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Triggers
Colony_Wars_Version_1.5.w3x
Variables
Initialization
Melee Initialization
Starting Cam
All Players
Starting Info+Quests
Info
Quests
Nuke Devastation
Nukes
Colonist=Money
Colonists
Cameras
Cameras 1
Cameras 2
Cameras 3
Cameras 4
Cameras 7
Cameras 9
Cool Explosions
All ships
Limits
Colonials
Ships
Orbital Defense
Starbases
Nuclear
Allying Other Players
Blue is allied by Red
Blue is allied by Teal
Blue is allied by Purple
Blue is allied by Green
Blue is allied by GRAY
Blue is allied by Yellow
Blue is allied by Orange
Teal is allied by Red
Teal is allied by Blue
Teal is allied by Purple
Teal is allied by Green
Teal is allied by Gray
Teal is allied by Yellow
Teal is allied by Orange
Allying Other Players
Red is allied by Purple Copy
Red is allied by Yellow Copy
Red is allied by Orange Copy
Red is allied by Green Copy 2
Red is allied by Gray Copy 2
Red is allied by Light Blue
Red is allied by Dark Green
Purple is allied by Red Copy
Purple is allied by Yellow Copy
Purple is allied by Orange Copy
Purple is allied by Green Copy 2
Purple is allied by Gray Copy 2
Purple is allied by light Blue
Purple is allied by Dark Green
Yellow is allied by Red Copy
Yellow is allied by Purple Copy
Yellow is allied by Orange Copy
Yellow is allied by Green Copy
Yellow is allied by Gray Copy
Yellow is allied by light Blue Copy
Yellow is allied by Dark Green Copy
Orange is allied by Red Copy
Orange is allied by Purple Copy
Orange is allied by Yellow Copy
Orange is allied by Green Copy
Orange is allied by Gray Copy
Orange is allied by Light Blue Copy
Orange is allied by Dark Green Copy
Green is allied by Red Copy 2
Green is allied by Purple Copy 2
Green is allied by Yellow Copy
Green is allied by Orange Copy
Green is allied by Gray Copy 2
Green is allied by Light Blue
Green is allied by Dark Green
Gray is allied by Red Copy 2
Gray is allied by Purple Copy 2
Gray is allied by Yellow Copy
Gray is allied by Orange Copy
Gray is allied by Green Copy 2
Gray is allied by Light Blue
Gray is allied by Dark Green
Warring other players
Blue is warred by Red
Blue is warred by Teal
Blue is warred by Purple
Blue is warred by Green
Blue is warred by Gray
Teal is warred by Red
Teal is warred by Blue
Teal is warred by Purple
Teal is warred by Green
Teal is warred by Gray
Warring other players
Red is warred by purple
Red is warred by Yellow Copy
Red is allied by Orange Copy Copy
Red is allied by Green Copy
Red is allied by Gray Copy
Red is allied by Light Blue Copy
Red is allied by Dark Green Copy
Red declares war on purp
Purple is allied by Yellow Copy Copy
Purple is allied by Orange Copy Copy
Purple is allied by Green Copy
Purple is allied by Gray Copy
Purple is allied by light Blue Copy
Purple is allied by Dark Green Copy
Yellow is allied by Red Copy Copy
Yellow is allied by Purple Copy Copy
Yellow is allied by Orange Copy Copy
Yellow is allied by Green Copy Copy
Yellow is allied by Gray Copy Copy
Yellow is allied by light Blue Copy Copy
Yellow is allied by Dark Green Copy Copy
Orange is allied by Red Copy Copy
Orange is allied by Purple Copy Copy
Orange is allied by Yellow Copy Copy
Orange is allied by Green Copy Copy
Orange is allied by Gray Copy Copy
Orange is allied by Light Blue Copy Copy
Orange is allied by Dark Green Copy Copy
Green is allied by Red Copy
Green is allied by Purple Copy
Green is allied by Yellow Copy Copy
Green is allied by Orange Copy Copy
Green is allied by Gray Copy
Green is allied by Light Blue Copy
Green is allied by Dark Green Copy
Gray is allied by Red Copy
Gray is allied by Purple Copy
Gray is allied by Yellow Copy Copy
Gray is allied by Orange Copy Copy
Gray is allied by Green Copy
Gray is allied by Light Blue Copy
Gray is allied by Dark Green Copy
Player leaves
Player 1
Player 2
Player 3
Player 4
Player 7
Player 9
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Colonist
group
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Set starting resources (for all players)
All Players
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Start_Cam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 9 (Gray) over 0 seconds
Info
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Hello Everyone! Welcome to Colony Wars Version 1.5!
