Name | Type | is_array | initial_value |
CH_Ability | abilcode | No | |
CH_Ability_Spin | abilcode | No | |
CH_Allow_Text | boolean | No | |
CH_Allow_Tree | boolean | No | |
CH_AoE | real | Yes | |
CH_Buff | buffcode | No | |
CH_Caster | unit | No | |
CH_Chance | integer | Yes | |
CH_Damage | real | Yes | |
CH_Dummy | unit | No | |
CH_Group | group | Yes | |
CH_Handle | handle | No | |
CH_Hash | hashtable | No | |
CH_Level | integer | No | |
CH_Model | string | No | |
CH_Point | location | No | |
CH_Spin_Current | real | No | |
CH_Spin_Max | real | No | |
CH_Target | unit | No | |
CH_Text_Angle | real | No | |
CH_Text_FadingAge | real | No | |
CH_Text_LifeSpan | real | No | |
CH_Text_Player | force | No | |
CH_Text_Size | real | No | |
CH_Type_Attack | attacktype | No | |
CH_Type_Damage | damagetype | No | |
CH_Type_Dummy | unitcode | No | |
Map_Group | group | No |
I (Losam) present to you:
Counter Helix (v1.3)
ChangeLogs
On the new and current version (1.3) it guarantees small, but efficient improvements in the functions and a more readable ScreenShot.
See:
(v1.3)
> New function (flotation texts)
> Improvement in the general descriptions
> A better ScreenShot
(v1.2)
> Old options (just of detection of trees)
> Terrible general description
> Terrible ScreenShot
How to import:
All copy Triggers, modified objects and mattered. After the copy of the mentioned items, glue all in his/her map. Simple, not? In case of doubt, enter in contact.
Observations:
If it uses my spell in any way, for kindness, be appreciated for my work.
Credits:
I thank you for accomplishing the dowload of my spell, for the attention, patience and kindness. I wait that it can reward the favor with comments, suggestions, you criticize and reputation.
Thank you!