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Triggers
Combo Fighting V0.6.w3x
Variables
RCombo
RAttack
RDefend
RRestore
RStomp
RWaterAttack1
RWaterAttack2
RWaterAttack3
RWaterAttackOff
RWaterAttackOver
RLightningAttack1
RLightningAttack2
RLightningAttack3
RLightningAttackOff
RLightningAttackOver
REarthAttack1
REarthAttack2
REarthAttack3
REarthAttackOff
REarthAttackOver
RIceAttack1
RIceAttack2
RIceAttack3
RIceAttackOff
RIceAttackOver
RFireAttack1
RFireAttack2
RFireAttack3
RFireAttackOff
RFireAttackOver
RWindAttack1
RWindAttack2
RWindAttack3
RWindAttackOff
RWindAttackOver
BCombo
BAttack
BDefend
BRestore
BStomp
BWaterAttack1
BWaterAttack2
BWaterAttack3
BWaterAttackOff
BWaterAttackOver
BLightningAttack1
BLightningAttack2
BLightningAttack3
BLightningAttackOff
BLightningAttackOver
BEarthAttack1
BEarthAttack2
BEarthAttack3
BEarthAttackOff
BEarthAttackOver
BIceAttack1
BIceAttack2
BIceAttack3
BIceAttackOff
BIceAttackOver
BFireAttack1
BFireAttack2
BFireAttack3
BFireAttackOff
BFireAttackOver
BWindAttack1
BWindAttack2
BWindAttack3
BWindAttackOff
BWindAttackOver
Camera
Red
Blue
Teal
Quests
Info
Fight
Start
Round 1
RWin 1
BWin 1
Round 2 R1
RWin 2 R1
BWin 2 R1
Round 2 B1
RWin 2 B1
BWin 2 B1
Round 3
RWin 3
BWin 3
RRematch
BRematch
Rematch Respawn
Computers
P1
P2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
RAttack
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Order Duelist 0000 <gen> to Human Mountain King - Storm Bolt . Duelist 0001 <gen>
Trigger - Turn on RWindAttack1 <gen>
Trigger - Turn on RLightningAttack1 <gen>
RDefend
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Unit - Order Duelist 0000 <gen> to Human Paladin - Activate Divine Shield .
Trigger - Turn on RWaterAttack1 <gen>
RRestore
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Order Duelist 0000 <gen> to Night Elf Druid Of The Claw - Rejuvenation . Duelist 0000 <gen>
Trigger - Turn on REarthAttack1 <gen>
RStomp
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Order Duelist 0000 <gen> to Human Mountain King - Thunder Clap .
Trigger - Turn on RFireAttack1 <gen>
Trigger - Turn on RIceAttack1 <gen>
RWaterAttack1
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on RWaterAttack2 <gen>
Trigger - Turn on RWaterAttackOff <gen>
Trigger - Turn off (This trigger)
RWaterAttack2
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on RWaterAttack3 <gen>
Trigger - Turn off (This trigger)
RWaterAttack3
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Add Water Attack to Duelist 0000 <gen>
Unit - Order Duelist 0000 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Duelist 0001 <gen>)
Trigger - Turn on RWaterAttackOver <gen>
Trigger - Turn off (This trigger)
RWaterAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off RWaterAttack1 <gen>
Trigger - Turn off RWaterAttack2 <gen>
Trigger - Turn off RWaterAttack3 <gen>
RWaterAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Water Attack from Duelist 0000 <gen>
Trigger - Turn off (This trigger)
RLightningAttack1
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on RLightningAttack2 <gen>
Trigger - Turn on RLightningAttackOff <gen>
Trigger - Turn off (This trigger)
RLightningAttack2
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on RLightningAttack3 <gen>
Trigger - Turn off (This trigger)
RLightningAttack3
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Add Lightning Attack to Duelist 0000 <gen>
Unit - Order Duelist 0000 <gen> to Orc Far Seer - Chain Lightning . Duelist 0001 <gen>
Trigger - Turn on RLightningAttackOver <gen>
Trigger - Turn off (This trigger)
RLightningAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off RLightningAttack1 <gen>
Trigger - Turn off RLightningAttack2 <gen>
Trigger - Turn off RLightningAttack3 <gen>
RLightningAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Lightning Attack from Duelist 0000 <gen>
Trigger - Turn off (This trigger)
REarthAttack1
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on REarthAttack2 <gen>
Trigger - Turn on REarthAttackOff <gen>
