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Triggers
COD Extinction Alpha.w3x
Variables
Initialization
Melee Initialization
Intel 1
Defeat Trigger
Hive 1
Hive 1 Copy
Hive 1 Copy Copy
Hive 1 Copy Copy Copy
Hive 1 Copy Copy Copy Copy
Unit Finish
Kill Tracker
WIN
Prestige 1
Prestige 1 Copy
Prestige 1 Copy Copy
Prestige 2
SPR
TPR
PR1
PR1 Copy
PR1 Copy Copy
PR1 Copy Copy Copy
PR2
Killstreak1
Killstreak1 Copy
Killstreak1 Copy 2
SHARDGATE 1
SHARDGATE 1 Copy Copy
SHARDGATE 1 Copy
Normal
Barrier Hive
SH Order1
SH Spawn1
Barrier Hive1 Death
Barrier Hive Loss
Neutral Spawner
AG
Trap 1
Trap 1 Copy
Trap 1 Copy Copy
Third Prestige Area
Third Prestige Area Copy
Normal Hive Trigger
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Aliens
group
Yes
HivesE
force
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Trigger - Turn off SPR <gen>
Trigger - Turn off PR2 <gen>
Trigger - Turn off SH_Order1 <gen>
Trigger - Turn off SH_Spawn1 <gen>
Trigger - Turn off Neutral_Spawner <gen>
Trigger - Turn off Normal_Hive_Trigger <gen>
Sound - Play 31__Ghost_Killer <gen>
Game - Display to (All players) for 45.00 seconds the text: -Select a Difficulty-
Wait 45.00 game-time seconds
Trigger - Turn off Normal <gen>
Intel 1
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Point of Contact with the description |c00000064Destroy each "Hive" to win. The first 2 are relatively easy to kill and in close proximity, the "Barrier Hive" is a lot tougher and guards the last 3 Hives, which are extremely difficult. Scavenge for hidden weapons and "Trash Piles" for unique items. Activate Traps for added support or save for high end "Killstreaks" to wreak havoc on the enemy. But your main goal is to survive...|r , using icon path ReplaceableTextures\CommandButtons\BTNZergling.blp
Quest - Create a Required quest titled Bugs with the description |c001CE6B9[Bugs: Firebat must be in close proximity to destructibles to destroy them.]|r , using icon path ReplaceableTextures\CommandButtons\PASBTNEngineeringUpgrade.blp
Quest - Create a Optional quest titled Basic Info with the description |c0000FF00Use Satchel Charges to destroy the Hives. When you approach a Hive, aliens will spawn to try and overwhelm you. You may use UAV drones or other means to provoke them, then wait for them to disperse before going in and cleaning house. Be warned, Hives get progressively harder with each one you destroy.|r , using icon path ReplaceableTextures\CommandButtons\PASBTNEngineeringUpgrade.blp
Quest - Create a Optional quest titled Prestige with the description |c00fEBA0EYou will gain Prestige for destroying Hives, you will be given a special code to enter at the start of the game allowing you special rewards or items.|r , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Quest - Create a Optional quest titled Killstreaks with the description |c004E2A04After gaining a certain number of kills, you will be given a reward. These are given to help you progress further through the extinction map. |r , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Quest - Create a Optional quest titled Difficulty with the description Type -normal to change the difficulty. By default it is set to "easy". , using icon path ReplaceableTextures\CommandButtons\BTNPowerGenerator.blp
Quest - Create a Optional quest titled Traps with the description Traps may be activated by destroying them, however, it will reset your kills to zero. , using icon path ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp
Quest - Create a Optional quest titled Roster with the description [Player Name] --> [Total Kills Upon Death] --->[Difficulty(If listed means they beat the game)] ---> [Prestige Level]The_NO_ob: 203 Kills/Easy/|c00640000First Prestige|rOpenmaw: 58 Kills//|c00640000First Prestige|rHotBallsJohnson: 196 Kills/Easy/|c00640000First Prestige|rTL)_bawss: 247 Kills/Normal/|c00640000Second Prestige|rTL)_Destroyer: 312 Kills/Normal/|c00640000Third Prestige|r , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Defeat Trigger
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to |c00FF7F00Engineer|r
(Unit-type of (Triggering unit)) Equal to |c0000FF00Ghost|r
Actions
Game - Defeat Player 1 (Red) with the message: |c00FF0000You've been killed.|r
Hive 1
Events
Unit - A unit comes within 400.00 of Hive 0003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: |c00540081Hostiles Incoming!|r
