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Model validation: Colossus and Familiar

BeastStuff_Portrait.mdx

0 errors 0 severe 3 warnings 30 unused
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 4 GeosetAnimation 0
    • 4 Alpha
      • Track 2 at frame 4361 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4711 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 6379 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6737 has exactly the same value as tracks 6 and 8
  • 2 Bone 1 - "bone_head"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 11 at frame 6480 has exactly the same value as tracks 10 and 12
  • 2 Bone 2 - "bone_jaw"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 11 at frame 6480 has exactly the same value as tracks 10 and 12
  • 2 Bone 3 - "bone_new6"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 11 at frame 6480 has exactly the same value as tracks 10 and 12
  • 2 Bone 4 - "bone_new7"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 7 at frame 6480 has exactly the same value as tracks 6 and 8
  • 2 Bone 5 - "bone_new8"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
  • 2 Bone 6 - "bone_new5"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
  • 2 Bone 7 - "bone_new4"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 7 at frame 6480 has exactly the same value as tracks 6 and 8
  • 2 Bone 8 - "bone_new3"
    • 1 Translation
      • Track 3 at frame 6480 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 9 at frame 6480 has exactly the same value as tracks 8 and 10
  • 1 Bone 9 - "bone_new1"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
  • 1 Bone 11 - "bone_new0"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
  • 2 Bone 12 - "bone_new0"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
    • 1 Rotation
      • Track 12 at frame 6480 has exactly the same value as tracks 11 and 13
  • 1 Bone 13 - "bone_new3"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
  • 1 Bone 14 - "bone_new1"
    • 1 Translation
      • Track 5 at frame 6480 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 0 - "Fire"
    • 2 Visibility
      • Track 6 at frame 6379 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 6737 has exactly the same value as tracks 6 and 8
  • 2 ParticleEmitter2 1 - "Fire2"
    • 2 Visibility
      • Track 2 at frame 4361 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4711 has exactly the same value as tracks 2 and 4
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