Trigger - Turn off (This trigger)
REarthAttack2
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on REarthAttack3 <gen>
Trigger - Turn off (This trigger)
REarthAttack3
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Add Earth Attack to Duelist 0000 <gen>
Unit - Order Duelist 0000 <gen> to Neutral Alchemist - Acid Bomb . Duelist 0001 <gen>
Trigger - Turn on REarthAttackOver <gen>
Trigger - Turn off (This trigger)
REarthAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off REarthAttack1 <gen>
Trigger - Turn off REarthAttack2 <gen>
Trigger - Turn off REarthAttack3 <gen>
REarthAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Earth Attack from Duelist 0000 <gen>
Trigger - Turn off (This trigger)
RIceAttack1
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on RIceAttack2 <gen>
Trigger - Turn on RIceAttackOff <gen>
Trigger - Turn off (This trigger)
RIceAttack2
Events
Player - Player 1 (Red) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on RIceAttack3 <gen>
Trigger - Turn off (This trigger)
RIceAttack3
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Add Ice Attack to Duelist 0000 <gen>
Unit - Order Duelist 0000 <gen> to Undead Lich - Frost Nova . Duelist 0001 <gen>
Trigger - Turn on RIceAttackOver <gen>
Trigger - Turn off (This trigger)
RIceAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off RIceAttack1 <gen>
Trigger - Turn off RIceAttack2 <gen>
Trigger - Turn off RIceAttack3 <gen>
RIceAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Ice Attack from Duelist 0000 <gen>
Trigger - Turn off (This trigger)
RFireAttack1
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on RFireAttack2 <gen>
Trigger - Turn on RFireAttackOff <gen>
Trigger - Turn off (This trigger)
RFireAttack2
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on RFireAttack3 <gen>
Trigger - Turn off (This trigger)
RFireAttack3
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Add Fire Attack to Duelist 0000 <gen>
Unit - Order Duelist 0000 <gen> to Undead Crypt Lord - Impale . Duelist 0001 <gen>
Trigger - Turn on RFireAttackOver <gen>
Trigger - Turn off (This trigger)
RFireAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off RFireAttack1 <gen>
Trigger - Turn off RFireAttack2 <gen>
Trigger - Turn off RFireAttack3 <gen>
RFireAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Fire Attack from Duelist 0000 <gen>
Trigger - Turn off (This trigger)
RWindAttack1
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on RWindAttack2 <gen>
Trigger - Turn on RWindAttackOff <gen>
Trigger - Turn off (This trigger)
RWindAttack2
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on RWindAttack3 <gen>
Trigger - Turn off (This trigger)
RWindAttack3
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Add Wind Attack to Duelist 0000 <gen>
Unit - Order Duelist 0000 <gen> to Neutral Brewmaster - Breath Of Fire . (Position of Duelist 0001 <gen>)
Trigger - Turn on RWindAttackOver <gen>
Trigger - Turn off (This trigger)
RWindAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off RWindAttack1 <gen>
Trigger - Turn off RWindAttack2 <gen>
Trigger - Turn off RWindAttack3 <gen>
RWindAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Wind Attack from Duelist 0000 <gen>
Trigger - Turn off (This trigger)
BAttack
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Order Duelist 0001 <gen> to Human Mountain King - Storm Bolt . Duelist 0000 <gen>
Trigger - Turn on BWindAttack1 <gen>
Trigger - Turn on BLightningAttack1 <gen>
BDefend
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Unit - Order Duelist 0001 <gen> to Human Paladin - Activate Divine Shield .
Trigger - Turn on BWaterAttack1 <gen>
BRestore
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Unit - Order Duelist 0001 <gen> to Night Elf Druid Of The Claw - Rejuvenation . Duelist 0001 <gen>
Trigger - Turn on BEarthAttack1 <gen>
BStomp
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Unit - Order Duelist 0001 <gen> to Human Mountain King - Thunder Clap .