Unit - Create 4 . Scout for Player 2 (Blue) at (Random point in Hive_Spawn_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0003 <gen>)
Trigger - Turn off (This trigger)
Hive 1 Copy
Events
Unit - A unit comes within 400.00 of Hive 0004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: |c00540081Hostiles Incoming!|r
Unit - Create 12 . Scout for Player 2 (Blue) at (Random point in Hive_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Scorpion for Player 2 (Blue) at (Random point in Hive_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Shadow for Player 2 (Blue) at (Random point in Hive_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0004 <gen>)
Trigger - Turn off (This trigger)
Hive 1 Copy Copy
Events
Unit - A unit comes within 400.00 of Hive 0006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: |c00540081Hostiles Incoming!|r
Unit - Create 9 . Scout for Player 2 (Blue) at (Random point in Hive_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Scorpion for Player 2 (Blue) at (Random point in Hive_Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 4 . Hunter for Player 2 (Blue) at (Random point in Hive_Spawn_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0006 <gen>)
Trigger - Turn off (This trigger)
Hive 1 Copy Copy Copy
Events
Unit - A unit comes within 400.00 of Hive 0005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: |c00540081Hostiles Incoming!|r
Unit - Create 9 . Scout for Player 2 (Blue) at (Random point in Hive_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 5 . Scorpion for Player 2 (Blue) at (Random point in Hive_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 6 . Hunter for Player 2 (Blue) at (Random point in Hive_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 4 . Shadow for Player 2 (Blue) at (Random point in Hive_Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Rhino for Player 2 (Blue) at (Random point in Hive_Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0005 <gen>)
Trigger - Turn off (This trigger)
Hive 1 Copy Copy Copy Copy
Events
Unit - A unit comes within 400.00 of Hive 0007 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) the text: |c00540081Hostiles Incoming!|r
Unit - Create 18 . Scout for Player 2 (Blue) at (Random point in Hive_Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 7 . Scorpion for Player 2 (Blue) at (Random point in Hive_Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 7 . Hunter for Player 2 (Blue) at (Random point in Hive_Spawn_5 <gen>) facing Default building facing degrees
Unit - Create 1 . Rhino for Player 2 (Blue) at (Random point in Hive_Spawn_5 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0007 <gen>)
Trigger - Turn off (This trigger)
Unit Finish
Events
Unit - Forward Command 0000 <gen> Finishes training a unit
Conditions
Actions
Unit - Remove Forward Command 0000 <gen> from the game
Kill Tracker
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
WIN
Events
Unit - Hive 0007 <gen> Dies
Conditions
Actions
Wait 15.00 game-time seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Prestige 1
Events
Player - Player 1 (Red) types a chat message containing iamiwas (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current lumber
Trigger - Turn off Prestige_1_Copy <gen>
Trigger - Turn off Prestige_1_Copy_Copy <gen>
Trigger - Turn off (This trigger)
Prestige 1 Copy
Events
Player - Player 1 (Red) types a chat message containing wewillwewillrocku (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 75 to Player 1 (Red) . Current lumber
Trigger - Turn off Prestige_1 <gen>
Trigger - Turn off Prestige_1_Copy_Copy <gen>
Trigger - Turn off (This trigger)
Prestige 1 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing raygunpwnage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Trigger - Turn off Prestige_1 <gen>
Trigger - Turn off Prestige_1_Copy <gen>
Trigger - Turn off (This trigger)
Prestige 2
Events
Player - Player 1 (Red) types a chat message containing porter2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Item - Create |c00FF9696Ray Gun|r at (Center of rg <gen>)
Trigger - Turn off (This trigger)
SPR
Events
Player - Player 1 (Red) types a chat message containing secondcoming (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
TPR
Events
