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Triggers
CoS City of Survivor.w3x
Variables
Initialization
Trigger senza nome 004
Melee Initialization
survivor red
survivor blu
survivor ocra
survivor viola
survivor giallo
Trigger senza nome 001
Trigger senza nome 001 Copia
Trigger senza nome 001 Copia 2
Trigger senza nome 001 Copia 3
Trigger senza nome 001 Copia 4
Trigger senza nome 001 Copia 7
Trigger senza nome 003
Trigger senza nome 003 Copia
Trigger senza nome 003 Copia 4
Trigger senza nome 003 Copia 5
Trigger senza nome 003 Copia 6
Trigger senza nome 003 Copia 7
Trigger senza nome 005
Trigger senza nome 006
Trigger senza nome 008
Trigger senza nome 008 Copia
Trigger senza nome 008 Copia 2
Trigger senza nome 008 Copia 3
Trigger senza nome 008 Copia 4
Trigger senza nome 008 Copia 5
Trigger senza nome 009
Trigger senza nome 009 Copia
Trigger senza nome 009 Copia 2
Trigger senza nome 009 Copia 3
Trigger senza nome 009 Copia 4
Trigger senza nome 009 Copia 5
Name
Type
is_array
initial_value
Trigger senza nome 004
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 3 to (Picked player) . Current gold
Player - Add 2 to (Picked player) . Current lumber
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Here will respawn units killedby the player near this zone. at (Center of Regione_000 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Here will respawn units killedby the player near this zone. at (Center of Regione_001 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Here will respawn units killedby the player near this zone. at (Center of Regione_002 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Here will respawn units killedby the player near this zone. at (Center of Regione_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Here will respawn units killedby the player near this zone. at (Center of Regione_006 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Here will respawn units killedby the player near this zone. at (Center of Regione_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Game - Hide creep camps on the minimap .
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Environment - Create at Regione_001 <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Create at Regione_000 <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Create at Regione_007 <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Create at Regione_006 <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Create at Regione_005 <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
Environment - Create at Regione_002 <gen> the weather effect Rays Of Moonlight
Environment - Turn (Last created weather effect) On
survivor red
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
((Dying unit) is A structure) Equal to False
((Dying unit) is A peon-type unit) Equal to False
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 1 (Red) at (Random point in Regione_001 <gen>) facing Default building facing degrees
survivor blu
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
((Dying unit) is A structure) Equal to False
((Dying unit) is A peon-type unit) Equal to False
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 2 (Blue) at (Random point in Regione_000 <gen>) facing Default building facing degrees
survivor ocra
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
((Dying unit) is A structure) Equal to False
((Dying unit) is A peon-type unit) Equal to False
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 3 (Teal) at (Random point in Regione_007 <gen>) facing Default building facing degrees
survivor viola
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
((Dying unit) is A structure) Equal to False
((Dying unit) is A peon-type unit) Equal to False
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 4 (Purple) at (Random point in Regione_006 <gen>) facing Default building facing degrees
survivor giallo
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
((Dying unit) is A structure) Equal to False
((Dying unit) is A peon-type unit) Equal to False
((Dying unit) is Summoned) Equal to False
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for Player 5 (Yellow) at (Random point in Regione_005 <gen>) facing Default building facing degrees
Trigger senza nome 001
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Unit - Create 1 . Assault Stopper for Player 1 (Red) at (Center of Regione_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Assault Stopper for Player 1 (Red) at (Center of Regione_008 <gen>) facing Default building facing degrees
Trigger senza nome 001 Copia
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Unit - Create 1 . Assault Stopper for Player 2 (Blue) at (Center of Regione_010 <gen>) facing Default building facing degrees
Unit - Create 1 . Assault Stopper for Player 2 (Blue) at (Center of Regione_011 <gen>) facing Default building facing degrees
Trigger senza nome 001 Copia 2
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Unit - Create 1 . Assault Stopper for Player 3 (Teal) at (Center of Regione_012 <gen>) facing Default building facing degrees
Unit - Create 1 . Assault Stopper for Player 3 (Teal) at (Center of Regione_013 <gen>) facing Default building facing degrees
Trigger senza nome 001 Copia 3
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Unit - Create 1 . Assault Stopper for Player 4 (Purple) at (Center of Regione_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Assault Stopper for Player 4 (Purple) at (Center of Regione_015 <gen>) facing Default building facing degrees
Trigger senza nome 001 Copia 4
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Create 1 . Assault Stopper for Player 5 (Yellow) at (Center of Regione_016 <gen>) facing Default building facing degrees