Trigger - Turn on BFireAttack1 <gen>
Trigger - Turn on BIceAttack1 <gen>
BWaterAttack1
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on BWaterAttack2 <gen>
Trigger - Turn on BWaterAttackOff <gen>
Trigger - Turn off (This trigger)
BWaterAttack2
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on BWaterAttack3 <gen>
Trigger - Turn off (This trigger)
BWaterAttack3
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Add Water Attack to Duelist 0001 <gen>
Unit - Order Duelist 0001 <gen> to Undead Dreadlord - Carrion Swarm . (Position of Duelist 0000 <gen>)
Trigger - Turn on BWaterAttackOver <gen>
Trigger - Turn off (This trigger)
BWaterAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BWaterAttack1 <gen>
Trigger - Turn off BWaterAttack2 <gen>
Trigger - Turn off BWaterAttack3 <gen>
BWaterAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Water Attack from Duelist 0001 <gen>
Trigger - Turn off (This trigger)
BLightningAttack1
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on BLightningAttack2 <gen>
Trigger - Turn on BLightningAttackOff <gen>
Trigger - Turn off (This trigger)
BLightningAttack2
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on BLightningAttack3 <gen>
Trigger - Turn off (This trigger)
BLightningAttack3
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Unit - Add Lightning Attack to Duelist 0001 <gen>
Unit - Order Duelist 0001 <gen> to Orc Far Seer - Chain Lightning . Duelist 0000 <gen>
Trigger - Turn on BLightningAttackOver <gen>
Trigger - Turn off (This trigger)
BLightningAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BLightningAttack1 <gen>
Trigger - Turn off BLightningAttack2 <gen>
Trigger - Turn off BLightningAttack3 <gen>
BLightningAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Lightning Attack from Duelist 0001 <gen>
Trigger - Turn off (This trigger)
BEarthAttack1
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on BEarthAttack2 <gen>
Trigger - Turn on BEarthAttackOff <gen>
Trigger - Turn off (This trigger)
BEarthAttack2
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on BEarthAttack3 <gen>
Trigger - Turn off (This trigger)
BEarthAttack3
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Unit - Add Earth Attack to Duelist 0001 <gen>
Unit - Order Duelist 0001 <gen> to Neutral Alchemist - Acid Bomb . Duelist 0000 <gen>
Trigger - Turn on BEarthAttackOver <gen>
Trigger - Turn off (This trigger)
BEarthAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BEarthAttack1 <gen>
Trigger - Turn off BEarthAttack2 <gen>
Trigger - Turn off BEarthAttack3 <gen>
BEarthAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Earth Attack from Duelist 0001 <gen>
Trigger - Turn off (This trigger)
BIceAttack1
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on BIceAttack2 <gen>
Trigger - Turn on BIceAttackOff <gen>
Trigger - Turn off (This trigger)
BIceAttack2
Events
Player - Player 2 (Blue) Presses the Left Arrow key
Conditions
Actions
Trigger - Turn on BIceAttack3 <gen>
Trigger - Turn off (This trigger)
BIceAttack3
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Unit - Add Ice Attack to Duelist 0001 <gen>
Unit - Order Duelist 0001 <gen> to Undead Lich - Frost Nova . Duelist 0000 <gen>
Trigger - Turn on BIceAttackOver <gen>
Trigger - Turn off (This trigger)
BIceAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BIceAttack1 <gen>
Trigger - Turn off BIceAttack2 <gen>
Trigger - Turn off BIceAttack3 <gen>
BIceAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Ice Attack from Duelist 0001 <gen>
Trigger - Turn off (This trigger)
BFireAttack1
Events
Player - Player 2 (Blue) Presses the Down Arrow key
Conditions
Actions
Trigger - Turn on BFireAttack2 <gen>
Trigger - Turn on BFireAttackOff <gen>
Trigger - Turn off (This trigger)
BFireAttack2
Events
Player - Player 1 (Red) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on BFireAttack3 <gen>
Trigger - Turn off (This trigger)
BFireAttack3
Events
Player - Player 1 (Red) Presses the Right Arrow key
Conditions
Actions
Unit - Add Fire Attack to Duelist 0001 <gen>
Unit - Order Duelist 0001 <gen> to Undead Crypt Lord - Impale . Duelist 0000 <gen>
Trigger - Turn on BFireAttackOver <gen>
Trigger - Turn off (This trigger)
BFireAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BFireAttack1 <gen>
Trigger - Turn off BFireAttack2 <gen>
Trigger - Turn off BFireAttack3 <gen>
BFireAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Fire Attack from Duelist 0001 <gen>
Trigger - Turn off (This trigger)
BWindAttack1
Events
Player - Player 2 (Blue) Presses the Right Arrow key
Conditions
Actions
Trigger - Turn on BWindAttack2 <gen>
Trigger - Turn on BWindAttackOff <gen>
Trigger - Turn off (This trigger)
BWindAttack2
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn on BWindAttack3 <gen>
Trigger - Turn off (This trigger)
BWindAttack3
Events
Player - Player 1 (Red) Presses the Down Arrow key
Conditions
Actions
Unit - Add Wind Attack to Duelist 0001 <gen>
Unit - Order Duelist 0001 <gen> to Neutral Brewmaster - Breath Of Fire . (Position of Duelist 0001 <gen>)
Trigger - Turn on BWindAttackOver <gen>
Trigger - Turn off (This trigger)
BWindAttackOff
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off BWindAttack1 <gen>
Trigger - Turn off BWindAttack2 <gen>
Trigger - Turn off BWindAttack3 <gen>
BWindAttackOver
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Remove Wind Attack from Duelist 0001 <gen>
Trigger - Turn off (This trigger)
Red
