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Triggers
2D Crash Bandicoot! ! !.w3x
Variables
Initialization
Turn off trigger
respawn
Checkpoint event
Checkpoint event 2
checkpoint 1
checkpoint 2
On Off 1 Copy
On Off 1 Copy Copy
Camera
attack
mega attack
No control moves
Evasion
restart
end trigger
dead
Stops
Right stop
Left stop
Down stop
Up stop
Moves 1
On Off 2
Move 1 trigger
Move 2 trigger
On Off 2 Copy
Moves 2
On Off 1
Move 3
Move 4
Moves 3
On off 3
Move 5
Move 6
On off 3 Copy
Moves 4
On off 4
Move 7
Move 8
On off 4 Copy
Moves 5
On off 5
Move 9
Move 10
On off 5 Copy
Battle moves
On off 6
Battle up
Battle down
Battle right
Battle left
Name
Type
is_array
initial_value
Turn off trigger
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Trigger - Turn off checkpoint_1 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Sound - Play Crash_bandicoot_3_music_theme <gen>
Selection - Select Crash 0001 <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off mega_attack <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_7 <gen>
Trigger - Turn off Move_8 <gen>
Trigger - Turn off Move_9 <gen>
Trigger - Turn off Move_10 <gen>
Trigger - Turn off Battle_down <gen>
Trigger - Turn off Battle_left <gen>
Trigger - Turn off Battle_right <gen>
Trigger - Turn off Battle_up <gen>
Unit - Hide Granite Golem 0025 <gen>
respawn
Events
Unit - Crash 0001 <gen> 's life becomes Less than 60.00
Conditions
Actions
Animation - Play Crash 0001 <gen> 's Death animation
Trigger - Run On_Off_2_Copy <gen> (ignoring conditions)
Cinematic - Fade out and back in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: You died! You will respawn in 3 sec
Unit - Move Crash 0001 <gen> instantly to (Center of Region_015 <gen>)
Animation - Reset Crash 0001 <gen> 's animation
Unit - Order Crash 0001 <gen> to Move To . (Center of number_1 <gen>)
Unit - Set life of Crash 0001 <gen> to 100 %
Wait 2 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Checkpoint event
Events
Unit - A unit enters Checkpoint <gen>
Conditions
Actions
Trigger - Turn off respawn <gen>
Trigger - Turn on checkpoint_1 <gen>
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: Checkpoint! ! !
Checkpoint event 2
Events
Unit - A unit enters Checkpoint_2 <gen>
Conditions
Actions
Trigger - Turn off respawn <gen>
Trigger - Turn off checkpoint_1 <gen>
Trigger - Turn off Checkpoint_event <gen>
Trigger - Turn on checkpoint_2 <gen>
Trigger - Turn on On_Off_1_Copy_Copy <gen>
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: Checkpoint! ! !
checkpoint 1
Events
Unit - Crash 0001 <gen> 's life becomes Less than 60.00
Conditions
Actions
Cinematic - Disable user control for (All players) .
Animation - Play Crash 0001 <gen> 's Death animation
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: You died! You will respawn in 3 sec
Unit - Move Crash 0001 <gen> instantly to (Center of Checkpoint_move <gen>)
Animation - Reset Crash 0001 <gen> 's animation
Unit - Order Crash 0001 <gen> to Move To . (Center of Checkpoint <gen>)
Unit - Set life of Crash 0001 <gen> to 100 %
Wait 4.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
checkpoint 2
Events
Unit - Crash 0001 <gen> 's life becomes Less than 60.00
Conditions
Actions
Cinematic - Disable user control for (All players) .
Animation - Play Crash 0001 <gen> 's Death animation
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 4.00 seconds the text: You died! You will respawn in 3 sec
Unit - Move Crash 0001 <gen> instantly to (Center of Checkpoint_move_2 <gen>)
Animation - Reset Crash 0001 <gen> 's animation
Unit - Order Crash 0001 <gen> to Move To . (Center of Checkpoint_2 <gen>)
Unit - Set life of Crash 0001 <gen> to 100 %
Wait 4.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Enable user control for (All players) .
On Off 1 Copy
Events
Unit - A unit enters Checkpoint <gen>
Conditions
Actions
Trigger - Turn on Move_3 <gen>
Trigger - Turn on Move_4 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
On Off 1 Copy Copy
Events
Unit - A unit enters Checkpoint <gen>
Conditions
Actions
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn on Move_7 <gen>
Trigger - Turn on Move_8 <gen>
Camera
Events
Time - Elapsed game time is 0.20 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Crash 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
attack
Events
Player - Player 1 (Red) types a chat message containing 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change Crash 0001 <gen> 's animation speed to 10.00 % of its original speed
Animation - Play Crash 0001 <gen> 's Attack animation
Unit - Cause Crash 0001 <gen> to damage circular area after 0 seconds of radius 200.00 at (Position of Crash 0001 <gen>) , dealing 10.00 damage of attack type Pierce and damage type Normal
Wait 1.00 seconds
Animation - Reset Crash 0001 <gen> 's animation
Animation - Change Crash 0001 <gen> 's animation speed to 100 % of its original speed
mega attack
Events
Conditions
Actions
No control moves
Events
Unit - A unit enters number_6 <gen>
Conditions
Actions
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Unit - Order Crash 0001 <gen> to Move To . (Center of Battle_start <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Prepare for the BOSS ! ! !