Player - Player 1 (Red) types a chat message containing goldenlion (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 3 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
PR1
Events
Unit - Barrier Hive 0021 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |c00000000iamiwas|r Prestige Reward
PR1 Copy
Events
Unit - Hive 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |c00000000wewillwewillrocku|r Prestige Reward
PR1 Copy Copy
Events
Unit - Hive 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |c00000000raygunpwnage|r Prestige Reward
PR1 Copy Copy Copy
Events
Unit - Hive 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |c00fEBA0Eporter2|r Prestige Reward
PR2
Events
Unit - Hive 0007 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |c00fEBA0Esecondcoming|r Second Prestige
Killstreak1
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 80.00
Conditions
Actions
Game - Display to (All players) the text: |c007d7d7dKillstreak Reward (50) - Squad Mate|r
Unit - Create 1 . Squad Mate for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
Killstreak1 Copy
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 145.00
Conditions
Actions
Game - Display to (All players) the text: |c007d7d7dKillstreak Reward (100) - Care Package at Starting Point|r
Item - Create Armor Piercing Rounds at (Center of rg <gen>)
Item - Create Medkit at (Center of rg <gen>)
Item - Create Battery Pack at (Center of rg <gen>)
Item - Create Battery Pack at (Center of rg <gen>)
Trigger - Turn off (This trigger)
Killstreak1 Copy 2
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 215.00
Conditions
Actions
Game - Display to (All players) the text: |c007d7d7dKillstreak Reward (165) - Attack Chopper|r
Unit - Create 1 . Attack Chopper 2 for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Trigger - Turn off (This trigger)
SHARDGATE 1
Events
Unit - Hive 0004 <gen> Dies
Conditions
Actions
Unit - Create 1 . Meteor for Player 2 (Blue) at (Center of GATE_ONE <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Game - Display to (All players) the text: |c00540081Seekers Incoming!|r
Wait 7.00 game-time seconds
Unit - Create 5 . Seeker for Player 2 (Blue) at (Center of GATE_ONE <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0004 <gen>)
SHARDGATE 1 Copy Copy
Events
Unit - Hive 0006 <gen> Dies
Conditions
Actions
Unit - Create 1 . Meteor for Player 2 (Blue) at (Center of GATE_TWO <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |c00540081Seekers Incoming!|r
Wait 7.00 game-time seconds
Unit - Create 7 . Seeker for Player 2 (Blue) at (Center of GATE_TWO <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Second_Shard_Attack <gen>)
SHARDGATE 1 Copy
Events
Unit - Hive 0006 <gen> Dies
Conditions
Actions
Unit - Create 1 . Meteor for Player 2 (Blue) at (Center of GATE_THREE <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |c00540081Seekers Incoming!|r
Wait 7.00 game-time seconds
Unit - Create 6 . Seeker for Player 2 (Blue) at (Center of GATE_THREE <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Hive_Spawn_3 <gen>)
Normal
Events
Player - Player 1 (Red) types a chat message containing -normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |c00FF0000Normal Mode Selected|r
Unit - Create 10 . Scout for Player 2 (Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 9 . Hunter for Player 2 (Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Rhino for Player 2 (Blue) at (Center of Hive_Spawn_4 <gen>) facing Default building facing degrees
Trigger - Turn on SPR <gen>
Trigger - Turn on Normal_Hive_Trigger <gen>
Trigger - Turn on PR2 <gen>
Trigger - Turn off (This trigger)
Barrier Hive
Events
Unit - A unit comes within 300.00 of Barrier Hive 0021 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FF00Ghost|r
(Unit-type of (Triggering unit)) Equal to |c00959697Specialist|r
(Unit-type of (Triggering unit)) Equal to |c00FF0000Firebat|r
(Unit-type of (Triggering unit)) Equal to |c00FF7F00Engineer|r
Actions
Game - Display to (All players) for 30 seconds the text: |c000000FFThat Hive isn't going to budge! Incoming air support, protect the chopper until it destroys the Hive!|r
Unit - Create 2 . Hunter for Player 2 (Blue) at (Center of Special_Hive1 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Player 2 (Blue) at (Center of Special_Hive1 <gen>) facing Default building facing degrees
