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Triggers
ConquestoftheUniverseSP.w3x
Variables
Initialization
Conversion
Variables
Leadreboard
Leadreboard Copy
Nullify
Addaura
Bend Space
Bend Space
Bend Space Copy
Jump Ability
Jumpers
Jumpers Copy
Jumpers Copy 2
Jumpers Copy 3
Jumpers Copy 4
Jumpers Copy 5
Jumpers Copy 6
Jumpers Copy 7
Mines
Mine movement
Control
Planet Copy Copy 5
Planet Copy Copy
Planet Copy
Planet Copy Copy 3
Planet Copy Copy 4 Copy 23 Copy 5
Planet Copy Copy 4
Planet Copy Copy 4 Copy
Planet Copy Copy 4 Copy 2
Planet Copy Copy 4 Copy 8
Planet Copy Copy 4 Copy 3
Planet Copy Copy 4 Copy 5
Planet Copy Copy 4 Copy 6
Planet Copy Copy 4 Copy 7
Planet Copy Copy 4 Copy 9
Planet Copy Copy 4 Copy 11
Planet Copy Copy 4 Copy 12
Planet Copy Copy 4 Copy 13
Planet Copy Copy 4 Copy 14
Planet Copy Copy 4 Copy 17
Planet Copy Copy 4 Copy 18
Planet Copy Copy 4 Copy 19
Planet Copy Copy 4 Copy 16
Planet Copy Copy 4 Copy 20
Planet Copy Copy 4 Copy 23 Copy 6
Planet Copy Copy 4 Copy 23
Planet Copy Copy 4 Copy 23 Copy
Planet Copy Copy 4 Copy 23 Copy 7
Planet Copy Copy 4 Copy 22
Planet Copy Copy 4 Copy 21
Planet Copy Copy 4 Copy 23 Copy 3
Planet Copy Copy 4 Copy 10
Planet Copy Copy 2
Planet Copy Copy 4 Copy 23 Copy 2
Planet Copy Copy 4 Copy 23 Copy 2 Copy
Planet Copy Copy 4 Copy 15
Planet Copy Copy 4 Copy 4
Planet Copy Copy 4 Copy 4 Copy
Planet Copy Copy 4 Copy 4 Copy 2
Planet Copy Copy 4 Copy 4 Copy 3
Planet Copy Copy 4 Copy 4 Copy 4
Planet Copy Copy 4 Copy 4 Copy 4 Copy
Planet Copy Copy 4 Copy 4 Copy 4 Copy Copy
Planet Copy Copy 4 Copy 15 Copy
Startingplanetconversions
Red
Blue
Teal
Purple
Orange
Yellow
Green
Pink
Gain Planets
Subtract
Add
Resource
Gain
Gain Copy
Gain Copy 2
Gain Copy 3
Gain Copy 4
Gain Copy 6
Gain Copy 5
Gain Copy 5 Copy
Nuclear Launch
Nuke Text
Camera Center
Camera
Victory/defeat
Player 1
Player 1 Copy
Player 1 Copy 2
Player 1 Copy 3
Player 1 Copy 4
Player 1 Copy 6
Player 1 Copy 7
Player 1 Copy 5
Leavers!
Left
Left Copy
Left Copy 2
Left Copy 3
Left Copy 5
Left Copy 4
Left Copy 6
Left Copy 7
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
BaseCount
integer
No
Planets
unit
Yes
Playa
force
No
Portals
unit
Yes
Score
integer
Yes
1
Conversion
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_047 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Pink <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Green <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_048 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Orange <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_045 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Yellow <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_046 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Purple <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Teal <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_043 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Blue <gen>
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is unused
Then - Actions
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_042 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Red <gen>
Else - Actions
Do nothing
Variables
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits: with the description Loading Screen/Map Preview from: Desifly.comCustom UI texture by: I_H8_U_M8Space Port and base by: Illidan(evil)xSpace Vessels by: jk2pachEngineering Tower by: Mr. BobStop Icon by: MobilizeAttack Icon by: Army-of-PandasRadar 2 Icon from: dxportal.comWorm Hole Icon from: io9.comShip Armor Upgrade by: -BerZeKeR-Normal Damage, Move, Patrol, & Hold Position by:CRAZYRUSSIANPeircing Damage by: Big DubFortified Armor Icon by: The_SilentSeige Damage by: bananaHUNTScrap Ship Icon by: bigapple90Black Hole by: Carrington2kSpecial thanks to Button Manager and WC3 Image Extractor , using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game))
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game))
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game))
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game))
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game))
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game))
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game))
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set VariableSet BaseCount = (BaseCount + 1)) else do (Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game))
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to Playa) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to Playa) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to Playa) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to Playa) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to Playa) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to Playa) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to Playa) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to Playa) else do (Do nothing)
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 6 (Orange) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Leadreboard
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Your Base has Starports and Base Defenses in its inventory slots. Starting flagships also come with 3 satellites to drop.
