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Triggers
(12) Conquest Calradia 1.0.0.w3x
Variables
Initialization
Swadians Neutrality With Heroes
The God Stick Cheat
Lock Alliances Off
The God Stick Cheat Copy
The God Stick Cheat Copy 2
The God Stick Cheat Copy 3
The God Stick Cheat Copy 4
The God Stick Cheat Copy 5
Coast SouthNorth
Coast NorthSouth
Nords Neutrality With Heroes
Khergits Neutrality With Heroes
Sarranids Neutrality With Heroes
Rhodoks Neutrality With Heroes
Vaegirs Neutrality With Heroes
Hero 1 Neutrality With Factions
Hero 2 Neutrality With Factions
Hero 3 Neutrality With Factions
Hero 4 Neutrality With Factions
Hero 5 Neutrality With Factions
Hero 6 Neutrality With Factions
Melee Initialization
Captureable Buildings
Bandit Respawn
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Swadians Neutrality With Heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
The God Stick Cheat
Events
Player - Player 3 (Teal) types a chat message containing -givemethegodstick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Give gg_item_I005_0198 to Hero 0037 <gen>
Lock Alliances Off
Events
Map initialization
Conditions
Actions
The God Stick Cheat Copy
Events
Player - Player 6 (Orange) types a chat message containing -givemethegodstick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Give gg_item_I005_0198 to Hero 0145 <gen>
The God Stick Cheat Copy 2
Events
Player - Player 8 (Pink) types a chat message containing -givemethegodstick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Give gg_item_I005_0198 to Hero 0146 <gen>
The God Stick Cheat Copy 3
Events
Player - Player 10 (Light Blue) types a chat message containing -givemethegodstick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Give gg_item_I005_0198 to Hero 0149 <gen>
The God Stick Cheat Copy 4
Events
Player - Player 11 (Dark Green) types a chat message containing -givemethegodstick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Give gg_item_I005_0198 to Hero 0161 <gen>
The God Stick Cheat Copy 5
Events
Player - Player 12 (Brown) types a chat message containing -givemethegodstick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Give gg_item_I005_0198 to Hero 0151 <gen>
Coast SouthNorth
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_001 <gen>)
Coast NorthSouth
Events
Unit - A unit enters Region_001 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Random point in Region_000 <gen>)
Nords Neutrality With Heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally
Player - Make Player 2 (Blue) treat Player 6 (Orange) as an Ally
Player - Make Player 2 (Blue) treat Player 8 (Pink) as an Ally
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally
Khergits Neutrality With Heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally
Sarranids Neutrality With Heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Ally
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally
Rhodoks Neutrality With Heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally
Vaegirs Neutrality With Heroes
Events
Map initialization
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Hero 1 Neutrality With Factions
Events
Map initialization
Conditions
Actions
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally
Hero 2 Neutrality With Factions
Events
Map initialization
Conditions
Actions
Player - Make Player 8 (Pink) treat Player 2 (Blue) as an Ally
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Ally
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally
Hero 3 Neutrality With Factions
Events
Map initialization
Conditions
Actions
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally
Hero 4 Neutrality With Factions
Events
Map initialization
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally
Hero 5 Neutrality With Factions
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally
Hero 6 Neutrality With Factions
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Game - Set Lock alliance settings to Off
Game - Set Hide alliance changes to Off
Change Owner
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Castle
(Unit-type of (Triggering unit)) Equal to Keep
(Percentage life of (Triggering unit)) Less than or equal to 10.00
Actions
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Captureable Buildings
Events
Unit - A unit Is attacked
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Watch Tower
(Unit-type of (Triggering unit)) Equal to Village
(Unit-type of (Triggering unit)) Equal to Town
(Unit-type of (Triggering unit)) Equal to Castle
(Percentage life of (Triggering unit)) Less than or equal to 10.00
Actions
Unit - Set life of (Triggering unit) to 100 %
Unit - Change ownership of (Triggering unit) to (Owner of (Attacking unit)) and Change color
Bandit Respawn
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's max life and mana
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