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Triggers
Path to the dark.w3x
Variables
Inicializace
Intro
Fondred Aran
Escape
Music
Defeat
Varuun Stop Leveling
Nepojmenovaný spínač 001
Nepojmenovaný spínač 003
Nepojmenovaný spínač 002
Níže zapište kód vlastního skriptu
Name
Type
is_array
initial_value
Cinematics
dialog
No
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Lock camera target for Player 3 (Teal) to Paladin 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display Aran! You will not escape my wrath! . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Quest - Display to (All players) the Quest Discovered message: NEW MAIN QUEST- Find where is Fondred Aran- Varuun must survive
Quest - Create a quest requirement for (Last created quest) with the description Find where is Fondred Aran - Varuun must survive
Quest - Create a Required quest titled Path to the dark with the description Varuun have followed Fondred Aran to Alterac keep dungeons and quickly sensed that he is not alone. But Varuun is blinded with death of Fondred Aran. Find Aran, but do not let Varuun to die... , using icon path ReplaceableTextures\CommandButtons\BTNTichondrius.blp
Quest - Flash the quest dialog button
Wait 2 seconds
Game - Display to (All players) the text: HINT:Varuun in this chapter have chaos attack and all stats at 125, reason is his anger on Fondred Aran and blinded by wrath!
Fondred Aran
Events
Unit - A unit enters Oblast_000 <gen>
Conditions
(Triggering unit) Equal to Paladin 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Move (Triggering unit) instantly to (Center of Oblast_007 <gen>)
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 4.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display That's Aran! Now, I will...Wait, there are demons, too. I would wait... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 3.00 seconds
Wait 0.90 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Demon : Play No sound and display You have failed us, Fondred. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0009 <gen> named Demon : Play No sound and display Alterac is in ruins... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0008 <gen> named Demon : Play No sound and display And you have not crushed Stratholme... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Fondred Aran : Play No sound and display But, master dreadlords, I... . Modify duration: Set to 2.00 seconds and Wait
Animation - Play Dreadlord 0007 <gen> 's attack animation
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Dreadlord : Play No sound and display SILENCE! . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Fondred Aran : Play No sound and display It wasn't my fault that Hearthglen survivors have arrived to Stratholme druing the siege. Ask that your ogre-idiot why he have failed! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Dreadlord : Play No sound and display Do not forget you was at Stratholme, too. This plan of destruction of the Alliance must not be stopped. Cho'gall have destroyed Hearthglen as start of our plan, but Stratholme was your fault... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Dreadlord : Play No sound and display It was Tichondrius, who have deployed orcs from Draenor to Lordaeron... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Dreadlord : Play No sound and display It was Mal' Ganis, who found Cho'gall and brought him here again, to Lordaeron... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Balnazzar : Play No sound and display And it was I, dreadlord Balnazzar, who have developed this plan,"Culling of Lordaeron" to destroy the Alliance from inside... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Fondred Aran : Play No sound and display I know this, lord Balnazzar. I am prepared for my torment of my failure... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0008 <gen> named Tichondrius : Play No sound and display We are not here to punish you... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0009 <gen> named Mal'Ganis : Play No sound and display We are here to give you a second chance... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Balnazzar : Play No sound and display To repay all of your failures to Burning Legion... . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Archmage 0000 <gen> named Fondred Aran : Play No sound and display Thank you, my master. What is your will? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0008 <gen> named Tichondrius : Play No sound and display Fondred Aran, for your actions against the Alliance and serving well for the Legion... . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0009 <gen> named Mal'Ganis : Play No sound and display You will be forever known as...Fondred... . Modify duration: Set to 3.00 seconds and Wait
Animation - Play Dreadlord 0007 <gen> 's spell animation
Animation - Play Dreadlord 0009 <gen> 's spell animation
Animation - Play Dreadlord 0008 <gen> 's spell animation
Special Effect - Create a special effect at (Center of Oblast_001 <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Unit - Remove Archmage 0000 <gen> from the game
Wait 2 seconds
