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Triggers
Costum Play.w3x
Variables
Initialization
Comments
Neutral Base
Undiscovery
Melee Initialization
Naga
Naga
Naga Ai 1
Naga 2
Naga Ai 2
Naga 3
Naga Ai 3
Naga 4
Naga Ai 4
Naga 5
Naga Ai 5
Naga 6
Naga Ai 6
Demons
Demons 1
Demons Ai 1
Demons 2
Demons AI 2
Demons 3
Demons Ai 3
Demons 4
Demons Ai 4
Demons 5
Demons Ai 5
Demons 6
Demons Ai 6
Dranei
Dranei 1
Dranei Ai 1
Dranei 2
Dranei Ai 2
Dranei 3
Dranei Ai 3
Dranei 4
Dranei Ai 4
Dranei 5
Dranei Ai 5
Dranei 6
Dranei Ai 6
Blood Elf
Blood Elf 1
Blood Elf Ai 1
Blood Elf 2
Blood Elf Ai 2
Blood Elf 3
Blood Elf Ai 3
Blood Elf 4
Blood Elf Ai 4
Blood Elf 5
Blood Elf Ai 5
Blood Elf 6
Blood Elf Ai 6
Limits
Warlocks
Kael
Naga Sea Witch
Akama
Zealot
Name
Type
is_array
initial_value
Comments
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: Hello welcome to my melee map this is just the beginning AIs, Buildings and Characters arent complete yet some will be in next version some will be on the different versions
Wait 15.00 seconds
Game - Display to (All players) for 20.00 seconds the text: Remember to report at hiveworkshop when theres a bug ill fix it and leave comments for suggestions
Neutral Base
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Neutral Hostile emitting Visibility across Neutral_Base <gen>
Player - Set Neutral Hostile . Current gold to 1000000000
Player - Set Neutral Hostile . Current lumber to 1000000000
Player - Set Neutral Hostile . Food cap to 1000000000
AI - Start melee AI script for Neutral Hostile : war3mapImported\Hostile.ai (Unexpected type: 'aiscript')
Undiscovery
Events
Time - Elapsed game time is 2.10 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Black mask across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Black mask across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Black mask across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Black mask across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Black mask across (Entire map)
Default melee game initialization for all players
Melee Initialization
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Run melee AI scripts (for computer players)
Naga
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 1 (Red)) Equal to Human
Actions
Unit - Create 5 . Mur'gul Slave for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Temple of Tides for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Naga Ai 1
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Human) and ((Player 1 (Red) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Naga Ai.ai (Unexpected type: 'aiscript')
Naga 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Human
Actions
Unit - Create 5 . Mur'gul Slave for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Temple of Tides for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Naga Ai 2
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Human) and ((Player 2 (Blue) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Naga Ai.ai (Unexpected type: 'aiscript')
Naga 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Human
Actions
Unit - Create 5 . Mur'gul Slave for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Temple of Tides for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Naga Ai 3
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Human) and ((Player 3 (Teal) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Naga Ai.ai (Unexpected type: 'aiscript')
Naga 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 4 (Purple)) Equal to Human
Actions
Unit - Create 5 . Mur'gul Slave for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Temple of Tides for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Naga Ai 4
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Human) and ((Player 4 (Purple) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Naga Ai.ai (Unexpected type: 'aiscript')
Naga 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Human
Actions
Unit - Create 5 . Mur'gul Slave for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Temple of Tides for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Naga Ai 5
Events
Map initialization
Conditions
((Race of Player 5 (Yellow)) Equal to Human) and ((Player 5 (Yellow) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Naga Ai.ai (Unexpected type: 'aiscript')
Naga 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 6 (Orange)) Equal to Human
Actions
Unit - Create 5 . Mur'gul Slave for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Temple of Tides for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Naga Ai 6
Events
Map initialization
Conditions
((Race of Player 6 (Orange)) Equal to Human) and ((Player 6 (Orange) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Naga Ai.ai (Unexpected type: 'aiscript')
Demons 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 1 (Red)) Equal to Undead
Actions
