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Triggers
Conversion Spell.w3x
Variables
Spells
Holy
Unholy
Effects Holy
Effects Unholy
Not Ready'
Hero
Hero2
Hero3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero
unitcode
No
Hpal
Holy
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Holy |cffffcc00RC|onversion Speech (Holy Ver)
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)).) and do (Change ownership of (Picked unit) to (Owner of (Casting unit)) and Change color)
Else - Actions
Do nothing
Unholy
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)).) and do (Change ownership of (Picked unit) to (Owner of (Casting unit)) and Change color)
Else - Actions
Do nothing
Effects Holy
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Holy |cffffcc00RC|onversion Speech (Holy Ver)
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)).) and do (Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl)
Else - Actions
Do nothing
Effects Unholy
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Unholy |cffffcc00RC|onversion Speech
Then - Actions
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Casting unit)).) and do (Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl)
Else - Actions
Do nothing
Hero
Events
Unit - A unit Changes owner
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 0.10 seconds
Unit - Change ownership of (Triggering unit) to (Previous owner) and Change color
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