Leaderboard - Create a leaderboard for (All players) titled Conquered Planets
Leadreboard Copy
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to (Last created leaderboard) with label ((Name of Player 1 (Red)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to (Last created leaderboard) with label ((Name of Player 2 (Blue)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to (Last created leaderboard) with label ((Name of Player 3 (Teal)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to (Last created leaderboard) with label ((Name of Player 4 (Purple)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to (Last created leaderboard) with label ((Name of Player 5 (Yellow)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to (Last created leaderboard) with label ((Name of Player 6 (Orange)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Add Player 7 (Green) to (Last created leaderboard) with label ((Name of Player 7 (Green)) + 's Planets) and value 1) else do (Do nothing)
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Add Player 8 (Pink) to (Last created leaderboard) with label ((Name of Player 8 (Pink)) + 's Planets) and value 1) else do (Do nothing)
Addaura
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) has buff Mirror Image) Equal to True
Actions
Unit - Add Nullify to (Triggering unit)
Bend Space
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Bend Space
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[0] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[0]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[1] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[1]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[2] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[2]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[3] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[3]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[4] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[4]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[5] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[5]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[6] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[6]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Then - Actions
Wait 0.30 seconds
Neutral Building - Set Portals[7] destination to (Position of (Triggering unit))
Neutral Building - Enable Portals[7]
Else - Actions
Do nothing
Bend Space Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Black Hole
Actions
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Set VariableSet Portals[0] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Portals[1] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Portals[2] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Portals[3] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Portals[4] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Portals[5] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Set VariableSet Portals[6] = (Entering unit)) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 8 (Pink)) then do (Set VariableSet Portals[7] = (Entering unit)) else do (Do nothing)
Jumpers
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy 2
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy 3
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy 4
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy 5
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy 6
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Jumpers Copy 7
Events
Unit - A unit Begins casting an ability
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Ability being cast) Equal to Jump
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units currently selected by (Owner of (Triggering unit))) and do (Order (Picked unit) to Night Elf Warden - Blink.(Target point of ability being cast))
Unit Group - Remove all units from (Last created unit group) .
Wait 0.50 seconds
Unit - Order (Triggering unit) to Stop .
Trigger - Turn on (This trigger)
Mine movement
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Unit-type of (Triggering unit)) Equal to Proximity Mine
(Ability being cast) Equal to Proximity Mine
Actions
Wait 5.00 seconds
Animation - Play (Triggering unit) 's Death Spell animation
Unit - Kill (Triggering unit)
Built in anti game crash
Planet Copy Copy 5
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000 <gen> contains Planets[0]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Set Variable Set Planets[0] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy
Events
Unit - A unit enters Region_000_Copy <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy <gen> contains Planets[1]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy <gen>) facing Default building facing degrees
Set Variable Set Planets[1] = (Last created unit)
Else - Actions
Do nothing
Planet Copy
Events
Unit - A unit enters Region_000_Copy_2 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_2 <gen> contains Planets[2]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_2 <gen>) facing Default building facing degrees
Set Variable Set Planets[2] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 3
Events
Unit - A unit enters Region_000_Copy_3 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_3 <gen> contains Planets[3]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_3 <gen>) facing Default building facing degrees
Set Variable Set Planets[3] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy 5
Events
Unit - A unit enters Region_000_Copy_4 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_4 <gen> contains Planets[4]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_4 <gen>) facing Default building facing degrees
Set Variable Set Planets[4] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4
Events
Unit - A unit enters Region_000_Copy_5 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_5 <gen> contains Planets[5]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_5 <gen>) facing Default building facing degrees
Set Variable Set Planets[5] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy
Events
Unit - A unit enters Region_000_Copy_6 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_6 <gen> contains Planets[6]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_6 <gen>) facing Default building facing degrees
Set Variable Set Planets[6] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 2
Events
