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Triggers
Conflicts of the Red Army.w3x
Variables
Initialization
EmpireCam
EmpireCam Copy
Initialization
PowerPlantDeath
PowerPlantDeath Copy
PowerPlantDeath Copy Copy
PowerPlantDeath Copy Copy Copy
PowerPlantDeath Copy Copy Copy Copy
PowerPlantDeath Copy Copy Copy Copy Copy
Intilization stuffz
InitialReactors Copy
InitialReactors Copy Copy
Reactor Building
InitialReactors
ReactorConstructed
Neutral Forces
Force 1
Civilian Structures
Civilian Add Red
Civilian Add Red Copy
Civilian Sub Red
Civilian Sub Red Copy
Basic
Money
Screenshots
Income Intalization
ObjectiveHelp
Movie
Battlestation Red
Battlestation Red Copy
Battlestation Death Red
Battlestation Death Red Copy
End Game Red Army
End Game UCA
Mine
Sentinel Patrols
German Attack Force
German Rifleman
German Rifleman Copy
German Rifleman Move
Name
Type
is_array
initial_value
OwningPlayer
player
No
RedArmIncome
integer
No
EmpireCam
Events
Player - Player 1 (Red) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Field of view to 70.00 over 2.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 2.00 seconds
EmpireCam Copy
Events
Player - Player 7 (Green) types a chat message containing -cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Field of view to 70.00 over 2.00 seconds
Camera - Set Player 1 (Red) 's camera Distance to target to 2500.00 over 2.00 seconds
Make sure to create a group of marines and a tank for the Fearless Rebellion at the center, and order them to move on point to capture.
This forces blue to up their game immediately, however the forces at the center should not be powerful.
Initialization
Events
Map initialization
Conditions
Actions
Unit - Create 1 . |c00959697Head Command |r United Coalition of the Americas for Player 7 (Green) at (Position of ) facing 180.00 degrees
Unit - Remove from the game
PowerPlantDeath
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c00959697Power Plant|r
Actions
Unit - Create 1 . BATTLESTATIONBOOM for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Kill (Last created unit)
PowerPlantDeath Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c00FF7F00X55-Slava V33|r
Actions
Unit - Create 1 . BATTLESTATIONBOOM for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Kill (Last created unit)
PowerPlantDeath Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c006969FFC8-Orangutan U7|r
Actions
Unit - Create 1 . BATTLESTATIONBOOM for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Kill (Last created unit)
PowerPlantDeath Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c00959697Land Mine|r
Actions
Unit - Create 1 . Mine Explosion for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Kill (Last created unit)
PowerPlantDeath Copy Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c006969FFP12-Chamois Y29|r
Actions
Unit - Create 1 . Air Unit Death for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Kill (Last created unit)
PowerPlantDeath Copy Copy Copy Copy Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to |c00FF7F00KA72-Gospodar I18|r
Actions
Unit - Create 1 . Air Unit Death for Player 10 (Light Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Kill (Last created unit)
Intilization stuffz
Events
Map initialization
Conditions
Actions
Sound - Play war3mapImported\War of Other Era Most Powerful and Beautiful Military Epic soundtrack 2017 Best Futuristic Music.mp3 (Unexpected type: 'musictheme') .
Sound - Play Music <gen>
InitialReactors Copy
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type |c00FF7F00X55-Slava V33|r) and do (Actions)
Loop - Actions
Unit - Add Nuclear Reactor to (Picked unit)
InitialReactors Copy Copy
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type |c006969FFC8-Orangutan U7|r) and do (Actions)
Loop - Actions
Unit - Add Nuclear Reactor to (Picked unit)
InitialReactors
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units of type |c00959697Power Plant|r) and do (Actions)
Loop - Actions
Unit - Add Nuclear Reactor to (Picked unit)
ReactorConstructed
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to |c00959697Power Plant|r
Actions
Unit - Add Nuclear Reactor to (Triggering unit)
Force 1
Events
Unit - A unit enters
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Rescue (Ownership-changed unit) for Player 1 (Red) and Change color
Civilian Add Red
Events
Unit - A unit owned by Player 1 (Red) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to |c00959697Refinery|r
Actions
Set Variable Set RedArmIncome = (RedArmIncome + 1)
Civilian Add Red Copy
Events
Unit - A unit owned by Player 7 (Green) . Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to |c00959697Refinery|r
Actions
Set Variable Set RedArmIncome = (RedArmIncome + 1)
Civilian Sub Red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c00959697Refinery|r
Actions
Set Variable Set RedArmIncome = (RedArmIncome - 1)
Civilian Sub Red Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c00959697Refinery|r
Actions
Set Variable Set RedArmIncome = (RedArmIncome - 1)
Money
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Player - Add RedArmIncome to Player 1 (Red) . Current gold
Player - Add RedArmIncome to Player 7 (Green) . Current gold
If (OwningPlayer Equal to Player 1 (Red)) then do (Add RedArmIncome to Player 1 (Red).Current gold) else do (Do nothing)
If (OwningPlayer Equal to Player 7 (Green)) then do (Add RedArmIncome to Player 10 (Light Blue).Current gold) else do (Do nothing)
Screenshots
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_City for Player 1 (Red) over 1.00 seconds
Make sure to create a group of marines and a tank for the Fearless Rebellion at the center, and order them to move on point to capture.