Unit - Create 1 . Assault Stopper for Player 5 (Yellow) at (Center of Regione_017 <gen>) facing Default building facing degrees
Trigger senza nome 001 Copia 7
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Unit - Create 1 . Assault Stopper for Player 8 (Pink) at (Center of Regione_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Assault Stopper for Player 8 (Pink) at (Center of Regione_023 <gen>) facing Default building facing degrees
Trigger senza nome 003
Events
Time - Every 0.10 seconds of game time
Conditions
((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True
Actions
Unit - Kill (Random unit from (Units in Regione_001 <gen> matching (((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True)))
Trigger senza nome 003 Copia
Events
Time - Every 0.10 seconds of game time
Conditions
((Random unit from (Units in Regione_002 <gen>)) is A peon-type unit) Equal to True
Actions
Unit - Kill (Random unit from (Units in Regione_002 <gen> matching (((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True)))
Trigger senza nome 003 Copia 4
Events
Time - Every 0.10 seconds of game time
Conditions
((Random unit from (Units in Regione_005 <gen>)) is A peon-type unit) Equal to True
Actions
Unit - Kill (Random unit from (Units in Regione_005 <gen> matching (((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True)))
Trigger senza nome 003 Copia 5
Events
Time - Every 0.10 seconds of game time
Conditions
((Random unit from (Units in Regione_006 <gen>)) is A peon-type unit) Equal to True
Actions
Unit - Kill (Random unit from (Units in Regione_006 <gen> matching (((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True)))
Trigger senza nome 003 Copia 6
Events
Time - Every 0.10 seconds of game time
Conditions
((Random unit from (Units in Regione_007 <gen>)) is A peon-type unit) Equal to True
Actions
Unit - Kill (Random unit from (Units in Regione_007 <gen> matching (((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True)))
Trigger senza nome 003 Copia 7
Events
Time - Every 0.10 seconds of game time
Conditions
((Random unit from (Units in Regione_000 <gen>)) is A peon-type unit) Equal to True
Actions
Unit - Kill (Random unit from (Units in Regione_000 <gen> matching (((Random unit from (Units in Regione_001 <gen>)) is A peon-type unit) Equal to True)))
Trigger senza nome 005
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Game Cache - Reload all game cache data from disk
Game Cache - Clear (Last created game cache)
Trigger senza nome 006
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Trigger - Turn off Trigger_senza_nome_004 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 2 to (Picked player) . Current gold
Player - Add 1 to (Picked player) . Current lumber
Trigger senza nome 008
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Number of units in (Units in Regione_001 <gen>)) Greater than or equal to 20
Actions
Unit - Kill (Random unit from (Units in Regione_001 <gen>))
Wait 5.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Trigger senza nome 008 Copia
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Number of units in (Units in Regione_000 <gen>)) Greater than or equal to 20
Actions
Unit - Kill (Random unit from (Units in Regione_000 <gen>))
Wait 5.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Trigger senza nome 008 Copia 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Number of units in (Units in Regione_007 <gen>)) Greater than or equal to 20
Actions
Unit - Kill (Random unit from (Units in Regione_007 <gen>))
Wait 5.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Trigger senza nome 008 Copia 3
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Number of units in (Units in Regione_006 <gen>)) Greater than or equal to 20
Actions
Unit - Kill (Random unit from (Units in Regione_006 <gen>))
Wait 5.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Trigger senza nome 008 Copia 4
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Number of units in (Units in Regione_005 <gen>)) Greater than or equal to 20
Actions
Unit - Kill (Random unit from (Units in Regione_005 <gen>))
Wait 5.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Trigger senza nome 008 Copia 5
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Number of units in (Units in Regione_002 <gen>)) Greater than or equal to 20
Actions
Unit - Kill (Random unit from (Units in Regione_002 <gen>))
Wait 5.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Trigger senza nome 009
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in Regione_001 <gen>)) Less than or equal to 10
Actions
Trigger - Turn off Trigger_senza_nome_008 <gen>
Trigger senza nome 009 Copia
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in Regione_000 <gen>)) Less than or equal to 10
Actions
Trigger - Turn off Trigger_senza_nome_008_Copia <gen>
Trigger senza nome 009 Copia 2
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in Regione_007 <gen>)) Less than or equal to 10
Actions
Trigger - Turn off Trigger_senza_nome_008_Copia_2 <gen>
Trigger senza nome 009 Copia 3
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in Regione_006 <gen>)) Less than or equal to 10
Actions
Trigger - Turn off Trigger_senza_nome_008_Copia_3 <gen>
Trigger senza nome 009 Copia 4
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in Regione_005 <gen>)) Less than or equal to 10
Actions
Trigger - Turn off Trigger_senza_nome_008_Copia_4 <gen>
Trigger senza nome 009 Copia 5
Events
Time - Every 2 seconds of game time
Conditions
(Number of units in (Units in Regione_002 <gen>)) Less than or equal to 10
Actions
Trigger - Turn off Trigger_senza_nome_008_Copia_5 <gen>
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