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How to import Crawler Spore

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Crawler Spore of the bundle Crawler Spore. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Zergs Packs (Buildings).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Crawler Spore
CrawlerSpore.mdx
SpineCrawler.blp
SpineCrawlerWrap.blp
Smoke.blp
Needle.blp
Blood.blp
LargeRocks.blp
Rocks.blp
SmokeBeta.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing CrawlerSpore.mdx

Now Click the "Import File" Button:

Next select 'CrawlerSpore.mdx' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx

Done, you have imported the file CrawlerSpore.mdx.

Importing Blood.blp

Now Click the "Import File" Button:

Next select 'Blood.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
war3mapimported/Blood.blp

Double-click the file Blood.blp:

Blood.blp
Image / Texture
684
war3mapimported/Blood.blp

Tick the box "Use Custom Path" and type in the correct path:

Blood.blp
Image / Texture
684
Blood.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp

Done, you have imported the file Blood.blp.

Importing LargeRocks.blp

Now Click the "Import File" Button:

Next select 'LargeRocks.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
war3mapimported/LargeRocks.blp

Double-click the file LargeRocks.blp:

LargeRocks.blp
Image / Texture
172
war3mapimported/LargeRocks.blp

Tick the box "Use Custom Path" and type in the correct path:

LargeRocks.blp
Image / Texture
172
LargeRocks.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp

Done, you have imported the file LargeRocks.blp.

Importing Needle.blp

Now Click the "Import File" Button:

Next select 'Needle.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
war3mapimported/Needle.blp

Double-click the file Needle.blp:

Needle.blp
Image / Texture
44
war3mapimported/Needle.blp

Tick the box "Use Custom Path" and type in the correct path:

Needle.blp
Image / Texture
44
Needle.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp

Done, you have imported the file Needle.blp.

Importing Rocks.blp

Now Click the "Import File" Button:

Next select 'Rocks.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
war3mapimported/Rocks.blp

Double-click the file Rocks.blp:

Rocks.blp
Image / Texture
44
war3mapimported/Rocks.blp

Tick the box "Use Custom Path" and type in the correct path:

Rocks.blp
Image / Texture
44
Rocks.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp

Done, you have imported the file Rocks.blp.

Importing Smoke.blp

Now Click the "Import File" Button:

Next select 'Smoke.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
war3mapimported/Smoke.blp

Double-click the file Smoke.blp:

Smoke.blp
Image / Texture
44
war3mapimported/Smoke.blp

Tick the box "Use Custom Path" and type in the correct path:

Smoke.blp
Image / Texture
44
Smoke.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp

Done, you have imported the file Smoke.blp.

Importing SmokeBeta.blp

Now Click the "Import File" Button:

Next select 'SmokeBeta.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp
SmokeBeta.blp
Image / Texture
172
war3mapimported/SmokeBeta.blp

Double-click the file SmokeBeta.blp:

SmokeBeta.blp
Image / Texture
172
war3mapimported/SmokeBeta.blp

Tick the box "Use Custom Path" and type in the correct path:

SmokeBeta.blp
Image / Texture
172
SmokeBeta.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp
SmokeBeta.blp
Image / Texture
172
SmokeBeta.blp

Done, you have imported the file SmokeBeta.blp.

Importing SpineCrawler.blp

Now Click the "Import File" Button:

Next select 'SpineCrawler.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp
SmokeBeta.blp
Image / Texture
172
SmokeBeta.blp
SpineCrawler.blp
Image / Texture
684
war3mapimported/SpineCrawler.blp

Double-click the file SpineCrawler.blp:

SpineCrawler.blp
Image / Texture
684
war3mapimported/SpineCrawler.blp

Tick the box "Use Custom Path" and type in the correct path:

SpineCrawler.blp
Image / Texture
684
SpineCrawler.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp
SmokeBeta.blp
Image / Texture
172
SmokeBeta.blp
SpineCrawler.blp
Image / Texture
684
SpineCrawler.blp

Done, you have imported the file SpineCrawler.blp.

Importing SpineCrawlerWrap.blp

Now Click the "Import File" Button:

Next select 'SpineCrawlerWrap.blp' in the folder which you extracted from the zip archive:

Crawler Spore
CrawlerSpore.mdx
Blood.blp
LargeRocks.blp
Needle.blp
Rocks.blp
Smoke.blp
SmokeBeta.blp
SpineCrawler.blp
SpineCrawlerWrap.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp
SmokeBeta.blp
Image / Texture
172
SmokeBeta.blp
SpineCrawler.blp
Image / Texture
684
SpineCrawler.blp
SpineCrawlerWrap.blp
Image / Texture
172
war3mapimported/SpineCrawlerWrap.blp

Double-click the file SpineCrawlerWrap.blp:

SpineCrawlerWrap.blp
Image / Texture
172
war3mapimported/SpineCrawlerWrap.blp

Tick the box "Use Custom Path" and type in the correct path:

SpineCrawlerWrap.blp
Image / Texture
172
SpineCrawlerWrap.blp

The file has been properly added to the map archive:

CrawlerSpore.mdx
Model
161
war3mapimported/CrawlerSpore.mdx
Blood.blp
Image / Texture
684
Blood.blp
LargeRocks.blp
Image / Texture
172
LargeRocks.blp
Needle.blp
Image / Texture
44
Needle.blp
Rocks.blp
Image / Texture
44
Rocks.blp
Smoke.blp
Image / Texture
44
Smoke.blp
SmokeBeta.blp
Image / Texture
172
SmokeBeta.blp
SpineCrawler.blp
Image / Texture
684
SpineCrawler.blp
SpineCrawlerWrap.blp
Image / Texture
172
SpineCrawlerWrap.blp

Done, you have imported the file SpineCrawlerWrap.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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