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Duelist 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Selection - Select Duelist 0000 <gen> for Player 1 (Red)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Blue
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - Lock camera target for Player 2 (Blue) to Duelist 0001 <gen> , offset by ( 0 , 0 ) using Default rotation
Selection - Select Duelist 0001 <gen> for Player 2 (Blue)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Teal
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Info
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to play... with the description You must kill your opponent, using Mortal Kombat based fighting system... Health is restored each round, so do not complain or spam about cheapness... See how to fight in Combo List... , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
Quest - Create a Required quest titled Combo List with the description >=Right arrow key<=Left arrow key^=Up arrow keyv=Down arrow key>>^v= Wind Attackvv^>= Fire Attackv><>= Ice Attack^v>^= Earth Attack><v^= Lightning Attack<^v>= Water Attack>= Attack<= Blockv= Slam^= RestoreManual casting by left clicking on the spell then your target works, but the combo system is more fun. More combos will come, and too see how to do a combo if you get one (button mashers) look at the spell information and it will give you the code. This is the first version ever, atleast 10 combos will be available in version 1.0!!!! , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
Quest - Create a Required quest titled Future... with the description This was made to test a system, it will consist of 3 maps. This (one on one duel), RPG (one player), and a hero arena (multiplayer). But this will be the first to be finished, and the others will not be made until there are atleast 10 combos. You will be able to pick from characters, and eventually each will have their own combo set of 10... 6 characters are planned. , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
Quest - Create a Required quest titled Contact/Credits with the description Created by BloodStorm2262@USEastBloodStorm2262 (wc3campaigns.com)[email protected] Testing , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
Quest - Create a Required quest titled Other Projects with the description The Necrolyte ORPG... A multiplayer RPG set across a chain of levels, with save/load and a race+class specified character system... A 100% custom attack/defence chart, 100% custom skills/spells, a 100% custom trigger system, and a 100% custom experience...Final Warcraft Fantasy... A FF playing system RPG, one player campaign and a multiplayer hero dueling. Save/load your hero from campaign to multiplayer duels keeping skills, spells, abilities, items, and stats! (Questioned, may never come) , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
Start
Events
Map initialization
Conditions
Actions
Unit - Pause all units
Game - Display to (All players) the text: Welcome warriors, to Combo Fighting V0.3 by BloodStorm2262... To win, kill your opponent twice.... Look at the Combo List in Quests... You have 30 seconds remaining until Round 1 begins...
Round 1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Unpause all units
Game - Display to (All players) the text: Round 1.... BEGIN!
RWin 1
Events
Unit - Duelist 0001 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Pause all units
Game - Display to (All players) the text: (Round 1 Victor Is.... + (Name of Player 1 (Red)))
Trigger - Turn off (This trigger)
Trigger - Turn off BWin_1 <gen>
Trigger - Turn on Round_2_R1 <gen>
BWin 1
Events
Unit - Duelist 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Pause all units
Game - Display to (All players) the text: (Round 1 Victor Is.... + (Name of Player 2 (Blue)))
Trigger - Turn off (This trigger)
Trigger - Turn off RWin_1 <gen>
Trigger - Turn on Round_2_B1 <gen>
Round 2 R1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Set life of Duelist 0000 <gen> to 100 %
Unit - Set life of Duelist 0001 <gen> to 100 %
Unit - Unpause all units
Game - Display to (All players) the text: Round 2.... BEGIN!
Trigger - Turn off (This trigger)
Trigger - Turn on RWin_2_R1 <gen>
Trigger - Turn on BWin_2_R1 <gen>
RWin 2 R1
Events
Unit - Duelist 0001 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Move Duelist 0000 <gen> instantly to (Center of (Playable map area))
Unit - Pause all units
Game - Display to (All players) the text: (Round 2 Victor Is.... + (Name of Player 1 (Red)))
Game - Display to (All players) the text: (The game is over... The winner is... + (Name of Player 1 (Red)))
Game - Display to (All players) the text: To continue playing... Player 2 must type in Rematch...
Trigger - Turn off (This trigger)
Trigger - Turn off BWin_2_R1 <gen>
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Center of Fight_Zone <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Trigger - Turn on BRematch <gen>
BWin 2 R1
Events
Unit - Duelist 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Pause all units
Game - Display to (All players) the text: (Round 2 Victor Is.... + (Name of Player 2 (Blue)))
Trigger - Turn off (This trigger)
Trigger - Turn off RWin_2_R1 <gen>
Round 2 B1
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Set life of Duelist 0000 <gen> to 100 %
Unit - Set life of Duelist 0001 <gen> to 100 %
Unit - Unpause all units
Game - Display to (All players) the text: Round 2.... BEGIN!