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: I suggest you start moving your ship in some direction. The sooner you find a planet to settle on the better!
Game - Display to (All players) for 15.00 seconds the text: (Hint) Go in the direction you start in.
Wait 15.00 seconds
Game - Display to (All players) for 20.00 seconds the text: You can ally or war other players in the game or you can go solo. To ally a player type -ally (color). If you want to war a player type -war (color).You can also get a good view of the battlefield by typing -camera high
Wait 20.00 seconds
Game - Display to (All players) for 20.00 seconds the text: If your human you get income from mining thorium that is located on every planet, and by building colonists. They give you 35 lumber each every 25 seconds.
Wait 20.00 seconds
Game - Display to (All players) for 20.00 seconds the text: If your alien all you need to do is mine thorium. Thats all you need to do in order to build everything from ships to strucures. Thats about all you need to know.(See Quests for more details)
Quests
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Quest - Create a Required quest titled Money with the description Humans- You need to mine thorium to get your main resource and you need to create colonists in order to get lumber, or dollars in the game world.Aliens- All you need to do is mine thorium. Simple enough right. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Allying and Warring with the description Type -war (color) to war a player. Type -ally (color) to ally a player, , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Camera with the description To get a better view of the battefield type -camera high. You dont have to but it helps. , using icon path ReplaceableTextures\CommandButtons\BTNScout.blp
Nukes
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Nuclear Strike
Actions
Wait 3.00 seconds
Environment - Create a 0.5 second Permanent crater deformation at (Target point of ability being cast) with radius 1500.00 and depth 64.00
Environment - Create a 4 second Depression ripple deformation at (Target point of ability being cast) with starting radius 1024 , ending radius 1500.00 , and depth 64 , using 1 second ripples spaced 512 apart
Colonists
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to (Number of players) , do (Actions)
Loop - Actions
Set Variable Set Colonist[1] = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Colonist) and ((Owner of (Matching unit)) Equal to (Player((Integer A))))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Colonist[1]) Equal to 1
Then - Actions
Player - Set (Player((Integer A))) . Current lumber to (((Player((Integer A))) Current lumber) + 35)
Else - Actions
Player - Set (Player((Integer A))) . Current lumber to (((Player((Integer A))) Current lumber) + 35)
Player - Set (Player((Integer A))) . Current lumber to (((Player((Integer A))) Current lumber) + (35 x ((Number of units in Colonist[1]) - 1)))
Custom script: call DestroyGroup(udg_Colonist[1])
Cameras 1
Events
Player - Player 1 (Red) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2700.00 over 1.00 seconds
Cameras 2
Events
Player - Player 2 (Blue) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2700.00 over 1.00 seconds
Cameras 3
Events
Player - Player 3 (Teal) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 3 (Teal) 's camera Distance to target to 2700.00 over 1.00 seconds
Cameras 4
Events
Player - Player 4 (Purple) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2700.00 over 1.00 seconds
Cameras 7
Events
Player - Player 7 (Green) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 2700.00 over 1.00 seconds
Cameras 9
Events
Player - Player 9 (Gray) types a chat message containing -Camera High (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2700.00 over 1.00 seconds
All ships
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Battleship
(Unit-type of (Dying unit)) Equal to Colonial Exploration Ship
(Unit-type of (Dying unit)) Equal to Starbase
(Unit-type of (Dying unit)) Equal to Alien Battlecruiser
(Unit-type of (Dying unit)) Equal to Cruiser
(Unit-type of (Dying unit)) Equal to Fighter
(Unit-type of (Dying unit)) Equal to Raider
(Unit-type of (Dying unit)) Equal to Recon Ship
