Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
The Chain Email.w3x
Variables
Initialization
Introduck
Peasent Gets to Checkpoint 1
Checkpoint 2
Checkpoint 3
Checkpoint 6
Checkpoint 4
Checkpoint 5
Checkpoint 7
Checkpoint 8
Weather Snow
Ghost Catches up
Remove ghost
Mid way action
Ghost Teleport
End Credits
Credits start
Footsteps
Snow
Snow on
Snow off
Snow alt off
Tile Steps
Tile
Tile on
Tile off
Tile alt off
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Introduck
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play war3mapImported\Zakum.mp3 (Unexpected type: 'musictheme') .
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: *tack* *tack* *tack*
Wait 4.00 seconds
Sound - Play GenericWarningTownAttack1 <gen> at 100 % volume, located at (Center of Region_000 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Chain Mail Breaker : Play No sound and display Darn I've lost! Bah, this sucks... . Modify duration: Add 3.00 seconds and Wait
Sound - Stop the currently playing music theme
Sound - Play war3mapImported\WolfTerritory.mp3 (Unexpected type: 'musictheme') .
Sound - Set music volume to 100.00 %
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Chain Mail Breaker : Play Warning <gen> and display Ooo! I have mail . Modify duration: Add 3.00 seconds and Wait
Game - Display to (All players) the text: |CFFED1C24Dear Reader,This email is cursed! Don't think that deleting it right now will keep you free... It's too late! If you do not forward this message to 25 people the evil little girl will come and blow your innards out... Be afraid... be very afraid
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Chain Mail Breaker : Play No sound and display 25 PEOPLE?! bah stuff this *Drag* Done *Deleted* . Modify duration: Add 3.00 seconds and Wait
Sound - Play FreakyForest1 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Unit - Make Peasant 0000 <gen> face (Center of Region_006 <gen>) over 2.00 seconds
Wait 1.00 seconds
Sound - Play FreakyForest2 <gen>
Unit - Make Peasant 0000 <gen> face (Center of Region_004 <gen>) over 2.00 seconds
Wait 1.00 seconds
Sound - Play FreakyForest3 <gen>
Unit - Make Peasant 0000 <gen> face (Center of Region_005 <gen>) over 2.00 seconds
Wait 1.00 seconds
Sound - Play FreakyForest4 <gen>
Unit - Make Peasant 0000 <gen> face (Center of Region_007 <gen>) over 2.00 seconds
Sound - Play PeasantWarcry1 <gen>
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_005 <gen>) over 3.00 seconds
Unit - Order Ghost 0002 <gen> to Move To . (Center of Region_005 <gen>)
Animation - Play Ghost 0002 <gen> 's casting animation
Wait 2.00 seconds
Sound - Play BansheeGhostYesAttack2 <gen> at 100 % volume, located at (Center of Region_005 <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Center of Region_009 <gen>) with Z offset 0
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Camera - Lock camera target for Player 1 (Red) to Peasant 0000 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Peasent Gets to Checkpoint 1
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_011 <gen>)
Checkpoint 2
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_012 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Checkpoint 3
Events
Unit - A unit enters Region_012 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_013 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Checkpoint 6
Events
Unit - A unit enters Region_015 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_016 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Checkpoint 4
Events
Unit - A unit enters Region_013 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_014 <gen>)
Unit - Order Ghost 0002 <gen> to Move To . (Center of Region_023 <gen>)
Checkpoint 5
Events
Unit - A unit enters Region_014 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_024 <gen>)
Trigger - Turn off (This trigger)
Checkpoint 7
Events
Unit - A unit enters Region_016 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_017 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Checkpoint 8
Events
Unit - A unit enters Region_017 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of Region_018 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Chain mail breaker : Play No sound and display Oh Crap! It's a dead-end! I'm Doomed! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghost 0002 <gen> named Evil Little Girl : Play BansheeGhostYesAttack2 <gen> and display You're now going to diiieee . Modify duration: Add 0 seconds and Wait
Weather Snow
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Environment - Create at Region_001 <gen> the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Environment - Create at Region_002 <gen> the weather effect Northrend Blizzard
Environment - Turn (Last created weather effect) On
Ghost Catches up
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Unit - Move Ghost 0002 <gen> instantly to (Center of Region_020 <gen>)
Unit - Make Peasant 0000 <gen> Explode on death
Unit - Order Ghost 0002 <gen> to Attack . Peasant 0000 <gen>