Unit - A unit enters Region_000_Copy_7 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_7 <gen> contains Planets[7]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_7 <gen>) facing Default building facing degrees
Set Variable Set Planets[7] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 8
Events
Unit - A unit enters Region_000_Copy_8 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_8 <gen> contains Planets[8]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_8 <gen>) facing Default building facing degrees
Set Variable Set Planets[8] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 3
Events
Unit - A unit enters Region_000_Copy_9 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_9 <gen> contains Planets[9]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_9 <gen>) facing Default building facing degrees
Set Variable Set Planets[9] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 5
Events
Unit - A unit enters Region_000_Copy_10 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_10 <gen> contains Planets[10]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_10 <gen>) facing Default building facing degrees
Set Variable Set Planets[10] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 6
Events
Unit - A unit enters Region_000_Copy_11 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_11 <gen> contains Planets[11]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_11 <gen>) facing Default building facing degrees
Set Variable Set Planets[11] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 7
Events
Unit - A unit enters Region_000_Copy_12 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_12 <gen> contains Planets[12]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_12 <gen>) facing Default building facing degrees
Set Variable Set Planets[12] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 9
Events
Unit - A unit enters Region_000_Copy_13 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_13 <gen> contains Planets[13]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_13 <gen>) facing Default building facing degrees
Set Variable Set Planets[13] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 11
Events
Unit - A unit enters Region_000_Copy_14 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_14 <gen> contains Planets[14]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_14 <gen>) facing Default building facing degrees
Set Variable Set Planets[14] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 12
Events
Unit - A unit enters Region_000_Copy_15 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_15 <gen> contains Planets[15]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_15 <gen>) facing Default building facing degrees
Set Variable Set Planets[15] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 13
Events
Unit - A unit enters Region_000_Copy_16 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_16 <gen> contains Planets[16]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_16 <gen>) facing Default building facing degrees
Set Variable Set Planets[16] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 14
Events
Unit - A unit enters Region_000_Copy_17 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_17 <gen> contains Planets[17]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_17 <gen>) facing Default building facing degrees
Set Variable Set Planets[17] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 17
Events
Unit - A unit enters Region_000_Copy_18 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_18 <gen> contains Planets[18]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_18 <gen>) facing Default building facing degrees
Set Variable Set Planets[18] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 18
Events
Unit - A unit enters Region_000_Copy_19 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_19 <gen> contains Planets[19]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_19 <gen>) facing Default building facing degrees
Set Variable Set Planets[19] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 19
Events
Unit - A unit enters Region_000_Copy_20 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_20 <gen> contains Planets[20]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_20 <gen>) facing Default building facing degrees
Set Variable Set Planets[20] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 16
Events
Unit - A unit enters Region_000_Copy_21 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_21 <gen> contains Planets[21]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_21 <gen>) facing Default building facing degrees
Set Variable Set Planets[21] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 20
Events
Unit - A unit enters Region_000_Copy_22 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_22 <gen> contains Planets[22]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_22 <gen>) facing Default building facing degrees
Set Variable Set Planets[22] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy 6
Events
Unit - A unit enters Region_000_Copy_23 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_23 <gen> contains Planets[23]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_23 <gen>) facing Default building facing degrees
Set Variable Set Planets[23] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23
Events
Unit - A unit enters Region_000_Copy_24 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_24 <gen> contains Planets[24]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_24 <gen>) facing Default building facing degrees
Set Variable Set Planets[24] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy
Events
Unit - A unit enters Region_000_Copy_25 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_25 <gen> contains Planets[25]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_25 <gen>) facing Default building facing degrees
Set Variable Set Planets[25] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy 7
Events
Unit - A unit enters Region_000_Copy_26 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_26 <gen> contains Planets[26]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_26 <gen>) facing Default building facing degrees
Set Variable Set Planets[26] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 22
Events
Unit - A unit enters Region_000_Copy_27 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_27 <gen> contains Planets[27]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_27 <gen>) facing Default building facing degrees