(Unit-type of (Dying unit)) Equal to Colonial Transport
(Unit-type of (Dying unit)) Equal to Alien Transport
(Unit-type of (Dying unit)) Equal to Siege Tank
(Unit-type of (Dying unit)) Equal to Colonist Housing
(Unit-type of (Dying unit)) Equal to Alien Headquarters
(Unit-type of (Dying unit)) Equal to Alien Mining Outpost
(Unit-type of (Dying unit)) Equal to Underground Starbase
(Unit-type of (Dying unit)) Equal to Orbital Defense Platform
(Unit-type of (Dying unit)) Equal to Starbase
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Dying unit) using NewAirEX.mdx
Colonials
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Colonist to 100 for Player 1 (Red)
Player - Limit training of Colonist to 100 for Player 2 (Blue)
Player - Limit training of Colonist to 100 for Player 3 (Teal)
Ships
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Battleship to 10 for Player 1 (Red)
Player - Limit training of Battleship to 10 for Player 2 (Blue)
Player - Limit training of Battleship to 10 for Player 3 (Teal)
Player - Limit training of Space Station Builder to 10 for Player 1 (Red)
Player - Limit training of Space Station Builder to 10 for Player 2 (Blue)
Player - Limit training of Space Station Builder to 10 for Player 3 (Teal)
Player - Limit training of Cruiser to 15 for Player 1 (Red)
Player - Limit training of Cruiser to 15 for Player 2 (Blue)
Player - Limit training of Cruiser to 15 for Player 3 (Teal)
Player - Limit training of Alien Battlecruiser to 10 for Player 4 (Purple)
Player - Limit training of Alien Battlecruiser to 10 for Player 7 (Green)
Player - Limit training of Alien Battlecruiser to 10 for Player 9 (Gray)
Player - Limit training of Alien Cruiser to 15 for Player 9 (Gray)
Player - Limit training of Alien Cruiser to 15 for Player 7 (Green)
Player - Limit training of Alien Cruiser to 15 for Player 4 (Purple)
Player - Limit training of Colonial Fighter Carrier to 5 for Player 1 (Red)
Player - Limit training of Colonial Fighter Carrier to 5 for Player 2 (Blue)
Player - Limit training of Colonial Fighter Carrier to 5 for Player 3 (Teal)
Player - Limit training of Alien Fighter Carrier to 5 for Player 4 (Purple)
Player - Limit training of Alien Fighter Carrier to 5 for Player 7 (Green)
Player - Limit training of Alien Fighter Carrier to 5 for Player 9 (Gray)
Orbital Defense
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Orbital Defense Platform to 15 for Player 1 (Red)
Player - Limit training of Orbital Defense Platform to 15 for Player 2 (Blue)
Player - Limit training of Orbital Defense Platform to 15 for Player 3 (Teal)
Player - Limit training of Alien Turret to 15 for Player 4 (Purple)
Player - Limit training of Alien Turret to 15 for Player 7 (Green)
Player - Limit training of Alien Turret to 15 for Player 9 (Gray)
Starbases
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Starbase to 5 for Player 1 (Red)
Player - Limit training of Starbase to 5 for Player 2 (Blue)
Player - Limit training of Starbase to 5 for Player 3 (Teal)
Player - Limit training of Colonial Base to 5 for Player 1 (Red)
Player - Limit training of Colonial Base to 5 for Player 2 (Blue)
Player - Limit training of Colonial Base to 5 for Player 3 (Teal)
Player - Limit training of Underground Starbase to 5 for Player 4 (Purple)
Player - Limit training of Underground Starbase to 5 for Player 7 (Green)
Player - Limit training of Underground Starbase to 5 for Player 9 (Gray)
Player - Limit training of Alien Headquarters to 5 for Player 9 (Gray)
Player - Limit training of Alien Headquarters to 5 for Player 7 (Green)
Player - Limit training of Alien Headquarters to 5 for Player 4 (Purple)
Nuclear
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Nuclear Weapons Sector to 1 for Player 1 (Red)
Player - Limit training of Nuclear Weapons Sector to 1 for Player 2 (Blue)
Player - Limit training of Nuclear Weapons Sector to 1 for Player 3 (Teal)
Player - Limit training of Nuclear Weapons Storehouse to 1 for Player 4 (Purple)
Player - Limit training of Nuclear Weapons Storehouse to 1 for Player 7 (Green)
Player - Limit training of Nuclear Weapons Storehouse to 1 for Player 9 (Gray)
Blue is allied by Red
Events
Player - Player 1 (Red) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED BLUE!
