Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model CorenDirebrew_Portrait.mdx of the bundle CorenDirebrew_Portrait.mdx. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Coren Direbrew with Kodo Beast Mount.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing CorenDirebrew_Portrait.mdx
Now Click the "Import File" Button:
Next select 'CorenDirebrew_Portrait.mdx' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
Done, you have imported the file CorenDirebrew_Portrait.mdx.
Importing CorenDirebrew_Body.blp
Now Click the "Import File" Button:
Next select 'CorenDirebrew_Body.blp' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
war3mapimported/CorenDirebrew_Body.blp
Double-click the file CorenDirebrew_Body.blp:
CorenDirebrew_Body.blp
Image / Texture
599
war3mapimported/CorenDirebrew_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
Done, you have imported the file CorenDirebrew_Body.blp.
Importing CorenDirebrew_eyepatch.blp
Now Click the "Import File" Button:
Next select 'CorenDirebrew_eyepatch.blp' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
war3mapimported/CorenDirebrew_eyepatch.blp
Double-click the file CorenDirebrew_eyepatch.blp:
CorenDirebrew_eyepatch.blp
Image / Texture
11
war3mapimported/CorenDirebrew_eyepatch.blp
Tick the box "Use Custom Path" and type in the correct path:
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
Done, you have imported the file CorenDirebrew_eyepatch.blp.
Importing CorenDirebrew_Hair.blp
Now Click the "Import File" Button:
Next select 'CorenDirebrew_Hair.blp' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
war3mapimported/CorenDirebrew_Hair.blp
Double-click the file CorenDirebrew_Hair.blp:
CorenDirebrew_Hair.blp
Image / Texture
57
war3mapimported/CorenDirebrew_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
Done, you have imported the file CorenDirebrew_Hair.blp.
Importing CorenDirebrew_shoulder.blp
Now Click the "Import File" Button:
Next select 'CorenDirebrew_shoulder.blp' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
Image / Texture
7
war3mapimported/CorenDirebrew_shoulder.blp
Double-click the file CorenDirebrew_shoulder.blp:
CorenDirebrew_shoulder.blp
Image / Texture
7
war3mapimported/CorenDirebrew_shoulder.blp
Tick the box "Use Custom Path" and type in the correct path:
CorenDirebrew_shoulder.blp
Image / Texture
7
CorenDirebrew_shoulder.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
Image / Texture
7
CorenDirebrew_shoulder.blp
Done, you have imported the file CorenDirebrew_shoulder.blp.
Importing misc_1h_beerfestmug_a_01_0_2921577.blp
Now Click the "Import File" Button:
Next select 'misc_1h_beerfestmug_a_01_0_2921577.blp' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
Image / Texture
7
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
Image / Texture
48
war3mapimported/misc_1h_beerfestmug_a_01_0_2921577.blp
Double-click the file misc_1h_beerfestmug_a_01_0_2921577.blp:
misc_1h_beerfestmug_a_01_0_2921577.blp
Image / Texture
48
war3mapimported/misc_1h_beerfestmug_a_01_0_2921577.blp
Tick the box "Use Custom Path" and type in the correct path:
misc_1h_beerfestmug_a_01_0_2921577.blp
Image / Texture
48
misc_1h_beerfestmug_a_01_0_2921577.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
Image / Texture
7
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
Image / Texture
48
misc_1h_beerfestmug_a_01_0_2921577.blp
Done, you have imported the file misc_1h_beerfestmug_a_01_0_2921577.blp.
Importing pvpkotobeasteyeglowyellow.blp
Now Click the "Import File" Button:
Next select 'pvpkotobeasteyeglowyellow.blp' in the folder which you extracted from the zip archive:
CorenDirebrew_Portrait.mdx
CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
Image / Texture
7
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
Image / Texture
48
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
Image / Texture
5
war3mapimported/pvpkotobeasteyeglowyellow.blp
Double-click the file pvpkotobeasteyeglowyellow.blp:
pvpkotobeasteyeglowyellow.blp
Image / Texture
5
war3mapimported/pvpkotobeasteyeglowyellow.blp
Tick the box "Use Custom Path" and type in the correct path:
pvpkotobeasteyeglowyellow.blp
Image / Texture
5
pvpkotobeasteyeglowyellow.blp
The file has been properly added to the map archive:
CorenDirebrew_Portrait.mdx
Model
2,321
war3mapimported/CorenDirebrew_Portrait.mdx
CorenDirebrew_Body.blp
Image / Texture
599
CorenDirebrew_Body.blp
CorenDirebrew_eyepatch.blp
Image / Texture
11
CorenDirebrew_eyepatch.blp
CorenDirebrew_Hair.blp
Image / Texture
57
CorenDirebrew_Hair.blp
CorenDirebrew_shoulder.blp
Image / Texture
7
CorenDirebrew_shoulder.blp
misc_1h_beerfestmug_a_01_0_2921577.blp
Image / Texture
48
misc_1h_beerfestmug_a_01_0_2921577.blp
pvpkotobeasteyeglowyellow.blp
Image / Texture
5
pvpkotobeasteyeglowyellow.blp
Done, you have imported the file pvpkotobeasteyeglowyellow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.