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Model validation: ConfluxAltarofWater

ConfluxAltarofWater.mdx

0 errors 26 severe 75 warnings 263 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay" (frame 81833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 ParticleEmitter2 10 - "LI CM"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 11 - "LI D"
    • Using squirt without animating the emission rate
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Attachment name "Origin Ref" is duplicated by attachments 4, 6; only one will be reachable in-game.
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "joint11"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "joint8"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "joint14"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "joint7"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "joint4"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Waterfall_BackColor"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "joint10"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "joint11"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "joint1"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "pCylinder8"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "Waterfall_Mist1"
    • There are no vertices attached to this bone
  • 1 Bone 11 - "joint1"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "joint6"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "joint6"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "joint9"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "joint1"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "Waterfall_BackColor"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "joint6"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "joint7"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "joint10"
    • There are no vertices attached to this bone
  • 1 Bone 20 - "Props_Fountain"
    • There are no vertices attached to this bone
  • 1 Bone 21 - "joint13"
    • There are no vertices attached to this bone
  • 1 Bone 22 - "joint5"
    • There are no vertices attached to this bone
  • 1 Bone 23 - "joint3"
    • There are no vertices attached to this bone
  • 1 Bone 24 - "joint2"
    • There are no vertices attached to this bone
  • 1 Bone 25 - "pCylinder11"
    • There are no vertices attached to this bone
  • 1 Bone 26 - "joint14"
    • There are no vertices attached to this bone
  • 1 Bone 27 - "pCylinder5"
    • There are no vertices attached to this bone
  • 1 Bone 29 - "joint12"
    • There are no vertices attached to this bone
  • 1 Bone 30 - "joint10"
    • There are no vertices attached to this bone
  • 1 Bone 31 - "joint12"
    • There are no vertices attached to this bone
  • 1 Bone 32 - "Waterfall_BackColor"
    • There are no vertices attached to this bone
  • 1 Bone 33 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 34 - "Waterfall_Mist1"
    • There are no vertices attached to this bone
  • 1 Bone 35 - "joint9"
    • There are no vertices attached to this bone
  • 1 Bone 36 - "joint7"
    • There are no vertices attached to this bone
  • 1 Bone 37 - "joint13"
    • There are no vertices attached to this bone
  • 1 Bone 38 - "joint9"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Waterfall_Mist1"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "Waterfall_Mist1"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "pCylinder9"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "joint12"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "joint8"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "joint8"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "joint11"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "pCylinder10"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "joint14"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "joint13"
    • There are no vertices attached to this bone
  • unused GlobalSequence
  • unused Texture 0 - "War3_WaterFallUnderColor_Diff.tif"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "ORM.blp"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "War3_WaterFallFade_Diff_0000.tif"
  • unused Texture 7 - "War3_WaterFallFade_Diff_0001.tif"
  • unused Texture 8 - "War3_WaterFallFade_Diff_0002.tif"
  • unused Texture 9 - "War3_WaterFallFade_Diff_0003.tif"
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