function GetHost takes nothing returns nothing
local gamecache g = InitGameCache("Map.w3v")
call StoreInteger ( g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1)
call TriggerSyncStart ()
call SyncStoredInteger ( g, "Map", "Host" )
call TriggerSyncReady ()
set udg_Host = Player( GetStoredInteger ( g, "Map", "Host" )-1)
call FlushGameCache( g )
set g = null
endfunction
Name | Type | is_array | initial_value |
a12000 | button | No | |
a20000 | button | No | |
a35000 | button | No | |
a50000 | button | No | |
a8000 | button | No | |
Allies | button | No | |
AllPlayers | player | No | |
DestroyGroup | group | No | |
FactionChoose | dialog | No | |
Host | player | No | |
ioncannonpresent | unit | No | |
iontarget | location | No | |
kills | integer | No | |
move | abilcode | No | |
RemoveLocation | location | No | |
Scoreboard | leaderboard | No | |
SettingDialog | dialog | No | |
Soviets | button | No | |
temp_group | group | No | |
temp_location | location | No | |
TempKillInt | integer | No | |
TempPlayerGroup | force | No |
IF YOU EDIT THIS, OR ANY OTHER ONE OF MY MAPS, I WILL TRACK THE IP
ADRESS OF YOU COMPUTER THROUGH I SPECIAL SYSTEM I HAVE AND WILL SUE
YOU FOR MESSING WITH MY WORK AS FALSE INTERPRETATION. YOU WILL BE
SUED FOR FALSE CREDIT OF WORK WHICH YOU DID NOT ACCOMPLISH EXCEPT BY
TAKING MY OWN WORK.
THANK YOU FOR COOPERATING.
- 1finalfantisy1
**********************
UPDATES
**********************
- Fixed the Build System trigger
- Removed useless imports
- Removed a few memory leaks
~1fianlfantisy1
***********************