Set Variable Set Planets[27] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 21
Events
Unit - A unit enters Region_000_Copy_28 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_28 <gen> contains Planets[28]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_28 <gen>) facing Default building facing degrees
Set Variable Set Planets[28] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy 3
Events
Unit - A unit enters Region_000_Copy_29 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_29 <gen> contains Planets[29]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_29 <gen>) facing Default building facing degrees
Set Variable Set Planets[29] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 10
Events
Unit - A unit enters Region_000_Copy_30 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_30 <gen> contains Planets[30]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_30 <gen>) facing Default building facing degrees
Set Variable Set Planets[30] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 2
Events
Unit - A unit enters Region_000_Copy_31 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_000_Copy_31 <gen> contains Planets[31]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_000_Copy_31 <gen>) facing Default building facing degrees
Set Variable Set Planets[31] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy 2
Events
Unit - A unit enters Region_035 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_035 <gen> contains Planets[32]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_035 <gen>) facing Default building facing degrees
Set Variable Set Planets[32] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 23 Copy 2 Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_050 <gen> contains Planets[33]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_050 <gen>) facing Default building facing degrees
Set Variable Set Planets[33] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 15
Events
Unit - A unit enters Region_033 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_033 <gen> contains Planets[34]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_033 <gen>) facing Default building facing degrees
Set Variable Set Planets[34] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_001 <gen> contains Planets[35]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_001 <gen>) facing Default building facing degrees
Set Variable Set Planets[35] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4 Copy
Events
Unit - A unit enters Region_036 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_036 <gen> contains Planets[36]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_036 <gen>) facing Default building facing degrees
Set Variable Set Planets[36] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4 Copy 2
Events
Unit - A unit enters Region_037 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_037 <gen> contains Planets[37]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_037 <gen>) facing Default building facing degrees
Set Variable Set Planets[37] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4 Copy 3
Events
Unit - A unit enters Region_038 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_038 <gen> contains Planets[38]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_038 <gen>) facing Default building facing degrees
Set Variable Set Planets[38] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4 Copy 4
Events
Unit - A unit enters Region_039 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_039 <gen> contains Planets[39]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_039 <gen>) facing Default building facing degrees
Set Variable Set Planets[39] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4 Copy 4 Copy
Events
Unit - A unit enters Region_040 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_040 <gen> contains Planets[40]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_040 <gen>) facing Default building facing degrees
Set Variable Set Planets[40] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 4 Copy 4 Copy Copy
Events
Unit - A unit enters Region_041 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_041 <gen> contains Planets[41]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_041 <gen>) facing Default building facing degrees
Set Variable Set Planets[41] = (Last created unit)
Else - Actions
Do nothing
Planet Copy Copy 4 Copy 15 Copy
Events
Unit - A unit enters Region_034 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_034 <gen> contains Planets[42]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_034 <gen>) facing Default building facing degrees
Set Variable Set Planets[42] = (Last created unit)
Else - Actions
Do nothing
Red
Events
Unit - A unit enters Region_042 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_042 <gen> contains Planets[43]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_042 <gen>) facing Default building facing degrees
Set Variable Set Planets[43] = (Last created unit)
Else - Actions
Do nothing
Blue
Events
Unit - A unit enters Region_043 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_043 <gen> contains Planets[44]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_043 <gen>) facing Default building facing degrees
Set Variable Set Planets[44] = (Last created unit)
Else - Actions
Do nothing
Teal
Events
Unit - A unit enters Region_044 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_044 <gen> contains Planets[45]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_044 <gen>) facing Default building facing degrees
Set Variable Set Planets[45] = (Last created unit)
Else - Actions
Do nothing
Purple
Events
Unit - A unit enters Region_046 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_046 <gen> contains Planets[46]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_046 <gen>) facing Default building facing degrees
Set Variable Set Planets[46] = (Last created unit)
Else - Actions
Do nothing
Orange
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_048 <gen> contains Planets[47]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_048 <gen>) facing Default building facing degrees
Set Variable Set Planets[47] = (Last created unit)
Else - Actions
Do nothing
Yellow
Events
