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Model validation: Colossus and Familiar
BeastStuff_Portrait.mdx
0errors0severe3warnings30unused
3
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
4
GeosetAnimation 0
4
Alpha
Track 2 at frame 4361 has exactly the same value as tracks 1 and 3
Track 3 at frame 4711 has exactly the same value as tracks 2 and 4
Track 6 at frame 6379 has exactly the same value as tracks 5 and 7
Track 7 at frame 6737 has exactly the same value as tracks 6 and 8
2
Bone 1 - "bone_head"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 11 at frame 6480 has exactly the same value as tracks 10 and 12
2
Bone 2 - "bone_jaw"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 11 at frame 6480 has exactly the same value as tracks 10 and 12
2
Bone 3 - "bone_new6"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 11 at frame 6480 has exactly the same value as tracks 10 and 12
2
Bone 4 - "bone_new7"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 7 at frame 6480 has exactly the same value as tracks 6 and 8
2
Bone 5 - "bone_new8"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
2
Bone 6 - "bone_new5"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
2
Bone 7 - "bone_new4"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 7 at frame 6480 has exactly the same value as tracks 6 and 8
2
Bone 8 - "bone_new3"
1
Translation
Track 3 at frame 6480 has exactly the same value as tracks 2 and 4
1
Rotation
Track 9 at frame 6480 has exactly the same value as tracks 8 and 10
1
Bone 9 - "bone_new1"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Bone 11 - "bone_new0"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
2
Bone 12 - "bone_new0"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Rotation
Track 12 at frame 6480 has exactly the same value as tracks 11 and 13
1
Bone 13 - "bone_new3"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
1
Bone 14 - "bone_new1"
1
Translation
Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
2
ParticleEmitter2 0 - "Fire"
2
Visibility
Track 6 at frame 6379 has exactly the same value as tracks 5 and 7
Track 7 at frame 6737 has exactly the same value as tracks 6 and 8
2
ParticleEmitter2 1 - "Fire2"
2
Visibility
Track 2 at frame 4361 has exactly the same value as tracks 1 and 3
Track 3 at frame 4711 has exactly the same value as tracks 2 and 4
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