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Undead 9
Events
Unit - A unit enters Undead_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Undead Base for (Owner of (Entering unit)) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Undead) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Demons 12
Events
Unit - A unit enters Demon_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Demon Base for (Owner of (Entering unit)) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + Has chosen Ice Demons) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Random Race teal
Events
Unit - A unit enters Random_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Else - Actions
Do nothing
Drainie 2
Events
Unit - A unit enters Drainie_selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Drainenie Base for (Owner of (Entering unit)) at (Random point in Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Drainie) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Human 22
Events
Unit - A unit enters Human_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Human Base for (Owner of (Entering unit)) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Human) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Elf 22
Events
Unit - A unit enters Elf_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Elf Base for (Owner of (Entering unit)) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Elf) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Troll 22
Events
Unit - A unit enters Troll_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Troll Base for (Owner of (Entering unit)) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Troll) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
ORc 22
Events
Unit - A unit enters Orc_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Orc Base for (Owner of (Entering unit)) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Orc) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Undead 22
Events
Unit - A unit enters Undead_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Undead Base for (Owner of (Entering unit)) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Undead) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Demons 22
Events
Unit - A unit enters Demon_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . Demon Base for (Owner of (Entering unit)) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + Has chosen Ice Demons) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Random race purple
Events
Unit - A unit enters Random_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Else - Actions
Do nothing
Drainie 2 Copy
Events
Unit - A unit enters Drainie_selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Drainenie Base for (Owner of (Entering unit)) at (Random point in Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Drainie) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Human 22 Copy
Events
Unit - A unit enters Human_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Human Base for (Owner of (Entering unit)) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Human) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Elf 22 Copy
Events
Unit - A unit enters Elf_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Elf Base for (Owner of (Entering unit)) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Elf) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Troll 22 Copy
Events
Unit - A unit enters Troll_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Troll Base for (Owner of (Entering unit)) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Troll) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
ORc 22 Copy
Events
Unit - A unit enters Orc_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Orc Base for (Owner of (Entering unit)) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Orc) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Undead 22 Copy
Events
Unit - A unit enters Undead_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Undead Base for (Owner of (Entering unit)) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Undead) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Demons 22 Copy
Events
Unit - A unit enters Demon_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Demon Base for (Owner of (Entering unit)) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + Has chosen Ice Demons) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Random Race yellow Copy
Events
Unit - A unit enters Random_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Else - Actions
Do nothing
Drainie 2 Copy Copy Copy
Events
Unit - A unit enters Drainie_selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Drainenie Base for (Owner of (Entering unit)) at (Random point in Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Drainie) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Human 22 Copy Copy Copy
Events
Unit - A unit enters Human_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Human Base for (Owner of (Entering unit)) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Human) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Elf 22 Copy Copy Copy
Events
Unit - A unit enters Elf_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Elf Base for (Owner of (Entering unit)) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Elf) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Troll 22 Copy Copy Copy
Events
Unit - A unit enters Troll_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Troll Base for (Owner of (Entering unit)) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Troll) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
ORc 22 Copy Copy Copy
Events
Unit - A unit enters Orc_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Orc Base for (Owner of (Entering unit)) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Orc) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Undead 22 Copy Copy Copy
Events
Unit - A unit enters Undead_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Undead Base for (Owner of (Entering unit)) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Undead) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Demons 22 Copy Copy Copy
Events
Unit - A unit enters Demon_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Create 1 . Demon Base for (Owner of (Entering unit)) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + Has chosen Ice Demons) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Random race oj
Events
Unit - A unit enters Random_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Set Variable Set random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Unit - Create 1 . Drainenie Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Unit - Create 1 . Elf Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Unit - Create 1 . Human Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Unit - Create 1 . Undead Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Unit - Create 1 . Naga Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Unit - Create 1 . Furbolg Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Unit - Create 1 . Demon Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Unit - Create 1 . Troll Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Unit - Create 1 . Lizard base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Unit - Create 1 . Ice Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Unit - Create 1 . Bandit Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Unit - Create 1 . Orc Base for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Else - Actions
Do nothing
Drainie 2 p
Events
Unit - A unit enters Drainie_selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Drainenie Base for (Owner of (Entering unit)) at (Random point in Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Drainie) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Human p
Events
Unit - A unit enters Human_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Human Base for (Owner of (Entering unit)) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Human) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Elf 22 fd
Events
Unit - A unit enters Elf_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Elf Base for (Owner of (Entering unit)) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Elf) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Troll 2 f
Events
Unit - A unit enters Troll_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Troll Base for (Owner of (Entering unit)) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Troll) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
ORc 2l
Events
Unit - A unit enters Orc_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Orc Base for (Owner of (Entering unit)) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Orc) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Undead 22jk
Events
Unit - A unit enters Undead_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Undead Base for (Owner of (Entering unit)) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + has chosen Undead) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
Demons 22 Cfg
Events
Unit - A unit enters Demon_Selector <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Create 1 . Demon Base for (Owner of (Entering unit)) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Kill (Entering unit)
Game - Display to (All players) the text: (((Name of (Owner of (Entering unit))) + Has chosen Ice Demons) + ...)