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Blue is allied by Teal
Events
Player - Player 3 (Teal) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: TEAL HAS ALLIED BLUE!
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Blue is allied by Purple
Events
Player - Player 4 (Purple) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED BLUE!
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Blue is allied by Green
Events
Player - Player 7 (Green) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED BLUE!
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Blue is allied by GRAY
Events
Player - Player 9 (Gray) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED BLUE!
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Blue is allied by Yellow
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED BLUE!
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Blue is allied by Orange
Events
Player - Player 6 (Orange) types a chat message containing -Ally Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED BLUE!
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Teal is allied by Red
Events
Player - Player 1 (Red) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED TEAL!
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Teal is allied by Blue
Events
Player - Player 2 (Blue) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: BLUE HAS ALLIED TEAL!
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Teal is allied by Purple
Events
Player - Player 4 (Purple) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED TEAL!
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Teal is allied by Green
Events
Player - Player 7 (Green) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED TEAL!
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Teal is allied by Gray
Events
Player - Player 9 (Gray) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED TEAL!
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Teal is allied by Yellow
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED TEAL!
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Teal is allied by Orange
Events
Player - Player 6 (Orange) types a chat message containing -Ally Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED TEAL!
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Red is allied by Purple Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED RED!
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Yellow Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED RED!
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Orange Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED RED!
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Green Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED RED!
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Gray Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED RED!
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Light Blue
Events
Player - Player 10 (Light Blue) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS ALLIED RED!
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Dark Green
Events
Player - Player 11 (Dark Green) types a chat message containing -Ally Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS ALLIED RED!
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Purple is allied by Red Copy
Events
Player - Player 1 (Red) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED PURPLE!
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Purple is allied by Yellow Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED PURPLE!
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Ally with shared vision
Purple is allied by Orange Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED PURPLE!
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Purple is allied by Green Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED PURPLE!
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Purple is allied by Gray Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED PURPLE!
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Purple is allied by light Blue
Events
Player - Player 10 (Light Blue) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS ALLIED PURPLE!
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Purple is allied by Dark Green
Events
Player - Player 11 (Dark Green) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS ALLIED PURPLE!
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Yellow is allied by Red Copy
Events
Player - Player 1 (Red) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED YELLOW!
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally with shared vision
Yellow is allied by Purple Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED YELLOW!
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Ally with shared vision
Yellow is allied by Orange Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED YELLOW!
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Yellow is allied by Green Copy
Events
Player - Player 7 (Green) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED YELLOW!
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Yellow is allied by Gray Copy
Events
Player - Player 9 (Gray) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED YELLOW!
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Yellow is allied by light Blue Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -Ally Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS ALLIED YELLOW!
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Yellow is allied by Dark Green Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -Ally Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS ALLIED YELLOW!
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Orange is allied by Red Copy
Events
Player - Player 1 (Red) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED ORANGE!
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Orange is allied by Purple Copy
Events
Player - Player 4 (Purple) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED ORANGE!
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Orange is allied by Yellow Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED ORANGE!
