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Model validation: Cloud Strife BETA

cloud.MDX

0 errors 1 severe 3 warnings 80 unused
  • 1 Geoset 0
    • Too many vertices in one geoset: 7902
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 12 Bone 1 - "Chest"
    • 4 Translation
      • Track 44 at frame 37333 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 38000 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 38133 has exactly the same value as tracks 45 and 47
      • Track 50 at frame 40333 has exactly the same value as tracks 49 and 51
    • 8 Rotation
      • Track 6 at frame 14667 has exactly the same value as tracks 5 and 7
      • Track 10 at frame 18667 has exactly the same value as tracks 9 and 11
      • Track 15 at frame 37333 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 38000 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 38133 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 39333 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 40000 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 40333 has exactly the same value as tracks 19 and 21
  • 4 Bone 2 - "Pelvis?_sx"
    • 4 Rotation
      • Track 43 at frame 37333 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 38000 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 38133 has exactly the same value as tracks 44 and 46
      • Track 49 at frame 40333 has exactly the same value as tracks 48 and 50
  • 4 Bone 3 - "Pelvis?_dx"
    • 4 Rotation
      • Track 42 at frame 37333 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 38000 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 38133 has exactly the same value as tracks 43 and 45
      • Track 48 at frame 40333 has exactly the same value as tracks 47 and 49
  • 4 Bone 4 - "Shoulder_dx_(no.use)"
    • 4 Rotation
      • Track 7 at frame 15333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 16000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 17333 has exactly the same value as tracks 8 and 10
      • Track 51 at frame 52167 has exactly the same value as tracks 50 and 52
  • 9 Bone 5 - "Shoulder_sx_(no.use)"
    • 9 Rotation
      • Track 3 at frame 8200 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 8367 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 8533 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 15333 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 16000 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 17333 has exactly the same value as tracks 11 and 13
      • Track 17 at frame 24333 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 25233 has exactly the same value as tracks 19 and 21
      • Track 31 at frame 37333 has exactly the same value as tracks 30 and 32
  • 3 Bone 6 - "Head"
    • 3 Rotation
      • Track 8 at frame 14667 has exactly the same value as tracks 7 and 9
      • Track 12 at frame 18667 has exactly the same value as tracks 11 and 13
      • Track 40 at frame 40333 has exactly the same value as tracks 39 and 41
  • 4 Bone 7 - "Leg_1_sx"
    • 4 Rotation
      • Track 38 at frame 37333 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 38000 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 38133 has exactly the same value as tracks 39 and 41
      • Track 44 at frame 40333 has exactly the same value as tracks 43 and 45
  • 4 Bone 8 - "Foot_sx_(no.use)"
    • 4 Rotation
      • Track 9 at frame 37333 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 38000 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 38133 has exactly the same value as tracks 10 and 12
      • Track 15 at frame 40333 has exactly the same value as tracks 14 and 16
  • 4 Bone 9 - "Leg_1_dx"
    • 4 Rotation
      • Track 40 at frame 37333 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 38000 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 38133 has exactly the same value as tracks 41 and 43
      • Track 46 at frame 40333 has exactly the same value as tracks 45 and 47
  • 5 Bone 10 - "Foot_dx_(no.use)"
    • 5 Rotation
      • Track 32 at frame 37333 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 38000 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 38133 has exactly the same value as tracks 33 and 35
      • Track 38 at frame 40333 has exactly the same value as tracks 37 and 39
      • Track 51 at frame 51667 has exactly the same value as tracks 50 and 52
  • 3 Bone 11 - "Arm_2_dx"
    • 3 Rotation
      • Track 7 at frame 15333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 16000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 17333 has exactly the same value as tracks 8 and 10
  • 8 Bone 12 - "Bone_hand_(no.use)"
    • 8 Rotation
      • Track 7 at frame 15333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 16000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 17333 has exactly the same value as tracks 8 and 10
      • Track 14 at frame 24333 has exactly the same value as tracks 13 and 15
      • Track 17 at frame 25233 has exactly the same value as tracks 16 and 18
      • Track 22 at frame 37333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 38000 has exactly the same value as tracks 22 and 24
      • Track 31 at frame 40667 has exactly the same value as tracks 30 and 32
  • 8 Bone 13 - "Sfera01"
    • 8 Rotation
      • Track 7 at frame 15333 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 16000 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 17333 has exactly the same value as tracks 8 and 10
      • Track 19 at frame 38133 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 38300 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 39333 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 40000 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 40333 has exactly the same value as tracks 22 and 24
  • 7 Bone 14 - "Arm_2_sx"
    • 7 Rotation
      • Track 11 at frame 15333 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 16000 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 16667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 17333 has exactly the same value as tracks 13 and 15
      • Track 20 at frame 24333 has exactly the same value as tracks 19 and 21
      • Track 23 at frame 25233 has exactly the same value as tracks 22 and 24
      • Track 34 at frame 37333 has exactly the same value as tracks 33 and 35
  • unused Texture 1 - "white.blp"
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