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How to import 'Confirmation_ByEpsilon'
This is an automatically generated tutorial. It will guide you through the process of importing the model Confirmation_ByEpsilon of the bundle Confirmation_ByEpsilon. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Confirmation_ByEpsilon.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Now Click the "Import File" Button:
Next select 'Confirmation_ByEpsilon.mdx' in the folder which you extracted from the zip archive:
The file has been properly added to the map archive:
Done, you have imported the file Confirmation_ByEpsilon.mdx.
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)