Special Effect - Destroy (Last created special effect)
Remove ghost
Events
Unit - Peasant 0000 <gen> Dies
Conditions
Actions
Unit - Remove Ghost 0002 <gen> from the game
Ghost Teleport
Events
Unit - A unit enters Region_024 <gen>
Conditions
((Triggering unit) is A melee attacker) Equal to True
Actions
Special Effect - Destroy (Last created special effect)
Cinematic - Send transmission to (All players) from Peasant 0000 <gen> named Chain Mail Breaker : Play gasp2 <gen> and display *Pant* Phew... I'm safe! . Modify duration: Add 2.00 seconds and Wait
Sound - Play gasp1 <gen> at 100 % volume, located at (Center of Region_024 <gen>) with Z offset 0
Unit - Make Peasant 0000 <gen> face (Center of Region_014 <gen>) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Ghost 0002 <gen> named Evil Little Girl : Play BansheeDeath <gen> and display Think again fool! . Modify duration: Add 0 seconds and Wait
Unit - Move Ghost 0002 <gen> instantly to (Center of Region_025 <gen>) , facing (Center of Region_026 <gen>)
Sound - Play pl_grate1 <gen> at 100 % volume, located at (Target of current camera view) with Z offset 0
Sound - Play BansheeGhostYesAttack2 <gen> at 100 % volume, located at (Center of Region_025 <gen>) with Z offset 0
Unit - Make Peasant 0000 <gen> face Ghost 0002 <gen> over 1.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Peasant 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 1.00 seconds
Sound - Play PeasantWarcry1 <gen> at 100 % volume, located at (Center of Region_025 <gen>) with Z offset 0
Camera - Lock camera target for Player 1 (Red) to Peasant 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Peasant 0000 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Ghost 0002 <gen> to Follow . Peasant 0000 <gen>
Credits start
Events
Unit - Peasant 0000 <gen> Dies
Conditions
Actions
Sound - Play headshot1 <gen> at 100 % volume, located at (Center of Region_018 <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play war3mapImported\Patrick bunton - Young birds.mp3 (Unexpected type: 'musictheme') .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_027 <gen>) over 24.00 seconds
Sound - Play PeasantReady1 <gen> at 100 % volume, located at (Center of Region_028 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Peasant 0004 <gen> named Chain Mail Breaker : Play No sound and display |CFFA5232DS|CFFA13C27t|CFF9D5621a|CFF996F1Br|CFF91A30Er|CFF7D8D22i|CFF697736n|CFF55604Ag |CFF29486Dt|CFF255D67h|CFF217360i|CFF1D885As |CFF24B169g|CFF30C47Fu|CFF3CD895y . Modify duration: Add 0.00 seconds and Wait
Sound - Play BansheeWhat5 <gen> at 100 % volume, located at (Center of Region_029 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Ghost 0005 <gen> named Evil Little Girl : Play No sound and display |CFFB28A84S|CFFB8767Ct|CFFBE6173a|CFFC44D6Br|CFFCA3862r|CFFD70E50i|CFFC5104An|CFFB21343g |CFF8D1836T|CFF671E28h|CFF7C2A45i|CFF923662s |CFFBD4F9CS|CFFD25BB9p|CFFE868D7i|CFFE26FC0r|CFFDB76A8i|CFFD57D90t . Modify duration: Add 0.00 seconds and Wait
Sound - Play SealWhat2 <gen> at 100 % volume, located at (Center of Region_030 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Seal 0006 <gen> named Shodori The Emperor Seal : Play No sound and display |CFF43968FM|CFF5D9888a|CFF779A81d|CFF919C7Ae |CFFA4A05Fb|CFF82A053y |CFF1DA02Ft|CFF499A44h|CFF769359i|CFFA38C6Es |CFFFD7E99G|CFFD568AAu|CFFAC51BBy . Modify duration: Add 0.00 seconds and Wait
Sound - Play O05Cenarius27 <gen> at 100 % volume, located at (Center of Region_031 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Sheep 0008 <gen> named Ky the sheep : Play No sound and display Thanks to this little man for letting me use his comp . Modify duration: Add 0.00 seconds and Wait
Sound - Play Warning <gen> at 100 % volume, located at (Center of Region_027 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Footman 0007 <gen> named RED BARON : Play No sound and display |CFFED1C24Thanks for the PC model! I really appreciate it.|CFFED1C24(Advise) Could you maybe give it keyboard? . Modify duration: Add 0.00 seconds and Wait
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Snow
Events
Unit - A unit enters Region_032 <gen>
Unit - A unit enters Region_033 <gen>
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Trigger - Turn on Snow_on <gen>
Snow on
Events
Time - Every 0.39 seconds of game time
Conditions
Actions
Sound - Play pl_dirt2 <gen> at 100 % volume, located at (Target of current camera view) with Z offset 0
Snow off
Events
Unit - A unit leaves Region_033 <gen>
Conditions
Actions
Trigger - Turn off Snow_on <gen>
Snow alt off
Events
Unit - A unit enters Region_018 <gen>
Conditions
Actions
Trigger - Turn off Snow_on <gen>
Tile
Events
Unit - A unit enters Region_034 <gen>
Unit - A unit enters Region_035 <gen>
Unit - A unit enters Region_026 <gen>
Conditions
Actions
Trigger - Turn on Tile_on <gen>
Tile on
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Sound - Play pl_tile2 <gen> at 100 % volume, located at (Target of current camera view) with Z offset 0
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.