Unit - Create 1 . Attack Chopper for Player 12 (Brown) at (Center of Attack_Chopper1 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Barrier Hive 0021 <gen>
Trigger - Turn on SH_Order1 <gen>
Trigger - Turn on SH_Spawn1 <gen>
Trigger - Turn off (This trigger)
SH Order1
Events
Unit - A unit comes within 350.00 of Barrier Hive 0021 <gen>
Conditions
Actions
Wait 150.00 game-time seconds
Unit - Kill Barrier Hive 0021 <gen>
Destructible - Remove Ashenvale Tree Wall 0481 <gen>
Destructible - Remove Ashenvale Tree Wall 0479 <gen>
Destructible - Remove Ashenvale Tree Wall 0480 <gen>
Trigger - Turn off SH_Spawn1 <gen>
Trigger - Turn off (This trigger)
SH Spawn1
Events
Time - Every 12.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Scout for Player 2 (Blue) at (Center of Special_Hive1 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Player 2 (Blue) at (Center of Special_Hive1 <gen>) facing Default building facing degrees
Unit - Create 1 . Hunter for Player 2 (Blue) at (Center of Special_Hive1 <gen>) facing Default building facing degrees
Unit - Create 1 . Scorpion for Player 2 (Blue) at (Center of Special_Hive1 <gen>) facing Default building facing degrees
Barrier Hive1 Death
Events
Unit - Barrier Hive 0021 <gen> Dies
Conditions
Actions
Trigger - Turn on Neutral_Spawner <gen>
Trigger - Turn off Barrier_Hive_Loss <gen>
Trigger - Turn off SH_Order1 <gen>
Trigger - Turn off SH_Spawn1 <gen>
Trigger - Turn off (This trigger)
Barrier Hive Loss
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Attack Chopper
Actions
Game - Defeat Player 1 (Red) with the message: |c00640000The Chopper was destroyed!|r
Neutral Spawner
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Scout for Player 2 (Blue) at (Center of Neutral_Spawner <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of rg <gen>)
AG
Events
Time - Every 1.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to Aliens[1]
Trap 1
Events
Destructible - UAV 0772 <gen> dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |c00E55BB0Trap Activated|r
Unit - Create 1 . Sentry Gun for Player 1 (Red) at (Center of Trap_1_RW <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current lumber to 0
Special Effect - Create a special effect at (Center of Trap_1_RW <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Trigger - Turn off (This trigger)
Trap 1 Copy
Events
Destructible - Turret 0781 <gen> dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |c00E55BB0Trap Activated|r
Unit - Create 2 . Hunter for Player 1 (Red) at (Center of Fire_Trap <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current lumber to 0
Trigger - Turn off (This trigger)
Trap 1 Copy Copy
Events
Destructible - Tracker Round 0799 <gen> dies
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: |c00E55BB0Trap Activated|r
Item - Create Manic Suit at (Center of Manic_Suit <gen>)
Special Effect - Create a special effect at (Center of Manic_Suit <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Player - Set Player 1 (Red) . Current lumber to 0
Trigger - Turn off (This trigger)
Third Prestige Area
Events
Unit - A unit enters Secret_Prestige_3 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FF00Ghost|r
(Unit-type of (Triggering unit)) Equal to |c00FF0000Firebat|r
(Unit-type of (Triggering unit)) Equal to |c00959697Specialist|r
(Unit-type of (Triggering unit)) Equal to |c00FF7F00Engineer|r
Actions
Unit - Move (Triggering unit) instantly to (Center of Secret_Drop <gen>)
Game - Display to (All players) for 30 seconds the text: |c0096FF96goldenlion|r Third Prestige
Third Prestige Area Copy
Events
Unit - A unit enters Go_Back <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FF00Ghost|r
(Unit-type of (Triggering unit)) Equal to |c00FF0000Firebat|r
(Unit-type of (Triggering unit)) Equal to |c00959697Specialist|r
(Unit-type of (Triggering unit)) Equal to |c00FF7F00Engineer|r
Actions
Unit - Move (Triggering unit) instantly to (Center of GATE_THREE <gen>)
Trigger - Turn off Third_Prestige_Area <gen>
Normal Hive Trigger
Events
Unit - A unit comes within 400.00 of Hive 0005 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 9 . Hunter for Player 2 (Blue) at (Random point in Last_Meteor_Select <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Position of Hive 0005 <gen>)
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