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Triggers
Collectors race.w3x
Variables
Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy 2
Untitled Trigger 003
Each time Trademarket
Untitled Trigger 004
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Untitled Trigger 002
Events
Unit - Arcane Tower 0008 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Untitled Trigger 002 Copy
Events
Unit - Arcane Tower 0009 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Untitled Trigger 002 Copy 2
Events
Unit - Arcane Tower 0018 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Untitled Trigger 003
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Worlds Ender!
Actions
Wait 10.00 seconds
Game - Victory (Owner of (Triggering unit)) ( Show dialogs, Show scores)
Untitled Trigger 004
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Market
Actions
Game - Display to (All allies of (Owner of (Constructed structure)).) the text: You need to train a Trader to pick up the gold you buy from the market!
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