Camera - . Apply . gg_cam_Hero_Chooser for (Owner of (Entering unit)) over 1.00 seconds
Wait 2 seconds
Unit - Create 1 . Hero Selector for (Owner of (Entering unit)) at (Center of Hero_Chooser_spawn <gen>) facing Default building facing degrees
KiLL
Events
Unit - A unit Dies
Conditions
Actions
Floating Text - Create floating text that reads POW at (Position of (Dying unit)) with Z offset 0 , using font size 10 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
TOP
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 12 (Brown)
Actions
Player - Add 6 to Player 1 (Red) . Current gold
Player - Add 6 to Player 1 (Red) . Current gold
Player - Add 6 to Player 1 (Red) . Current gold
Bottom
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 11 (Dark Green)
Actions
Player - Add 6 to Player 4 (Purple) . Current gold
Player - Add 6 to Player 5 (Yellow) . Current gold
Player - Add 6 to Player 6 (Orange) . Current gold
seconds
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Player - Add 3 to Player 2 (Blue) . Current gold
Player - Add 3 to Player 3 (Teal) . Current gold
Player - Add 3 to Player 4 (Purple) . Current gold
Player - Add 3 to Player 5 (Yellow) . Current gold
Player - Add 3 to Player 6 (Orange) . Current gold
Top
Events
Unit - A unit Spawns a summoned unit
Conditions
(Owner of (Summoning unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Center of Yellow_Spawn <gen>)
Bottom 1
Events
Unit - A unit Spawns a summoned unit
Conditions
(Owner of (Summoning unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Center of Blue_Spawn <gen>)
Troll 6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Forest Troll Warlord
Actions
Unit - Create 2 . Footman for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
XDHK
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Hero Skins Have Been Removed.. if you were afk, you must walk into one of the tiles on the floor to get a hero.
Unit Group - Pick every unit in (Units in Hero_Killer <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Triggering unit)
Unit - Remove (Picked unit) from the game
Red
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Undead Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 1
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Troll Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Do nothing
Red 2
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Orc Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 3
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Naga Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 4
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Lizard base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 5
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Ice Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 6
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Human Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 7
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Furbolg Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 8
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Elf Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 9
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Drainenie Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 10
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Demon Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red 11
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 1 (Red)
Bandit Base Equal to (Unit-type of (Dying unit))
Actions
Unit - Create 1 . Surrendered Base for Player 9 (Gray) at (Center of Red_Spawn <gen>) facing Default building facing degrees
One
Events
Unit - A unit enters Top_WIn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Surrendered Base
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Top_WIn <gen>)) Equal to 3
Then - Actions
Game - Display to (All players) the text: The Republic has been crushed under the mighty hand of the Rebels!Game end in 30 secondsMap Creator: human-master112
Wait 30.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You Have been Overwhelmed by The Rebels. The Republic has failed, and so have you...
Game - Defeat Player 2 (Blue) with the message: You Have been Overwhelmed by The Rebels. The Republic has failed, and so have you...
Game - Defeat Player 3 (Teal) with the message: You Have been Overwhelmed by The Rebels. The Republic has failed, and so have you...
Else - Actions
Do nothing
Two
Events
Unit - A unit enters Bottom_Win <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Surrendered Base
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Top_WIn <gen>)) Equal to 3
Then - Actions
Game - Display to (All players) the text: The Republic has been crushed under the mighty hand of the Rebels!Game end in 30 secondsMap Creator: human-master112
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: You have been defeating under the might of the Republic. The Rebels have fallen...
Game - Defeat Player 5 (Yellow) with the message: You have been defeating under the might of the Republic. The Rebels have fallen...
Game - Defeat Player 6 (Orange) with the message: You have been defeating under the might of the Republic. The Rebels have fallen...
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