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Ally with shared vision
Orange is allied by Green Copy
Events
Player - Player 7 (Green) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED ORANGE!
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision
Orange is allied by Gray Copy
Events
Player - Player 9 (Gray) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED ORANGE!
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Orange is allied by Light Blue Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS ALLIED ORANGE!
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Orange is allied by Dark Green Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -Ally orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS ALLIED ORANGE!
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Green is allied by Red Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED GREEN!
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Green is allied by Purple Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED GREEN!
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Green is allied by Yellow Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED GREEN!
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Green is allied by Orange Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED GREEN!
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally with shared vision
Green is allied by Gray Copy 2
Events
Player - Player 9 (Gray) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS ALLIED GREEN!
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Green is allied by Light Blue
Events
Player - Player 10 (Light Blue) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS ALLIED GREEN!
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Green is allied by Dark Green
Events
Player - Player 11 (Dark Green) types a chat message containing -Ally Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS ALLIED GREEN!
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Gray is allied by Red Copy 2
Events
Player - Player 1 (Red) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS ALLIED GRAY!
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Gray is allied by Purple Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS ALLIED GRAY!
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Gray is allied by Yellow Copy
Events
Player - Player 5 (Yellow) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS ALLIED GRAY!
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Gray is allied by Orange Copy
Events
Player - Player 6 (Orange) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS ALLIED GRAY!
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Gray is allied by Green Copy 2
Events
Player - Player 7 (Green) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS ALLIED GRAY!
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Gray is allied by Light Blue
Events
Player - Player 10 (Light Blue) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS ALLIED GRAY!
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Gray is allied by Dark Green
Events
Player - Player 11 (Dark Green) types a chat message containing -Ally Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS ALLIED GRAY!
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Blue is warred by Red
Events
Player - Player 1 (Red) types a chat message containing -war Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON BLUE
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Blue is warred by Teal
Events
Player - Player 3 (Teal) types a chat message containing -war Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: TEAL HAS DECLARED WAR ON BLUE
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Blue is warred by Purple
Events
Player - Player 4 (Purple) types a chat message containing -war Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON BLUE
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Blue is warred by Green
Events
Player - Player 7 (Green) types a chat message containing -war Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON BLUE
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Enemy
Blue is warred by Gray
Events
Player - Player 9 (Gray) types a chat message containing -war Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON BLUE
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy
Teal is warred by Red
Events
Player - Player 1 (Red) types a chat message containing -war Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON TEAL!
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Teal is warred by Blue
Events
Player - Player 2 (Blue) types a chat message containing -war Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: BLUE HAS DECLARED WAR ON TEAL!
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Teal is warred by Purple
Events
Player - Player 4 (Purple) types a chat message containing -war Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON TEAL!
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Teal is warred by Green
Events
Player - Player 7 (Green) types a chat message containing -war Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON TEAL!
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Enemy
Teal is warred by Gray
Events
Player - Player 9 (Gray) types a chat message containing -war Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON TEAL!
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Enemy
Red is warred by purple
Events
Player - Player 4 (Purple) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON RED!
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Red is warred by Yellow Copy
Events
Player - Player 5 (Yellow) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS DECLARED WAR ON RED!
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Enemy
Red is allied by Orange Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS DECLARED WAR ON RED!
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Enemy
Red is allied by Green Copy
Events
Player - Player 7 (Green) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON RED!
Player - Make Player 7 (Green) treat Player 1 (Red) as an Enemy
Red is allied by Gray Copy
Events
Player - Player 9 (Gray) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON RED!
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Red is allied by Light Blue Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS DECLARED WAR ON RED!
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Enemy
Red is allied by Dark Green Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -war red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS DECLARED WAR ON RED!
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Enemy
Red declares war on purp
Events
Player - Player 1 (Red) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON PURPLE!
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Purple is allied by Yellow Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS DECLARED WAR ON PURPLE!
Player - Make Player 5 (Yellow) treat Player 4 (Purple) as an Enemy
Purple is allied by Orange Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS DECLARED WAR ON PURPLE!