This forces blue to up their game immediately, however the forces at the center should not be powerful.
Income Intalization
Events
Map initialization
Conditions
Actions
Set Variable Set RedArmIncome = "14"
Set Variable Set RedArmIncome = "14"
Player - Set Player 1 (Red) . Current gold to 40
Player - Set Player 7 (Green) . Current gold to 40
ObjectiveHelp
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Assitance/Help with the description Refineries produce ore (income) to increase the amount of income recived construct addition refineries with your builder. All units take up power to get more power (food) construct additional power plants.Type -cam to reseat your camera to a more comfotable view.Now Charge forth....For the Motherland! , using icon path war3mapImported\BTNHospital.blp
Quest - Create a Required quest titled Credits with the description Special Thanks to...-Mr. Bob-HerrDave-General Frank-WILL THE ALMIGHTY (cause explosions da best)For their amazing models :D , using icon path war3mapImported\BTNAdept 01.blp
Quest - Mark (Last created quest) as Discovered
Movie
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 1.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from |c00FF7F00B79-Grigori KE5|r 0027 <gen> named Officer Mikhail : Play No sound and display For the motherland!! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 7 (Green) over 3.00 seconds
Cinematic - Send transmission to (All players) from |c006969FFF65-Coyote G70|r 0029 <gen> named Officer Rick : Play No sound and display For Democracy!! . Modify duration: Add 1.00 seconds and Wait
Wait 2 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 5.00 seconds
Camera - Reset camera for Player 7 (Green) to standard game-view over 5.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Battlestation Red
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF7F00X55-Slava V33|r
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Sound - Play Superweapon <gen>
Game - Display to (All players) the text: The Soviets have constructed a |c00FF7F00X55-Slava V33|r
Player - Make |c00FF7F00X55-Slava V33|r Unavailable for training/construction by Player 1 (Red)
Battlestation Red Copy
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to |c006969FFC8-Orangutan U7|r
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Sound - Play Superweapon <gen>
Game - Display to (All players) the text: The UCA have constructed a |c006969FFC8-Orangutan U7|r
Player - Make |c006969FFC8-Orangutan U7|r Unavailable for training/construction by Player 7 (Green)
Battlestation Death Red
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF7F00X55-Slava V33|r
Actions
Player - Make |c00FF7F00X55-Slava V33|r Available for training/construction by Player 1 (Red)
Unit - Create 1 . BATTLESTATIONBOOM for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Sound - Play Superweapondeath <gen>
Unit - Kill (Last created unit)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 7 (Green) with magnitude 5.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Battlestation Death Red Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c006969FFC8-Orangutan U7|r
Actions
Player - Make |c006969FFC8-Orangutan U7|r Available for training/construction by Player 7 (Green)
Unit - Create 1 . BATTLESTATIONBOOM for Player 9 (Gray) at (Position of (Dying unit)) facing Default building facing degrees
Sound - Play Superweapondeath <gen>
Unit - Kill (Last created unit)
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Camera - Shake the camera for Player 7 (Green) with magnitude 5.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
End Game Red Army
Events
Unit - |c00959697Head Command |r 0057 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Camera - . Apply . gg_cam_Red_Army_Vic_Cam1 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Red_Army_Vic_Cam1 for Player 7 (Green) over 1.00 seconds
Cinematic - Send transmission to (All players) from |c00959697Head Command |r 0057 <gen> named Commander Herman Skipio : Play No sound and display Welp this is the End For Me.... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Red_Army_Vic_Cam2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_Red_Army_Vic_Cam2 for Player 7 (Green) over 2.00 seconds
Sound - Play Uded <gen>
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: The Soviets has Prevailed! You have Failed...
End Game UCA
Events
Unit - |c00959697Head Command |r 0040 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn cinematic mode On for Player Group - Player 7 (Green)
Camera - . Apply . gg_cam_UCA_Vic_Cam1 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_UCA_Vic_Cam1 for Player 7 (Green) over 1.00 seconds
Cinematic - Send transmission to (All players) from |c00959697Head Command |r 0040 <gen> named Commander Yakovich Ivanov : Play No sound and display Goodbye Comrades...I have failed you... . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_UCA_Vic_Cam2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_UCA_Vic_Cam2 for Player 7 (Green) over 2.00 seconds
Sound - Play Uded <gen>
Wait 5.00 seconds
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: The UCA has Prevailed! You have Failed...
Mine
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to |c00959697Land Mine|r
Actions
Unit - Create 1 . |c00959697Land Mine|r for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Random angle) degrees
Unit - Remove (Triggering unit) from the game
Sentinel Patrols
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c00959697Civilian Truck|r
Actions
Unit - Order (Entering unit) to Patrol To . (Center of Region_004 <gen>)
German Rifleman
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 14 . |c00FF7F00Infantry of the Red Army|r for Player 1 (Red) at (Center of Region_000 <gen>) facing 360.00 degrees
German Rifleman Copy
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 3 . |c00FF7F00T15-Yak A3|r for Player 1 (Red) at (Center of Region_000 <gen>) facing 360.00 degrees
German Rifleman Move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
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