Unit - Create 2 . Servant for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Shrine for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Demons Ai 1
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Undead) and ((Player 1 (Red) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Demons_Ai.ai (Unexpected type: 'aiscript')
Demons 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Undead
Actions
Unit - Create 2 . Servant for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Shrine for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Demons AI 2
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Undead) and ((Player 2 (Blue) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Demons_Ai.ai (Unexpected type: 'aiscript')
Demons 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Undead
Actions
Unit - Create 2 . Servant for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Shrine for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Demons Ai 3
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Undead) and ((Player 3 (Teal) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Demons_Ai.ai (Unexpected type: 'aiscript')
Demons 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 4 (Purple)) Equal to Undead
Actions
Unit - Create 2 . Servant for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Shrine for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Demons Ai 4
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Undead) and ((Player 4 (Purple) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Demons_Ai.ai (Unexpected type: 'aiscript')
Demons 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Actions
Unit - Create 2 . Servant for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Shrine for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Demons Ai 5
Events
Map initialization
Conditions
((Race of Player 5 (Yellow)) Equal to Undead) and ((Player 5 (Yellow) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Demons_Ai.ai (Unexpected type: 'aiscript')
Demons 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 6 (Orange)) Equal to Undead
Actions
Unit - Create 2 . Servant for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Shrine for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Ghoul for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Demons Ai 6
Events
Map initialization
Conditions
((Race of Player 6 (Orange)) Equal to Undead) and ((Player 6 (Orange) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Demons_Ai.ai (Unexpected type: 'aiscript')
Dranei 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 1 (Red)) Equal to Orc
Actions
Unit - Create 5 . Draenei Laborer for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Dranei Ai 1
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Orc) and ((Player 1 (Red) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Dranei.ai (Unexpected type: 'aiscript')
Dranei 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Orc
Actions
Unit - Create 5 . Draenei Laborer for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Dranei Ai 2
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Orc) and ((Player 2 (Blue) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Dranei.ai (Unexpected type: 'aiscript')
Dranei 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Orc
Actions
Unit - Create 5 . Draenei Laborer for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Dranei Ai 3
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Orc) and ((Player 3 (Teal) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Dranei.ai (Unexpected type: 'aiscript')
Dranei 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 4 (Purple)) Equal to Orc
Actions
Unit - Create 5 . Draenei Laborer for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Dranei Ai 4
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Orc) and ((Player 4 (Purple) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Dranei.ai (Unexpected type: 'aiscript')
Dranei 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Orc
Actions
Unit - Create 5 . Draenei Laborer for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Dranei Ai 5
Events
Map initialization
Conditions
((Race of Player 5 (Yellow)) Equal to Orc) and ((Player 5 (Yellow) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Dranei.ai (Unexpected type: 'aiscript')
Dranei 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 6 (Orange)) Equal to Orc
Actions
Unit - Create 5 . Draenei Laborer for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Draenei Haven for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Dranei Ai 6
Events
Map initialization
Conditions
((Race of Player 6 (Orange)) Equal to Orc) and ((Player 6 (Orange) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Dranei.ai (Unexpected type: 'aiscript')
Blood Elf 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 1 (Red)) Equal to Night Elf