Unit - Move Lich 0024 <gen> instantly to (Center of Oblast_001 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Balnazzar : Play No sound and display ---The Soulslayer! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0024 <gen> named Fondred the Soulslayer : Play No sound and display I feel the power! I have more power! What is your bidding, lord Balnazzar? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0007 <gen> named Balnazzar : Play No sound and display As the lich, your first task is: Destroy that human whelp, causing you a lot of trouble! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 2.00 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display Uh oh...This is not good... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lich 0024 <gen> named Fondred the Soulslayer : Play No sound and display As you wish, my lord! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 0 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0008 <gen> named Tichondrius : Play No sound and display Do not fail us, Fondred.... . Modify duration: Set to 3.00 seconds and Wait
Special Effect - Create a special effect at (Center of Oblast_002 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of Oblast_003 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Special Effect - Create a special effect at (Center of Oblast_004 <gen>) using Abilities\Spells\Undead\Darksummoning\DarkSummonTarget.mdl
Wait 2 seconds
Unit - Remove Dreadlord 0007 <gen> from the game
Unit - Remove Dreadlord 0009 <gen> from the game
Unit - Remove Dreadlord 0008 <gen> from the game
Wait 2 seconds
Cinematic - Send transmission to (All players) from Lich 0024 <gen> named Fondred the Soulslayer : Play No sound and display We will finish it, Varuun! Only you and me! . Modify duration: Set to 3.00 seconds and Wait
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Lock camera target for Player 3 (Teal) to Paladin 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Create 1 . Abomination for Player 1 (Red) at (Center of Oblast_014 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomination for Player 1 (Red) at (Center of Oblast_015 <gen>) facing Default building facing degrees
Escape
Events
Unit - Lich 0024 <gen> 's life becomes Less than 150.00
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Lich 0024 <gen> named Fondred the Soulslayer : Play No sound and display Enough! Aliden is a captive of the Horde. Before you have arrived, I have given Perenolde to Dragonmaw Clan...Too late, paladin... . Modify duration: Set to 6.00 seconds and Wait
Special Effect - Create a special effect attached to the torso (Unexpected type: 'attachpoint') of Lich 0024 <gen> using Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Wait 2 seconds
Unit - Remove Lich 0024 <gen> from the game
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display Damn! I have to escape before the keep collapses on me... . Modify duration: Set to 4.00 seconds and Wait
Game - Unpause the game
Quest - Display to (All players) the Quest Update message: MAIN QUEST UPDATED:- Find where is Fondred Aran ( completed)- Flee from the Keep- Varuun must survive
Quest - Change the description of (Last created quest) to Find where is Fondred Aran ( completed)- Flee from the Keep- Varuun must survive
Unit - Create 10 . Footman for Player 10 (Light Blue) at (Center of Oblast_009 <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Oblast_010 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 2 (Blue) at (Center of Oblast_011 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 6 (Orange) at (Center of Oblast_008 <gen>) facing Default building facing degrees
Music
Events
Time - Elapsed game time is 0.01 seconds
Time - Every 277.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\Voltaire - When You_'re Evil.mp3 (Unexpected type: 'musictheme') .
Sound - Set music volume to 100 %
Defeat
Events
Unit - Paladin 0010 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Varuun Stop Leveling
Events
Unit - Paladin 0010 <gen> Gains a level
Conditions
Or - Any (Conditions) are true
Conditions
(Level of Paladin 0010 <gen>) Equal to 4
Actions
Hero - Disable experience gain for Paladin 0010 <gen> .
Nepojmenovaný spínač 001
Events
Unit - A unit enters Oblast_006 <gen>
Conditions
(Triggering unit) Equal to Paladin 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display Abominations! I wonder who's creating these "nightmares"... . Modify duration: Set to 3.00 seconds and Wait
Unit - Create 10 . Knight for Player 10 (Light Blue) at (Center of Oblast_013 <gen>) facing Default building facing degrees
Unit - Create 10 . Raider for Player 9 (Gray) at (Center of Oblast_012 <gen>) facing Default building facing degrees
Unit - Create 45 . Ghoul for Player 2 (Blue) at (Center of Oblast_005 <gen>) facing Default building facing degrees
Nepojmenovaný spínač 003
Events
Unit - A unit enters Oblast_016 <gen>
Conditions
(Triggering unit) Equal to Paladin 0010 <gen>
Actions
Trigger - Turn off (This trigger)
Game - Pause the game
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display Undead? Where Aran has got them? As I will capture that archmage, I will ask him... . Modify duration: Set to 6.00 seconds and Wait
Game - Unpause the game
Nepojmenovaný spínač 002
Events
Unit - A unit enters Oblast_005 <gen>
Conditions
(Triggering unit) Equal to Paladin 0010 <gen>
Actions
Game - Pause the game
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0010 <gen> named Varuun : Play No sound and display At last, exit. Now, I must free Aliden Perenolde from the Dragonmaw orcs... . Modify duration: Set to 4.00 seconds and Wait
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
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