Model validation: Crash Bandicoot

CrashB.mdx

0 errors 1 severe 1 warnings 48 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 56000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 3 Bone 0 - "Bone_Leg1_L"
    • 3 Rotation
      • Track 8 at frame 4930 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4988 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5055 has exactly the same value as tracks 9 and 11
  • 3 Bone 1 - "Bone_Leg2_L"
    • 3 Rotation
      • Track 8 at frame 4930 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4988 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5055 has exactly the same value as tracks 9 and 11
  • 3 Bone 2 - "Bone_Foot_L"
    • 3 Rotation
      • Track 6 at frame 4930 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4988 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5055 has exactly the same value as tracks 7 and 9
  • 4 Bone 3 - "Bone_Chest1"
    • 3 Translation
      • Track 5 at frame 4930 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4988 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 5055 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 12 at frame 4988 has exactly the same value as tracks 11 and 13
  • 3 Bone 4 - "Bone_Chest2"
    • 3 Rotation
      • Track 11 at frame 4930 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 4988 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 5055 has roughly the same value as tracks 12 and 14
  • 3 Bone 5 - "Bone_Arm1_L"
    • 3 Rotation
      • Track 12 at frame 4930 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4988 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5055 has exactly the same value as tracks 13 and 15
  • 6 Bone 6 - "Bone_Arm2_L"
    • 3 Translation
      • Track 4 at frame 4930 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4988 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 5055 has exactly the same value as tracks 5 and 7
    • 3 Rotation
      • Track 8 at frame 4930 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4988 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5055 has exactly the same value as tracks 9 and 11
  • 1 Bone 10 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 10 at frame 4988 has exactly the same value as tracks 9 and 11
  • 4 Bone 11 - "Bone_Leg2_R"
    • 1 Translation
      • Track 3 at frame 4988 has exactly the same value as tracks 2 and 4
    • 3 Rotation
      • Track 8 at frame 4930 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 4988 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5055 has roughly the same value as tracks 9 and 11
  • 3 Bone 12 - "Bone_Foot_R"
    • 3 Rotation
      • Track 6 at frame 4930 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4988 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5055 has exactly the same value as tracks 7 and 9
  • 6 Bone 13 - "Bone_Arm1_R"
    • 3 Translation
      • Track 3 at frame 4930 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 4988 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5055 has exactly the same value as tracks 4 and 6
    • 3 Rotation
      • Track 12 at frame 4930 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 4988 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 5055 has roughly the same value as tracks 13 and 15
  • 6 Bone 14 - "Bone_Arm2_R"
    • 3 Translation
      • Track 6 at frame 4930 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4988 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5055 has exactly the same value as tracks 7 and 9
    • 3 Rotation
      • Track 8 at frame 4930 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4988 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5055 has exactly the same value as tracks 9 and 11
  • 3 Helper 0
    • 3 Translation
      • Track 9 at frame 4930 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4988 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5055 has exactly the same value as tracks 10 and 12
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