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Triggers
Coloney Beginnings.w3x
Variables
Initialization
Melee Initialization
warning
nine mins
Evolve
item
item Copy 6
item Copy
item Copy Copy
item Copy 2
item Copy Copy 2
item Copy 3
item Copy 3 Copy
item Copy 4
item Copy 5
item Copy 5 Copy 7
item Copy 5 Copy 9
item Copy 5 Copy 2
item Copy 5 Copy 2 Copy
item Copy 5 Copy 3
item Copy 5 Copy 3 Copy
item Copy 5 Copy 4
item Copy 5 Copy 4 Copy
item Copy 5 Copy 5
item Copy 5 Copy 5 Copy
item Copy 4 Copy
item Copy 4 Copy Copy
Time periods
armor
income time
Top of the Wrold
world
time
Time
death
death Copy
death Copy 3
death Copy 4
death Copy 5
death Copy 6
death Copy 7
death Copy 7 Copy
death Copy 7 Copy 2
death Copy 7 Copy 3
death Copy 7 Copy 4
death Copy 2
Income
income
income Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Game - Display to (All players) for 100.00 seconds the text: Your Goal: Thrive, survive, and destroy. Kill others civilizations, spread, and you get to choose any where to build your civilization.But you have ten minutes to find your location for your civilization.
nine mins
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Your Pack Horse has one minute to live!
item
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Item - Create Arcitecture at (Random point in (Playable map area))
item Copy 6
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Item - Create Arcitecture at (Random point in (Playable map area))
item Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create Armor at (Random point in (Playable map area))
item Copy Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create Armor at (Random point in (Playable map area))
item Copy 2
Events
Time - Every 1600.00 seconds of game time
Conditions
Actions
Item - Create Bombs at (Random point in (Playable map area))
item Copy Copy 2
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create Armor at (Random point in (Playable map area))
item Copy 3
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Electronic Tools at (Random point in (Playable map area))
item Copy 3 Copy
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Item - Create Electronic Tools at (Random point in (Playable map area))
item Copy 4
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Item - Create Guns at (Random point in (Playable map area))
item Copy 5
Events
Time - Every 1100.00 seconds of game time
Conditions
Actions
Item - Create Gunpowder at (Random point in (Playable map area))
item Copy 5 Copy 7
Events
Time - Every 1100.00 seconds of game time
Conditions
Actions
Item - Create Gunpowder at (Random point in (Playable map area))
item Copy 5 Copy 9
Events
Time - Every 1100.00 seconds of game time
Conditions
Actions
Item - Create Gunpowder at (Random point in (Playable map area))
item Copy 5 Copy 2
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Item - Create Tires at (Random point in (Playable map area))
item Copy 5 Copy 2 Copy
Events
Time - Every 1000.00 seconds of game time
Conditions
Actions
Item - Create Tires at (Random point in (Playable map area))
item Copy 5 Copy 3
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Item - Create Horse Training at (Random point in (Playable map area))
item Copy 5 Copy 3 Copy
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Item - Create Horse Training at (Random point in (Playable map area))
item Copy 5 Copy 4
Events
Time - Every 650.00 seconds of game time
Conditions
Actions
Item - Create Bows at (Random point in (Playable map area))
item Copy 5 Copy 4 Copy
Events
Time - Every 650.00 seconds of game time
Conditions
Actions
Item - Create Bows at (Random point in (Playable map area))
item Copy 5 Copy 5
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Item - Create Animal Training at (Random point in (Playable map area))
item Copy 5 Copy 5 Copy
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Item - Create Animal Training at (Random point in (Playable map area))
item Copy 4 Copy
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Item - Create Guns at (Random point in (Playable map area))
item Copy 4 Copy Copy
Events
Time - Every 2000.00 seconds of game time
Conditions
Actions
Item - Create Top of the World at (Random point in (Playable map area))
armor
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Trigger - Turn off item_Copy_Copy <gen>
income time
Events
Time - Every 4200.00 seconds of game time
Conditions
Actions
Trigger - Turn on income_Copy <gen>
Trigger - Turn off income <gen>
world
Events
Time - Every 3600.00 seconds of game time
Conditions
Actions
Item - Create Top of the World at (Center of Region_007 <gen>)
time
Events
Time - Elapsed game time is 3600.00 seconds
Conditions
Actions
Trigger - Turn on item_Copy_4_Copy_Copy <gen>
death
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0023 <gen>
death Copy
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0022 <gen>
death Copy 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0021 <gen>
death Copy 4
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0020 <gen>
death Copy 5
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0018 <gen>
death Copy 6
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0019 <gen>
death Copy 7
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0016 <gen>
death Copy 7 Copy
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0017 <gen>
death Copy 7 Copy 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0015 <gen>
death Copy 7 Copy 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0013 <gen>
death Copy 7 Copy 4
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0014 <gen>
death Copy 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Kill Pack Horse 0012 <gen>
income
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Player - Add 1000 to Player 4 (Purple) . Current gold
Player - Add 1000 to Player 5 (Yellow) . Current gold
Player - Add 1000 to Player 6 (Orange) . Current gold
Player - Add 1000 to Player 7 (Green) . Current gold
Player - Add 1000 to Player 8 (Pink) . Current gold
Player - Add 1000 to Player 9 (Gray) . Current gold
Player - Add 1000 to Player 10 (Light Blue) . Current gold
Player - Add 1000 to Player 11 (Dark Green) . Current gold
Player - Add 1000 to Player 12 (Brown) . Current gold
income Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Player - Add 2000 to Player 1 (Red) . Current gold
Player - Add 2000 to Player 2 (Blue) . Current gold
Player - Add 2000 to Player 3 (Teal) . Current gold
Player - Add 2000 to Player 4 (Purple) . Current gold
Player - Add 2000 to Player 5 (Yellow) . Current gold
Player - Add 2000 to Player 6 (Orange) . Current gold
Player - Add 2000 to Player 7 (Green) . Current gold
Player - Add 2000 to Player 8 (Pink) . Current gold
Player - Add 2000 to Player 9 (Gray) . Current gold
Player - Add 2000 to Player 10 (Light Blue) . Current gold
Player - Add 2000 to Player 11 (Dark Green) . Current gold
Player - Add 2000 to Player 12 (Brown) . Current gold
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