Trigger - Turn off (This trigger)
Trigger - Turn on RWin_2_B1 <gen>
Trigger - Turn on BWin_2_B1 <gen>
RWin 2 B1
Events
Unit - Duelist 0001 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Pause all units
Game - Display to (All players) the text: (Round 2 Victor Is.... + (Name of Player 1 (Red)))
Trigger - Turn off (This trigger)
Trigger - Turn off BWin_2_R1 <gen>
BWin 2 B1
Events
Unit - Duelist 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Move Duelist 0001 <gen> instantly to (Center of (Playable map area))
Unit - Pause all units
Game - Display to (All players) the text: (Round 2 Victor Is.... + (Name of Player 2 (Blue)))
Game - Display to (All players) the text: (The game is over... The winner is... + (Name of Player 2 (Blue)))
Game - Display to (All players) the text: To continue playing... Player 1 must type in Rematch...
Trigger - Turn off (This trigger)
Trigger - Turn off RWin_2_R1 <gen>
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Center of Fight_Zone <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Trigger - Turn on RRematch <gen>
Round 3
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Set life of Duelist 0000 <gen> to 100 %
Unit - Set life of Duelist 0001 <gen> to 100 %
Unit - Unpause all units
Game - Display to (All players) the text: Round 3.... TIE BREAKER! BEGIN!
Trigger - Turn off (This trigger)
Trigger - Turn on RWin_3 <gen>
Trigger - Turn on BWin_3 <gen>
RWin 3
Events
Unit - Duelist 0001 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Move Duelist 0000 <gen> instantly to (Center of (Playable map area))
Unit - Pause all units
Game - Display to (All players) the text: (Round 3 Victor Is.... + (Name of Player 1 (Red)))
Game - Display to (All players) the text: (The game is over... The winner is... + (Name of Player 1 (Red)))
Game - Display to (All players) the text: To continue playing... Player 2 must type in Rematch...
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Center of Fight_Zone <gen>) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Trigger - Turn on BRematch <gen>
BWin 3
Events
Unit - Duelist 0000 <gen> Dies
Conditions
Actions
Hero - Instantly revive (Triggering unit) at (Center of Fight_Zone <gen>) , Hide revival graphics
Unit - Move Duelist 0001 <gen> instantly to (Center of (Playable map area))
Unit - Pause all units
Game - Display to (All players) the text: (Round 3 Victor Is.... + (Name of Player 2 (Blue)))
Game - Display to (All players) the text: (The game is over... The winner is... + (Name of Player 2 (Blue)))
Game - Display to (All players) the text: To continue playing... Player 1 must type in Rematch...
Trigger - Turn off (This trigger)
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Random point in Fight_Zone <gen>) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Special Effect - Create a special effect at (Center of Fight_Zone <gen>) using Doodads\Cinematic\TownBurningFireEmitterBlue\TownBurningFireEmitterBlue.mdl
Trigger - Turn on RRematch <gen>
RRematch
Events
Player - Player 1 (Red) types a chat message containing Rematch (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Rematch.... Never Ending Battles! BEGIN!
Unit - Set life of Duelist 0000 <gen> to 100 %
Unit - Set life of Duelist 0001 <gen> to 100 %
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Rematch_Respawn <gen>
BRematch
Events
Player - Player 2 (Blue) types a chat message containing Rematch (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Rematch.... Never Ending Battles! BEGIN!
Unit - Set life of Duelist 0000 <gen> to 100 %
Unit - Set life of Duelist 0001 <gen> to 100 %
Unit - Unpause all units
Trigger - Turn off (This trigger)
Trigger - Turn on Rematch_Respawn <gen>
Rematch Respawn
Events
Unit - A unit Dies
Conditions
Actions
Game - Display to (All players) the text: Rematch.... Never Ending Battles! BEGIN!
Unit - Set life of Duelist 0000 <gen> to 100 %
Unit - Set life of Duelist 0001 <gen> to 100 %
Hero - Instantly revive (Triggering unit) at (Center of (Playable map area)) , Hide revival graphics
P1
Events
Time - Every 5.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
(Player 1 (Red) controller) Equal to Computer
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Add Ice Attack to Duelist 0000 <gen>
Unit - Add Fire Attack to Duelist 0000 <gen>
Unit - Add Wind Attack to Duelist 0000 <gen>
P2
Events
Time - Every 5.00 seconds of game time
Conditions
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
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