Unit - A unit enters Region_045 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_045 <gen> contains Planets[48]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_045 <gen>) facing Default building facing degrees
Set Variable Set Planets[48] = (Last created unit)
Else - Actions
Do nothing
Green
Events
Unit - A unit enters Region_049 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_049 <gen> contains Planets[49]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_049 <gen>) facing Default building facing degrees
Set Variable Set Planets[49] = (Last created unit)
Else - Actions
Do nothing
Pink
Events
Unit - A unit enters Region_047 <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Unit-type of (Entering unit)) Not equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Region_047 <gen> contains Planets[50]) Equal to False
Then - Actions
Unit - Create 1 . Planetary Control for (Owner of (Entering unit)) at (Center of Region_047 <gen>) facing Default building facing degrees
Set Variable Set Planets[50] = (Last created unit)
Else - Actions
Do nothing
Subtract
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Score[0] = (Score[0] - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Score[0]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Score[1] = (Score[1] - 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Score[1]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Set Variable Set Score[2] = (Score[2] - 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Score[2]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Set Variable Set Score[3] = (Score[3] - 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Score[3]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Score[4] = (Score[4] - 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Score[4]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Set Variable Set Score[5] = (Score[5] - 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Score[5]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Then - Actions
Set Variable Set Score[6] = (Score[6] - 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to Score[6]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Then - Actions
Set Variable Set Score[7] = (Score[7] - 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to Score[7]
Else - Actions
Do nothing
Add
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Planetary Control
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Score[0] = (Score[0] + 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Score[0]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Score[1] = (Score[1] + 1)
Leaderboard - Change the value for Player 2 (Blue) in (Last created leaderboard) to Score[1]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Then - Actions
Set Variable Set Score[2] = (Score[2] + 1)
Leaderboard - Change the value for Player 3 (Teal) in (Last created leaderboard) to Score[2]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Then - Actions
Set Variable Set Score[3] = (Score[3] + 1)
Leaderboard - Change the value for Player 4 (Purple) in (Last created leaderboard) to Score[3]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Score[4] = (Score[4] + 1)
Leaderboard - Change the value for Player 5 (Yellow) in (Last created leaderboard) to Score[4]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Then - Actions
Set Variable Set Score[5] = (Score[5] + 1)
Leaderboard - Change the value for Player 6 (Orange) in (Last created leaderboard) to Score[5]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Then - Actions
Set Variable Set Score[6] = (Score[6] + 1)
Leaderboard - Change the value for Player 7 (Green) in (Last created leaderboard) to Score[6]
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Then - Actions
Set Variable Set Score[7] = (Score[7] + 1)
Leaderboard - Change the value for Player 8 (Pink) in (Last created leaderboard) to Score[7]
Else - Actions
Do nothing
Gain
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Set Player 1 (Red).Current gold to ((Player 1 (Red) Current gold) + (Score[0] x 20))) else do (Turn off (This trigger))
Gain Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Set Player 2 (Blue).Current gold to ((Player 2 (Blue) Current gold) + (Score[1] x 20))) else do (Turn off (This trigger))
Gain Copy 2
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Set Player 3 (Teal).Current gold to ((Player 3 (Teal) Current gold) + (Score[2] x 20))) else do (Turn off (This trigger))
Gain Copy 3
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Set Player 4 (Purple).Current gold to ((Player 4 (Purple) Current gold) + (Score[3] x 20))) else do (Turn off (This trigger))
Gain Copy 4
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Set Player 5 (Yellow).Current gold to ((Player 5 (Yellow) Current gold) + (Score[4] x 20))) else do (Turn off (This trigger))
Gain Copy 6
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Set Player 6 (Orange).Current gold to ((Player 6 (Orange) Current gold) + (Score[5] x 20))) else do (Turn off (This trigger))
Gain Copy 5
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 7 (Green) slot status) Equal to Is playing) then do (Set Player 7 (Green).Current gold to ((Player 7 (Green) Current gold) + (Score[6] x 20))) else do (Turn off (This trigger))
Gain Copy 5 Copy
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
If ((Player 8 (Pink) slot status) Equal to Is playing) then do (Set Player 8 (Pink).Current gold to ((Player 8 (Pink) Current gold) + (Score[7] x 20))) else do (Turn off (This trigger))
Nuke Text
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Nuclear Strike
Actions
Quest - Display to (All players) the Warning message: Nuclear Launch Detected!
Sound - Play tadUPD04 <gen>
Cinematic - Ping minimap for (All players) at (Target point of ability being cast) for 3.00 seconds
Wait 10.00 seconds
Environment - Create a 2.00 second Normal ripple deformation at (Target point of ability being cast) with starting radius 1024 , ending radius 1024 , and depth 64 , using 1 second ripples spaced 512 apart
Environment - Change terrain type at (Target point of ability being cast) to Dungeon - Lava Cracks using variation -1 in an area of size 4 and shape Circle
Camera
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Camera - Lock camera target for Player 1 (Red) to (Triggering unit) , offset by ( 0 , 0 ) using Default rotation
Player 1
Events
Unit - Base 0001 <gen> Dies
Conditions
Actions
Player Group - Remove Player 1 (Red) from Playa .
