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Model validation: Corrupted Ancient of Lore (Reforged) - Portrait

CorruptedAncientOfLore_Portrait.mdx

0 errors 2 severe 20 warnings 18 unused
  • 2 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Attachment 4 "Sprite thrid Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 14 "EatTreeLink Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Sequence 0 - "Broken NOTES"
    • "broken" is not a standard name
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 102 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 103 - "bone_turret"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 191 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 2867 has roughly the same value as tracks 12 and 14
  • 1 Bone 6 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 5267 has roughly the same value as tracks 33 and 35
  • 1 Bone 18 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 23 at frame 2867 has roughly the same value as tracks 22 and 24
  • 2 Bone 20 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 2000 has roughly the same value as tracks 11 and 13
      • Track 25 at frame 3667 has roughly the same value as tracks 24 and 26
  • 1 Bone 47 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 5200 has roughly the same value as tracks 42 and 44
  • 1 Bone 49 - "R_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 43 at frame 5200 has roughly the same value as tracks 42 and 44
  • 1 Bone 60 - "M_upr_lip_bind_jnt"
    • 1 Rotation
      • Track 6 at frame 1267 has roughly the same value as tracks 5 and 7
  • 2 Bone 110 - "weapon_01_A_02_stretch_bind_jnt"
    • 2 Rotation
      • Track 41 at frame 3700 has roughly the same value as tracks 40 and 42
      • Track 48 at frame 4167 has roughly the same value as tracks 47 and 49
  • 2 Bone 111 - "weapon_01_A_01_stretch_bind_jnt"
    • 2 Rotation
      • Track 38 at frame 3700 has roughly the same value as tracks 37 and 39
      • Track 45 at frame 4167 has roughly the same value as tracks 44 and 46
  • 3 CollisionShape 0 - "B_KGS_Arm_L"
    • 3 Rotation
      • Track 4 at frame 933 has roughly the same value as tracks 3 and 5
      • Track 22 at frame 2867 has roughly the same value as tracks 21 and 23
      • Track 30 at frame 5300 has roughly the same value as tracks 29 and 31
  • 1 CollisionShape 2 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 17 at frame 4767 has roughly the same value as tracks 16 and 18
  • 1 CollisionShape 4 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 24 at frame 5167 has roughly the same value as tracks 23 and 25
  • 1 CollisionShape 5 - "B_KGS_collision_00"
    • 1 Rotation
      • Track 20 at frame 4267 has roughly the same value as tracks 19 and 21
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