Wait 5.00 game-time seconds
Cinematic - Enable user control for Player Group - Player 1 (Red) .
Camera - Lock camera target for Player 1 (Red) to Crash 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 5.00 game-time seconds
Unit - Unhide Granite Golem 0025 <gen>
Evasion
Events
Player - Player 1 (Red) types a chat message containing 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Add Evasion Crash to Crash 0001 <gen>
Wait 2.00 seconds
Unit - Remove Evasion Crash from Crash 0001 <gen>
restart
Events
Player - Player 1 (Red) types a chat message containing -restart (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run respawn <gen> (ignoring conditions)
end trigger
Events
Unit - Granite Golem 0025 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 12.00 seconds the text: You have passed a level ! ! ! Game will end in 10 sec. Be shore you will check out for the newest versions of Crash or others 2D maps.
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
dead
Events
Unit - Crash 0001 <gen> 's life becomes Less than 0.00
Conditions
Actions
Cinematic - Fade out and back in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 20.00 seconds the text: You have died compleatly. If you wana play gain, make a restart mission.
Wait 8.00 seconds
Right stop
Events
Player - Player 1 (Red) Releases the Right Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Stop .
Left stop
Events
Player - Player 1 (Red) Releases the Left Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Stop .
Down stop
Events
Player - Player 1 (Red) Releases the Down Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Stop .
Up stop
Events
Player - Player 1 (Red) Releases the Up Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Stop .
On Off 2
Events
Unit - A unit enters number_2_ver_x <gen>
Conditions
Actions
Trigger - Turn on Move_1_trigger <gen>
Trigger - Turn on Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_7 <gen>
Trigger - Turn off Move_8 <gen>
Trigger - Turn off Move_9 <gen>
Trigger - Turn off Battle_down <gen>
Trigger - Turn off Battle_left <gen>
Trigger - Turn off Battle_up <gen>
Trigger - Turn off Battle_right <gen>
Move 1 trigger
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_2 <gen>)
Move 2 trigger
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_1 <gen>)
On Off 2 Copy
Events
Unit - A unit enters number_1 <gen>
Conditions
Actions
Trigger - Turn on Move_1_trigger <gen>
Trigger - Turn on Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_7 <gen>
Trigger - Turn off Move_8 <gen>
Trigger - Turn off Move_9 <gen>
Trigger - Turn off Move_10 <gen>
On Off 1
Events
Unit - A unit enters number_2 <gen>
Conditions
Actions
Trigger - Turn on Move_3 <gen>
Trigger - Turn on Move_4 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Move 3
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_3 <gen>)
Move 4
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_2_ver_x <gen>)
On off 3
Events
Unit - A unit enters number_3 <gen>
Conditions
Actions
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn on Move_5 <gen>
Trigger - Turn on Move_6 <gen>
Move 5
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_4 <gen>)
Move 6
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_3_ver_x <gen>)
On off 3 Copy
Events
Unit - A unit enters number_3_ver_x <gen>
Conditions
Actions
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn on Move_3 <gen>
Trigger - Turn on Move_4 <gen>
On off 4
Events
Unit - A unit enters number_4 <gen>
Conditions
Actions
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn on Move_7 <gen>
Trigger - Turn on Move_8 <gen>
Move 7
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_5 <gen>)
Move 8
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_4_ver_x <gen>)
On off 4 Copy
Events
Unit - A unit enters number_4_ver_x <gen>
Conditions
Actions
Trigger - Turn on Move_5 <gen>
Trigger - Turn on Move_6 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn on Move_7 <gen>
Trigger - Turn on Move_8 <gen>
On off 5
Events
Unit - A unit enters number_5 <gen>
Conditions
Actions
Trigger - Turn on Move_9 <gen>
Trigger - Turn on Move_10 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_7 <gen>
Trigger - Turn off Move_8 <gen>
Move 9
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_6 <gen>)
Move 10
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of number_5_ver_x <gen>)
On off 5 Copy
Events
Unit - A unit enters number_5_ver_x <gen>
Conditions
Actions
Trigger - Turn on Move_7 <gen>
Trigger - Turn on Move_8 <gen>
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_9 <gen>
Trigger - Turn off Move_10 <gen>
On off 6
Events
Unit - A unit enters number_6 <gen>
Conditions
Actions
Trigger - Turn off Move_1_trigger <gen>
Trigger - Turn off Move_2_trigger <gen>
Trigger - Turn off Move_3 <gen>
Trigger - Turn off Move_4 <gen>
Trigger - Turn off Move_5 <gen>
Trigger - Turn off Move_6 <gen>
Trigger - Turn off Move_7 <gen>
Trigger - Turn off Move_8 <gen>
Trigger - Turn off Move_9 <gen>
Trigger - Turn off Move_10 <gen>
Trigger - Turn on Battle_up <gen>
Trigger - Turn on Battle_right <gen>
Trigger - Turn on Battle_left <gen>
Trigger - Turn on Battle_down <gen>
Battle up
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of Battle_up <gen>)
Battle down
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of Battle_down <gen>)
Battle right
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of Battle_right <gen>)
Battle left
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Crash 0001 <gen> to Move To . (Center of Battle_left <gen>)
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