Leaderboard - Remove Player 1 (Red) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 1 (Red) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy
Events
Unit - Base 0013 <gen> Dies
Conditions
Actions
Player Group - Remove Player 2 (Blue) from Playa .
Leaderboard - Remove Player 2 (Blue) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 2 (Blue) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy 2
Events
Unit - Base 0020 <gen> Dies
Conditions
Actions
Player Group - Remove Player 3 (Teal) from Playa .
Leaderboard - Remove Player 3 (Teal) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 3 (Teal) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy 3
Events
Unit - Base 0023 <gen> Dies
Conditions
Actions
Player Group - Remove Player 4 (Purple) from Playa .
Leaderboard - Remove Player 4 (Purple) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 4 (Purple) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy 4
Events
Unit - Base 0052 <gen> Dies
Conditions
Actions
Player Group - Remove Player 5 (Yellow) from Playa .
Leaderboard - Remove Player 5 (Yellow) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 5 (Yellow) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy 6
Events
Unit - Base 0060 <gen> Dies
Conditions
Actions
Player Group - Remove Player 6 (Orange) from Playa .
Leaderboard - Remove Player 6 (Orange) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 6 (Orange) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy 7
Events
Unit - Base 0067 <gen> Dies
Conditions
Actions
Player Group - Remove Player 7 (Green) from Playa .
Leaderboard - Remove Player 7 (Green) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 7 (Green) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Player 1 Copy 5
Events
Unit - Base 0051 <gen> Dies
Conditions
Actions
Player Group - Remove Player 8 (Pink) from Playa .
Leaderboard - Remove Player 8 (Pink) from (Last created leaderboard) .
Set Variable Set BaseCount = (BaseCount - 1)
Game - Defeat Player 8 (Pink) with the message: Your Planet has perished!
If (BaseCount Equal to 1) then do (Victory (Random player from Playa) (Show dialogs, Show scores)) else do (Do nothing)
Left
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Kill (Picked unit))
Player Group - Remove Player 1 (Red) from Playa .
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_042 <gen>) facing Default building facing degrees
Trigger - Turn off Gain <gen>
Wait 0.50 seconds
Trigger - Turn on Red <gen>
Left Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Kill (Picked unit))
Player Group - Remove Player 2 (Blue) from Playa .
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_043 <gen>) facing Default building facing degrees
Trigger - Turn off Gain_Copy <gen>
Wait 0.50 seconds
Trigger - Turn on Blue <gen>
Left Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Kill (Picked unit))
Player Group - Remove Player 3 (Teal) from Playa .
Trigger - Turn off Gain_Copy_2 <gen>
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_044 <gen>) facing Default building facing degrees
Wait 0.50 seconds
Trigger - Turn on Teal <gen>
Left Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Kill (Picked unit))
Player Group - Remove Player 4 (Purple) from Playa .
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_046 <gen>) facing Default building facing degrees
Trigger - Turn off Gain_Copy_3 <gen>
Wait 0.50 seconds
Trigger - Turn on Purple <gen>
Left Copy 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Kill (Picked unit))
Player Group - Remove Player 5 (Yellow) from Playa .
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_045 <gen>) facing Default building facing degrees
Trigger - Turn off Gain_Copy_4 <gen>
Wait 0.50 seconds
Trigger - Turn on Yellow <gen>
Left Copy 4
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Kill (Picked unit))
Player Group - Remove Player 6 (Orange) from Playa .
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_048 <gen>) facing Default building facing degrees
Trigger - Turn off Gain_Copy_6 <gen>
Wait 0.50 seconds
Trigger - Turn on Orange <gen>
Left Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Kill (Picked unit))
Player Group - Remove Player 7 (Green) from Playa .
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_049 <gen>) facing Default building facing degrees
Trigger - Turn off Gain_Copy_5 <gen>
Wait 0.50 seconds
Trigger - Turn on Green <gen>
Left Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Kill (Picked unit))
Player Group - Remove Player 8 (Pink) from Playa .
Trigger - Turn off Gain_Copy_5_Copy <gen>
Unit - Create 1 . Circle of Power for Neutral Passive at (Center of Region_047 <gen>) facing Default building facing degrees
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