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Model validation: Cosmos Eye

Cosmos Eye.mdx

0 errors 0 severe 3 warnings 49 unused
  • 3 Model
    • Attachment 1 "Heaf Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 5 Bone 0 - "Bone_Root"
    • 1 Translation
      • Track 17 at frame 7581 has exactly the same value as tracks 16 and 18
    • 4 Rotation
      • Track 20 at frame 7507 has roughly the same value as tracks 19 and 21
      • Track 27 at frame 8745 has exactly the same value as tracks 26 and 28
      • Track 51 at frame 14247 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 14490 has exactly the same value as tracks 51 and 53
  • 1 Bone 3 - "R_3_1"
    • 1 Rotation
      • Track 52 at frame 14490 has exactly the same value as tracks 51 and 53
  • 2 Bone 4 - "R_3_0"
    • 2 Rotation
      • Track 49 at frame 14247 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 14490 has exactly the same value as tracks 49 and 51
  • 1 Bone 5 - "R_3_2"
    • 1 Rotation
      • Track 24 at frame 8745 has exactly the same value as tracks 23 and 25
  • 1 Bone 6 - "R_2_1"
    • 1 Rotation
      • Track 26 at frame 8745 has exactly the same value as tracks 25 and 27
  • 2 Bone 7 - "R_2_0"
    • 2 Rotation
      • Track 26 at frame 8745 has exactly the same value as tracks 25 and 27
      • Track 52 at frame 14490 has exactly the same value as tracks 51 and 53
  • 1 Bone 8 - "R_1_1"
    • 1 Rotation
      • Track 25 at frame 8745 has exactly the same value as tracks 24 and 26
  • 2 Bone 9 - "R_1_0"
    • 2 Rotation
      • Track 25 at frame 8745 has exactly the same value as tracks 24 and 26
      • Track 49 at frame 14490 has exactly the same value as tracks 48 and 50
  • 2 Bone 10 - "R_Root_1"
    • 2 Rotation
      • Track 23 at frame 8745 has exactly the same value as tracks 22 and 24
      • Track 47 at frame 14490 has exactly the same value as tracks 46 and 48
  • 1 Bone 11 - "R_Root_2"
    • 1 Rotation
      • Track 23 at frame 8745 has exactly the same value as tracks 22 and 24
  • 1 Bone 12 - "R_1_2"
    • 1 Rotation
      • Track 24 at frame 8745 has exactly the same value as tracks 23 and 25
  • 1 Bone 13 - "R_2_2"
    • 1 Rotation
      • Track 24 at frame 8745 has exactly the same value as tracks 23 and 25
  • 2 Bone 14 - "R_Root_3"
    • 2 Rotation
      • Track 51 at frame 14247 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 14490 has exactly the same value as tracks 51 and 53
  • 1 Bone 15 - "bone_new9"
    • 1 Scaling
      • Track 1 at frame 7390 has exactly the same value as tracks 0 and 2
  • 1 Bone 16 - "bone_new8"
    • 1 Rotation
      • Track 28 at frame 8745 has exactly the same value as tracks 27 and 29
  • 1 Bone 17 - "bone_new7"
    • 1 Rotation
      • Track 27 at frame 8745 has exactly the same value as tracks 26 and 28
  • 3 Bone 18 - "L_Root_2"
    • 3 Rotation
      • Track 28 at frame 8745 has exactly the same value as tracks 27 and 29
      • Track 53 at frame 14247 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 14490 has exactly the same value as tracks 53 and 55
  • 2 Bone 19 - "bone_new6"
    • 1 Rotation
      • Track 28 at frame 8745 has exactly the same value as tracks 27 and 29
    • 1 Scaling
      • Track 3 at frame 7507 has exactly the same value as tracks 2 and 4
  • 4 Bone 20 - "bone_new10"
    • 4 Rotation
      • Track 17 at frame 7507 has roughly the same value as tracks 16 and 18
      • Track 24 at frame 8745 has exactly the same value as tracks 23 and 25
      • Track 48 at frame 14247 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 14490 has exactly the same value as tracks 48 and 50
  • 2 Bone 21 - "bone_new12"
    • 1 Rotation
      • Track 26 at frame 8745 has exactly the same value as tracks 25 and 27
    • 1 Scaling
      • Track 3 at frame 7507 has exactly the same value as tracks 2 and 4
  • 1 Bone 22 - "bone_new11"
    • 1 Rotation
      • Track 28 at frame 8745 has exactly the same value as tracks 27 and 29
  • 3 Bone 23 - "L_Root_1"
    • 3 Rotation
      • Track 20 at frame 7507 has roughly the same value as tracks 19 and 21
      • Track 27 at frame 8745 has exactly the same value as tracks 26 and 28
      • Track 51 at frame 14490 has exactly the same value as tracks 50 and 52
  • 3 Bone 24 - "bone_new5"
    • 3 Rotation
      • Track 21 at frame 7507 has roughly the same value as tracks 20 and 22
      • Track 29 at frame 8745 has exactly the same value as tracks 28 and 30
      • Track 54 at frame 14490 has exactly the same value as tracks 53 and 55
  • 3 Bone 25 - "bone_new4"
    • 3 Rotation
      • Track 21 at frame 7507 has roughly the same value as tracks 20 and 22
      • Track 28 at frame 8745 has exactly the same value as tracks 27 and 29
      • Track 54 at frame 14490 has exactly the same value as tracks 53 and 55
  • 3 Bone 26 - "L_Root_3"
    • 3 Rotation
      • Track 21 at frame 7507 has roughly the same value as tracks 20 and 22
      • Track 28 at frame 8745 has exactly the same value as tracks 27 and 29
      • Track 54 at frame 14490 has exactly the same value as tracks 53 and 55
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