Name | Type | is_array | initial_value |
CPS_BarColorForce1 | string | No | |
CPS_BarColorForce2 | string | No | |
CPS_BarSymbol | string | No | |
CPS_BarText | string | Yes | |
CPS_CaptureTime | real | No | |
CPS_ControllPointType | unitcode | No | |
CPS_ControlPointUnit | unit | Yes | |
CPS_IsInForce1 | boolean | Yes | |
CPS_LeakPoint | location | Yes | |
CPS_NumberOfBarSymbols | integer | No | |
CPS_NumberOfControlPoints | integer | No | |
CPS_Progress | real | Yes | |
CPS_Range | real | No | |
CPS_RefreshTime | real | No | |
CPS_StringSize | real | No | |
CPS_Team1 | force | No | |
CPS_Team2 | force | No | |
CPS_TempGroup | group | Yes | |
CPS_TempInteger | integer | Yes | |
CPS_TempPoint | location | No | |
CPS_TempReal | real | No | |
CPS_Text | texttag | Yes | |
CPS_Timer | timer | No | |
TB_Active | boolean | Yes | |
TB_Angle | real | Yes | |
TB_Caster | unit | Yes | |
TB_CurDistance | real | Yes | |
TB_Damage | real | Yes | |
TB_DamagedUnits | group | Yes | |
TB_Dummy | unit | Yes | |
TB_LeakPoint | location | Yes | |
TB_LoopIndex | integer | Yes | |
TB_MaxDistance | real | Yes | |
TB_Speed | real | Yes | |
TB_TempGroup | group | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
//Control Point System & Spells
//all done in BTank style
//more spells comming soon... (maybe systems too)
//for more informations look into the folder you want :p
//if you want a BTank spell and don't know how to make it, just PM me.
//plz give credits if you use one of this spells or systems.
//TESH.scrollpos=0
//TESH.alwaysfold=0
//|´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´|
//|=================== | CPS System by hell gate: |===================|
//|___________________________________________________________________|
// this is a system to capture a control point of the enemys.
// it's made for 5 vs 5 an 2AI's. (like BTank)
// plz give credits if you use this in your map.
// if i know more about Jass and vJass i'll do it in vJass.
// (but don't wait for the vJass version, because i have paused learning...)
// it was very hard so plz give credits and rate this System
// NOTE! i may leak with this symol | (but with the default settings it shouldn't)
// else you can use l (L). this works 100% but doesn't look so good.
// The Sounds can be found here:
// Abilitys\\Spells\\Human\\Call to Arms
// Sound\\Interface\\Good Job
// How To Import:
// copy the whole Coltrol Point System folder into your map.
// if you want you can also import the Control Point Unit into your map.
// How to use:
// just look into CPS Init.
// Credits:
// thx to Asparad fixing a misstake i've done.
// Updates:
// 13.6.09 ==> Uploaded