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Enemy
Purple is allied by Green Copy
Events
Player - Player 7 (Green) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON PURPLE!
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Enemy
Purple is allied by Gray Copy
Events
Player - Player 9 (Gray) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON PURPLE!
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Enemy
Purple is allied by light Blue Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS DECLARED WAR ON PURPLE!
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Enemy
Purple is allied by Dark Green Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -War Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS DECLARED WAR ON PURPLE!
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Yellow is allied by Red Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON YELLOW
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Yellow is allied by Purple Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON YELLOW
Player - Make Player 4 (Purple) treat Player 5 (Yellow) as an Enemy
Yellow is allied by Orange Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS DECLARED WAR ON YELLOW
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Enemy
Yellow is allied by Green Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON YELLOW!
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Enemy
Yellow is allied by Gray Copy Copy
Events
Player - Player 9 (Gray) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON YELLOW!
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy
Yellow is allied by light Blue Copy Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS DECLARED WAR ON YELLOW
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Enemy
Yellow is allied by Dark Green Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -War Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS DECLARED WAR ON YELLOW
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Enemy
Orange is allied by Red Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON ORANGE!
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Orange is allied by Purple Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON ORANGE!
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Enemy
Orange is allied by Yellow Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS DECLARED WAR ON ORANGE!
Player - Make Player 5 (Yellow) treat Player 6 (Orange) as an Enemy
Orange is allied by Green Copy Copy
Events
Player - Player 7 (Green) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON ORANGE!
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Enemy
Orange is allied by Gray Copy Copy
Events
Player - Player 9 (Gray) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON ORANGE!
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Enemy
Orange is allied by Light Blue Copy Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS DECLARED WAR ON ORANGE!
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Enemy
Orange is allied by Dark Green Copy Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -War Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS DECLARED WAR ON ORANGE!
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Enemy
Green is allied by Red Copy
Events
Player - Player 1 (Red) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON GREEN!
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy
Green is allied by Purple Copy
Events
Player - Player 4 (Purple) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON GREEN!
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Enemy
Green is allied by Yellow Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS DECLARED WAR ON GREEN!
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Enemy
Green is allied by Orange Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS DECLARED WAR ON GREEN!
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Green is allied by Gray Copy
Events
Player - Player 9 (Gray) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GRAY HAS DECLARED WAR ON GREEN!
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Enemy
Green is allied by Light Blue Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS DECLARED WAR ON GREEN!
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Enemy
Green is allied by Dark Green Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -War Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS DECLARED WAR ON GREEN!
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Enemy
Gray is allied by Red Copy
Events
Player - Player 1 (Red) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: RED HAS DECLARED WAR ON GRAY!
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Enemy
Gray is allied by Purple Copy
Events
Player - Player 4 (Purple) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: PURPLE HAS DECLARED WAR ON GRAY!
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Enemy
Gray is allied by Yellow Copy Copy
Events
Player - Player 5 (Yellow) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: YELLOW HAS DECLARED WAR ON GRAY!
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Enemy
Gray is allied by Orange Copy Copy
Events
Player - Player 6 (Orange) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: ORANGE HAS DECLARED WAR ON GRAY!
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Enemy
Gray is allied by Green Copy
Events
Player - Player 7 (Green) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: GREEN HAS DECLARED WAR ON GRAY!
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Enemy
Gray is allied by Light Blue Copy
Events
Player - Player 10 (Light Blue) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: LIGHT BLUE HAS DECLARED WAR ON GRAY!
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Enemy
Gray is allied by Dark Green Copy
Events
Player - Player 11 (Dark Green) types a chat message containing -War Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DARK GREEN HAS DECLARED WAR ON GRAY!
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Enemy
Player 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 1 Red has left the game!
Player 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 2 Blue has left the game!
Player 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 3 Teal has left the game!
Player 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 4 Purple has left the game!
Player 7
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 7 Green has left the game!
Player 9
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 9 Gray has left the game!
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