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Arcane Observatory for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Blood Elf Ai 1
Events
Map initialization
Conditions
((Race of Player 1 (Red)) Equal to Night Elf) and ((Player 1 (Red) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 1 (Red) : war3mapImported\Blood_Elf_Ai.ai (Unexpected type: 'aiscript')
Blood Elf 2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Arcane Observatory for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Blood Elf Ai 2
Events
Map initialization
Conditions
((Race of Player 2 (Blue)) Equal to Night Elf) and ((Player 2 (Blue) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 2 (Blue) : war3mapImported\Blood_Elf_Ai.ai (Unexpected type: 'aiscript')
Blood Elf 3
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Unit - Create 1 . Arcane Observatory for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Blood Elf Ai 3
Events
Map initialization
Conditions
((Race of Player 3 (Teal)) Equal to Night Elf) and ((Player 3 (Teal) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Blood_Elf_Ai.ai (Unexpected type: 'aiscript')
Blood Elf 4
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Unit - Create 1 . Arcane Observatory for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Blood Elf Ai 4
Events
Map initialization
Conditions
((Race of Player 4 (Purple)) Equal to Night Elf) and ((Player 4 (Purple) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 4 (Purple) : war3mapImported\Blood_Elf_Ai.ai (Unexpected type: 'aiscript')
Blood Elf 5
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 1 . Arcane Observatory for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Blood Elf Ai 5
Events
Map initialization
Conditions
((Race of Player 5 (Yellow)) Equal to Night Elf) and ((Player 5 (Yellow) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Blood_Elf_Ai.ai (Unexpected type: 'aiscript')
Blood Elf 6
Events
Time - Elapsed game time is 0.00 seconds
Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Unit - Create 1 . Arcane Observatory for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
Blood Elf Ai 6
Events
Map initialization
Conditions
((Race of Player 6 (Orange)) Equal to Night Elf) and ((Player 6 (Orange) controller) Equal to Computer)
Actions
AI - Start melee AI script for Player 6 (Orange) : war3mapImported\Blood_Elf_Ai.ai (Unexpected type: 'aiscript')
Warlocks
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Limit training of Warlock to 1 for Player 1 (Red)
Player - Limit training of Warlock to 1 for Player 1 (Red)
Player - Limit training of Warlock to 1 for Player 2 (Blue)
Player - Limit training of Warlock to 1 for Player 2 (Blue)
Player - Limit training of Warlock to 1 for Player 3 (Teal)
Player - Limit training of Warlock to 1 for Player 3 (Teal)
Player - Limit training of Warlock to 1 for Player 4 (Purple)
Player - Limit training of Warlock to 1 for Player 4 (Purple)
Player - Limit training of Warlock to 1 for Player 5 (Yellow)
Player - Limit training of Warlock to 1 for Player 5 (Yellow)
Player - Limit training of Warlock to 1 for Player 6 (Orange)
Player - Limit training of Warlock to 1 for Player 6 (Orange)
Kael
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Limit training of Blood Mage to 1 for Player 1 (Red)
Player - Limit training of Blood Mage to 1 for Player 2 (Blue)
Player - Limit training of Blood Mage to 1 for Player 3 (Teal)
Player - Limit training of Blood Mage to 1 for Player 4 (Purple)
Player - Limit training of Blood Mage to 1 for Player 5 (Yellow)
Player - Limit training of Blood Mage to 1 for Player 6 (Orange)
Naga Sea Witch
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Limit training of Sea Witch to 1 for Player 1 (Red)
Player - Limit training of Sea Witch to 1 for Player 2 (Blue)
Player - Limit training of Sea Witch to 1 for Player 3 (Teal)
Player - Limit training of Sea Witch to 1 for Player 4 (Purple)
Player - Limit training of Sea Witch to 1 for Player 5 (Yellow)
Player - Limit training of Sea Witch to 1 for Player 6 (Orange)
Akama
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Limit training of Elder Sage to 1 for Player 1 (Red)
Player - Limit training of Elder Sage to 1 for Player 2 (Blue)
Player - Limit training of Elder Sage to 1 for Player 3 (Teal)
Player - Limit training of Elder Sage to 1 for Player 4 (Purple)
Player - Limit training of Elder Sage to 1 for Player 5 (Yellow)
Player - Limit training of Elder Sage to 1 for Player 6 (Orange)
Zealot
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Limit training of Battle Master to 1 for Player 1 (Red)
Player - Limit training of Battle Master to 1 for Player 2 (Blue)
Player - Limit training of Battle Master to 1 for Player 3 (Teal)
Player - Limit training of Battle Master to 1 for Player 4 (Purple)
Player - Limit training of Battle Master to 1 for Player 5 (Yellow)
Player - Limit training of Battle Master to 1 for Player 6 (Orange)
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