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How to import Count Dracula Hero Glow

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Count Dracula Hero Glow of the bundle Count Dracula Hero Glow. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Count Dracula WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Count Dracula FINAL TG.mdx

Now Click the "Import File" Button:

Next select 'Count Dracula FINAL TG.mdx' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx

Done, you have imported the file Count Dracula FINAL TG.mdx.

Importing Vbody.blp

Now Click the "Import File" Button:

Next select 'Vbody.blp' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
war3mapimported/Vbody.blp

Double-click the file Vbody.blp:

Vbody.blp
Image / Texture
152
war3mapimported/Vbody.blp

Tick the box "Use Custom Path" and type in the correct path:

Vbody.blp
Image / Texture
152
Vbody.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp

Done, you have imported the file Vbody.blp.

Importing Vbuckle.blp

Now Click the "Import File" Button:

Next select 'Vbuckle.blp' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
war3mapimported/Vbuckle.blp

Double-click the file Vbuckle.blp:

Vbuckle.blp
Image / Texture
47
war3mapimported/Vbuckle.blp

Tick the box "Use Custom Path" and type in the correct path:

Vbuckle.blp
Image / Texture
47
Vbuckle.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp

Done, you have imported the file Vbuckle.blp.

Importing Vcape.blp

Now Click the "Import File" Button:

Next select 'Vcape.blp' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
war3mapimported/Vcape.blp

Double-click the file Vcape.blp:

Vcape.blp
Image / Texture
89
war3mapimported/Vcape.blp

Tick the box "Use Custom Path" and type in the correct path:

Vcape.blp
Image / Texture
89
Vcape.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp

Done, you have imported the file Vcape.blp.

Importing Vhair.blp

Now Click the "Import File" Button:

Next select 'Vhair.blp' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp
Vhair.blp
Image / Texture
33
war3mapimported/Vhair.blp

Double-click the file Vhair.blp:

Vhair.blp
Image / Texture
33
war3mapimported/Vhair.blp

Tick the box "Use Custom Path" and type in the correct path:

Vhair.blp
Image / Texture
33
Vhair.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp
Vhair.blp
Image / Texture
33
Vhair.blp

Done, you have imported the file Vhair.blp.

Importing Vplate.blp

Now Click the "Import File" Button:

Next select 'Vplate.blp' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp
Vhair.blp
Image / Texture
33
Vhair.blp
Vplate.blp
Image / Texture
53
war3mapimported/Vplate.blp

Double-click the file Vplate.blp:

Vplate.blp
Image / Texture
53
war3mapimported/Vplate.blp

Tick the box "Use Custom Path" and type in the correct path:

Vplate.blp
Image / Texture
53
Vplate.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp
Vhair.blp
Image / Texture
33
Vhair.blp
Vplate.blp
Image / Texture
53
Vplate.blp

Done, you have imported the file Vplate.blp.

Importing Vweapon.blp

Now Click the "Import File" Button:

Next select 'Vweapon.blp' in the folder which you extracted from the zip archive:

Count Dracula Hero Glow
Count Dracula FINAL TG.mdx
Vbody.blp
Vbuckle.blp
Vcape.blp
Vhair.blp
Vplate.blp
Vweapon.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp
Vhair.blp
Image / Texture
33
Vhair.blp
Vplate.blp
Image / Texture
53
Vplate.blp
Vweapon.blp
Image / Texture
54
war3mapimported/Vweapon.blp

Double-click the file Vweapon.blp:

Vweapon.blp
Image / Texture
54
war3mapimported/Vweapon.blp

Tick the box "Use Custom Path" and type in the correct path:

Vweapon.blp
Image / Texture
54
Vweapon.blp

The file has been properly added to the map archive:

Count Dracula FINAL TG.mdx
Model
2,215
war3mapimported/Count Dracula FINAL TG.mdx
Vbody.blp
Image / Texture
152
Vbody.blp
Vbuckle.blp
Image / Texture
47
Vbuckle.blp
Vcape.blp
Image / Texture
89
Vcape.blp
Vhair.blp
Image / Texture
33
Vhair.blp
Vplate.blp
Image / Texture
53
Vplate.blp
Vweapon.blp
Image / Texture
54
Vweapon.blp

Done, you have imported the file Vweapon.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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