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How to import Conveyer Belt

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Conveyer Belt of the bundle Conveyer Belt. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Conveyer Belt.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Conveyer Belt
ConveyorTexture.dds
ConveyorTexture2.dds
ConveyerBelt.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ConveyerBelt.mdx

Now Click the "Import File" Button:

Next select 'ConveyerBelt.mdx' in the folder which you extracted from the zip archive:

Conveyer Belt
ConveyerBelt.mdx
ConveyorTexture.dds
ConveyorTexture2.dds

The file has been properly added to the map archive:

ConveyerBelt.mdx
Model
5
war3mapimported/ConveyerBelt.mdx

Done, you have imported the file ConveyerBelt.mdx.

Importing ConveyorTexture.dds

Now Click the "Import File" Button:

Next select 'ConveyorTexture.dds' in the folder which you extracted from the zip archive:

Conveyer Belt
ConveyerBelt.mdx
ConveyorTexture.dds
ConveyorTexture2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ConveyerBelt.mdx
Model
5
war3mapimported/ConveyerBelt.mdx
ConveyorTexture.dds
Image / Texture
43
war3mapimported/ConveyorTexture.dds

Double-click the file ConveyorTexture.dds:

ConveyorTexture.dds
Image / Texture
43
war3mapimported/ConveyorTexture.dds

Tick the box "Use Custom Path" and type in the correct path:

ConveyorTexture.dds
Image / Texture
43
ConveyorTexture.blp

The file has been properly added to the map archive:

ConveyerBelt.mdx
Model
5
war3mapimported/ConveyerBelt.mdx
ConveyorTexture.dds
Image / Texture
43
ConveyorTexture.blp

Done, you have imported the file ConveyorTexture.dds.

Importing ConveyorTexture2.dds

Now Click the "Import File" Button:

Next select 'ConveyorTexture2.dds' in the folder which you extracted from the zip archive:

Conveyer Belt
ConveyerBelt.mdx
ConveyorTexture.dds
ConveyorTexture2.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ConveyerBelt.mdx
Model
5
war3mapimported/ConveyerBelt.mdx
ConveyorTexture.dds
Image / Texture
43
ConveyorTexture.blp
ConveyorTexture2.dds
Image / Texture
11
war3mapimported/ConveyorTexture2.dds

Double-click the file ConveyorTexture2.dds:

ConveyorTexture2.dds
Image / Texture
11
war3mapimported/ConveyorTexture2.dds

Tick the box "Use Custom Path" and type in the correct path:

ConveyorTexture2.dds
Image / Texture
11
ConveyorTexture2.blp

The file has been properly added to the map archive:

ConveyerBelt.mdx
Model
5
war3mapimported/ConveyerBelt.mdx
ConveyorTexture.dds
Image / Texture
43
ConveyorTexture.blp
ConveyorTexture2.dds
Image / Texture
11
ConveyorTexture2.blp

Done, you have imported the file ConveyorTexture2.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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